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League Rules

Welcome!

2005 League Rules:

Composition:

6 owners, 2 teams in each league. Your draft choices in one league will be the reverse of the other league.
160 game season. You play all the teams in your own league you don’t own. 2 game series, so you play every team the same number of times. 5 man rotations beginning in 2006.


Player Acquisition:

3) You receive the players on your 2005 roster with at least 100 AB and 35 IP. Teams will then receive all players on their 2004 roster that are not already assigned. If need be, teams will receive all players on their 2003 roster that are not already assigned. There will not be any stat switching to a previous year. If there is a player who played for two teams in 2005, he will be assigned to the team he played for most (by AB or IP), and the same is true for previous and subsequent seasons. 2005 trumps 2004, which trumps 2003, and 2005 trumps 2006, etc. ANY PLAYER DISPUTE, AS TO WHICH TEAM HE BELONGS TO, MUST BE LODGED BEFORE CUTS ARE DUE, OR YOU LOSE THE RIGHT TO APPEAL.

4) A player is yours until you cut him or trade him.

5) Roster limits: 26 ML, 9 minor league. Rosters must be trimmed after imports and before opening day. Owners will be given a day’s grace (24 hours from first pitch) to fix their rosters; after 24 hours, and after game 2, any team that is over roster limits will be trimmed by me. I can trim them by any process I choose, but I cannot leave you with fewer than 9 pitchers, or two players at any position (or 4 OFs) when I am finished.

6) After game 5, upon the request of one of the owners, the commissioner can extend minor league rosters to 14 members, and turn on waivers.

7) Unpredictable progression will be used. 30 - 33 will be the plateau period.

8) Unlimited trades and stat changing, as long as the stats you change to are at least 100 AB or 35 IP. If a player is caught switching to a year where the minimums are not met, the player will be removed from the league for the season, and will only return if imported. I make a distinction between an owner turning himself in before games start, and the Commissioner or another owner catching him during the season.

Playoffs:

9) 7 playoff teams per league: 3 division champions, plus a 4 wild cards. The Wild card teams play one game, winner take all series until “THE” wild card team is chosen (like the ncaa basketball final 4). The 3 division winners and the 1 remaining wild card team play best of 7 series. Your opponent is chosen by regular season record, but a wild card team can never host a series, unless the World Series features 2 wild card teams. This gives more owners a chance to make the playoffs while still rewarding the division winners.

Tie breakers: If both teams would make the playoffs, then the tie is resolved by head to head, then point differential. If one team is in, and the other out, then it will be a single game, winner take all tiebreaker. No team that is tied for a playoff berth will be eliminated without a chance to win their way in.


General Rules:

10) You may not trade players between your own teams.
11) Trades, waivers, and free agency will be closed after game 140. They will be re-opened after the World Series.
12) A player can have his primary and secondary positions switched if he played half the games in his current season, or 25% of his career games at the position. A player can be switched to the position he played most in his career even if it is not his primary or secondary position when he was acquired. A SP can be switched to RP as needed, but only during the offseason. If a player is listed as primary DH, he can be switched to his secondary position if he has a fielding percentage.

Expectation of owners:
13) Owners are expected to read messages on a daily basis. Owners will be given a minimum of 48 hours from the time of posting to complete the act required. After the 48 hours, it is not a defense for the owner to say that he did not see the message.

14) Every owner is expected to field a team (9 pitchers and 11 fielders) every game. Failure to do so, making the sims not run, results in a forfeit.

15) Beginning with the 2007 season, Teams must be down to roster limits by game 1 (26 ml, 9 minor league). After game 2, Commissioner will fix any roster not in compliance.

Please keep all conversations clean
Please don't be rude to fellow owners
Please be active, if not active for 14 days you may be removed from the league
We all love baseball and that's why we're here. So Just have fun and enjoy!


Offseason duties:

Empty the free agent pool.
Unpredictable progression, plateau period is 30 - 33.
Stat changes. Owners caught cheating on stat changing will lose the player for the season.
Imports, 100 AB or 35 IP.
Teams must be down to roster limits by game 1 (26 ml, 9 minor league). After game 2, Commissioner will fix any roster not in compliance.
Waivers can begin after game 5, upon request.

Elastic Clause: I reserve the right to add any additional rules necessary to make the league run smoothly.


Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.

League Settings

Year Range of Stats2013 - 2013
Roster Size (Majors)26
Roster Size (Minors)9
Keepers
Change Stats Allowed
Free Agency (waivers)
Drops
No-Drop List
Player Fatigue
Batter Injuries (5 games max)
Pitcher Injuries (9 games max)
Use Pitcher's HR Allowed Stats
Allows Max Surprise Bunts
Min Batters Pitcher Must Face1
Slump Buster (1unlimited days)
On FireUses WAR
User Sims (every 3 hours)

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