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Pennant Chase Free Sim Fantasy Sports Leagues Logo Pennant Chase Free Sim Fantasy Sports Leagues Logo Common Man League 2006
 

League Rules

⚾️Common Man League⚾️

We will have 8 owners and each owner will choose an AL and NL team from among the bottom 11 teams in each league in 1998. They will then get the 1998 rosters of those teams. Next, you can stat change your players to any season of their career before 1998. This is the only time you can stat change backwards. We will then use unpredictable progression from that season going forward to 1999, etc. The players will progress to age 28 and start regressing at age 32. Owners will have the option to stat change to the current season during each off-season.

⚾️Teams and Imports⚾️
The original teams will start with all the players from your original roster regardless of AB/IP, but duplicates are not allowed. If a player played on more than one team in the original imports he goes to the one he played for most. Then owners can stat change to whichever season they prefer. If the original roster has a player that doesn't have a season to stat change to with atleast 100 AB or 35 IP, he must be cut.
Each off-season teams will get the players of their franchise that are not already in the league with 100 AB or 35 IP. Imports go to the team he played most for if he played for multiple teams. Disputes to this need to be addressed before the season starts.

⚾️Progressions and Stat changes⚾️
This is a unpredictable progression, no contract league. Players will progress until age 28 and start regressing at 32. Stat changing to the current season will be available each off-season. Players must have minimum 100 AB or 35 IP to be eligible.

⚾️Schedule and Playoffs⚾️
We will use a 162 game schedule. Teams will only play teams in their own league. The playoffs will have the division winners and 2 wildcards in each league. Ties are broken by head to head then point differential.

⚾️Rosters and Rotation⚾️
We will use a 26 player major league roster with a 12 player minors. The rotation will be a 5 man.
Free agents retire at age 37. Otherwise, players may remain on teams to any age.

⚾️Trades⚾️
Trade will not be allowed between teams of the same owner. Trades between other owners will be subject to commish review and may be reversed if grossly uneven.

⚾️Position changes⚾️
Owners may request SP/RP conversions.
Hitters may be switched to their secondary position if a specific one is listed. If it states IF as secondary, no switch is allowed. That will keep 1B,IF from playing SS for example.

⚾️Miscellaneous⚾️
Slump buster will be set to 10 days.
We use WAR instead of fire
Fatigue and injuries (10 days) will be on.
Sims will run every 4 hours.
Owners may change park dimensions, logo (appropriate for their team) and stadium name, but not team or city names.
Free agency will be available using the waiver system.
No duplicate players are allowed. Therefore, two way players aren't either.
New teams are not allowed to be brought in


Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.

League Settings

Year Range of Stats2006 - 2006
Roster Size (Majors)26
Roster Size (Minors)12
Keepers
Change Stats Allowed (not allowed while under contract)
Free Agency (waivers)
Drops
No-Drop List
Player Fatigue
Batter Injuries (10 games max)
Pitcher Injuries (10 games max)
Use Pitcher's HR Allowed Stats
Allows Max Surprise Bunts
Min Batters Pitcher Must Face0
Slump Buster (1unlimited days)
On FireUses WAR
User Sims

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