League Rules
Welcome to the Arizona Fall League!You should change the team name, logo, stadium names and dimensions to what you wish
What the purpose of this league is:
- A first true minor league environment
- Having some games going during the offseason
- A place for the top prospects across the league to compete against each other
PLAYER POOL:
Who is eligible for the AFL:
- everyone with the prospect/rookie tag.
- Post day 120 callups/debuts who have managed to exceeded rookie limits in their first (and league's final) 60 days of the regular season are also allowed to participate
- Potentially some young players with an overwhelming amount of bench time and a legit prospect argument (case by case). (Collin Kendrick would be the poster child for this smaller category)
- Contract status doesn't matter.
- I've transferred nearly all the players, but there's 8 rosters full of prospects, it's a lot to sort through, so I've likely missed someone or slipped through the crack. Just send me a message to let me know which players and I will add them to your team.
LEAGUE SETUP:
- There will be 8 teams total
- Each team consists of the 4 farms of a specific division*
- The manager of a team will have access to the entire collection of their assigned division's rookies and prospects
ROSTER CONSTRUCTION:
- Roster Limit: 28 majors, like the majors
- Pitching Rotation: 6 Man Rotation (5 days rest)
Lineup construction:
- It is up to the manager and their discretion to determine who best possible starters are - (based on some combination of current ability and future ceiling), at each position. They should become the full time starter for the team.
- Platooning should generally be avoided, with
maximum possible playing time dedicated to the best prospects.**
- No Fatigue. I guess no one is interested in that
- No Injuries, because the whole point is to see how good guys are on the diamond, not on crutches.
Bullpen: lot of teams just don't have relief prospects, so only best 4 can be reserved. The rest must be shared if another owner needs
TEMPORARY TRANSFERS AND SHIFTS:
- With this league setup, it means that sometimes a second best (and very deserving) will be left without a starting spot.
- The opposite can also happen - not deep enough farms across a division.
- In either scenario, I will work with the manager(s) to come up with a fix for strictly that current season to get the league's next best prospects their full playing time**
This will be achieved in one of two ways:
1) Either by switching them to their secondary position
2) OR sending them to play out the season on another division team*
WHAT IS EXPECTED FROM MANAGERS:
-Check your roster to make sure everyone that you needed is placed on the team. If there is someone you want or I missed someone just send message
- So, once you've got roster, figure out what your set-in-stone part of starting lineup will be (out of the 9 hitters and 6 SPs), just send in a message to league office to lock those guys in on the homepage.
- The players that don't immediately get a starting job now have the availability to be in consideration for a starting job elsewhere via previously mentioned "transfer portal" *
- You can still add onto your starter list later on. Transfer isn't final in the case someone approaches a player you haven't started yet.
- For positions where you feel your team can bring in a higher quality prospect, search the other 7 roster for players that haven't been added to the starter list yet. You can request those players as a starter for your team by sending message to league commish. I will either transfer them over, or if applicable let the owner know that they must make a decision on that player.
- (of course this being the first season we will see how all this shapes up)
- Also after all that, If anyone desires, they can do a writeup on the final lineups.
REGULAR SEASON:
- 84 games to be played by every team. That's 12 vs every other division, 6 home and 6 away.
- Sim: every 4 hours
- No scheduled days off. This is meant as a short 2 week (real time) season during the pre-offseason part of the greater SARMLB schedule. Not much of a real need to extend the season beyond that.
- Slump buster is allowed but 2 day limit because any more would basically be the entire season
There are no playoffs, just one best of 7 championship series after the season between the 2 best records.
Tiebreakers: H2H, then run differential. If more than 2 teams tied, then straight to RD.
Best overall record gets home Field advantage for CS
2 games, day off, 3 games, day off, 2 games
Full 5 days rest to be granted before CS start
If anyone wants, this league in the future could be expanded into a deeper Triple A league, or major league roster scrimmages. The Arizona fall league will be the main focus for the immediate present.
Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.
League Settings
| Year Range of Stats | 1994 - 2014 |
| Roster Size (Majors) | 28 |
| Roster Size (Minors) | 50 |
| Keepers | (50 keepers) |
| Change Stats Allowed | |
| Free Agency | |
| Drops | |
| No-Drop List | |
| Player Fatigue | |
| Batter Injuries | |
| Pitcher Injuries | |
| Use Pitcher's HR Allowed Stats | |
| Allows Max Surprise Bunts | |
| Min Batters Pitcher Must Face | 1 |
| Slump Buster | (2 days) |
| On Fire | Classic |
| User Sims |
