Pennant Chase Free Sim Basketball Leagues Logo

Auto League 137 1970-Present

Lead Bellies fall to Diamonds despite Blue's efforts

Vida Blue whiffed 10 batters, but the Diamonds managed to beat the Lead Bellies, 4-2. | Box

Ramirez blasts off, leads Manatees to win

Jose Ramirez blasted 2 homers, lifting the Manatees to a 9-1 win over St. Louis. Clayton Kershaw was on fire, allowing just 3 hits over 9 innings for Daytona. | Box

Guillen delivers in clutch, Base Pros win

Carlos Guillen drove in 4 runs, carrying Springfield to a 8-3 victory over the Ironmen. | Box

Lee whiffs 8 in 6-5 win

Cliff Lee struckout 8 Towson batters in a 6-5 win for the Devils. | Box

Henderson leaves it all on the field in losing effort

A big game from Rickey Henderson couldn't lift the Manatees to victory. Bay Area prevailed by a score of 9-6, despite 3 hits and 3 RBIs by Henderson. | Box

WHO'S HOT - Last 5 Games

F. Thomas, Diamonds .3184 HR6 RBI
M. McGwire, Orioles .3333 HR7 RBI
L. Berkman, Base Pros .3533 HR7 RBI
D. Lee, Devils .2944 HR6 RBI
K. Mitchell, Aviators .4002 HR7 RBI

WHO'S NOT - Last 5 Games

S. Sax, Ironmen 1 for 20 (.050)
R. Alomar, Base Pros 2 for 22 (.091)
P. Guerrero, Lead Bellies 3 for 20 (.150)
M. Young, Devils 3 for 20 (.150)
E. Young, Ironmen 2 for 18 (.111)

Leaders: RBI

L. Walker, Lead Bellies 143
J. Bagwell, Gash Bros. 141
B. Bonds, Neutrons 135
M. Trout, Manatees 129
D. Lee, Devils 128

Leaders: Wins

G. Cole, Diamonds 21
J. Fernandez, Diamonds 21
N. Ryan, Diamonds 21
P. Martinez, Gash Bros. 19
C. Sale, Diamonds 19

Welcome to the Auto League

Auto Leagues are seasons that last about two months, with 2 or 3 sims per day. Since this league is run with essentially no commissioner, there is a trade limit. Please be reasonable with your transactions, and report any bad owners using the feedback form.

League Status:
Season underway.

Draft Type:
Quick Draft

Owners Joined:
12 of 12

You can draft your team as soon as you sign up! You will select one player from each positional group until you have 23 players. (The Draft link appears on the league homepage and your team page when you are signed in.)

The draft only represents a random subset of players available. Once the season begins, you can adjust your roster via free agency or trades. (You can carry up to 25 players on your major league roster.)

Supplemental Draft
Once the season begins, you can start ranking players for the supplemental drafts, which take place after Games 2 & 3. Free agency (waivers) will open after the Supplemental Draft runs on Day 4. Please be sure to read the League Rules for further details!

This is NOT a keeper league, so once your team's season is over, you can stay in this league and re-draft next season, or quit and join a new Auto League.

When do games start?
After all teams have an owner and have drafted, the games will begin. You will get an email after the first game notifying you that the league has started.

What time are games played?
Barring any issues with the servers, games are auto-simmed 2 or 3 times a day, starting as early as 1:00am and ending as late as 11:00pm Pacific Time. Users can sim games from the My League List page every eight hours. This allows the league to keep moving if the server has issues or the participants in the league want to move the season along slightly faster than the auto sims allow. There will always be at least eight hours between games so managers can react if desired.

Can I customize my team?
Yes! You can change your team name, logo, and more via the "Owner Console" on your "My Team" page before the season begins and up until the 5th game of the season.

World Series and post-season
Division winners and one wild card reach the post-season. Owners can leave the league once their team is elimnated, or wait until the playoffs are over and re-draft the next season.

I'm always eager to here what you enjoy or think can be improved with the site, so stay in touch via the feedback form and follow site updates on the news & notes page.
Latest Results
1/20/2020Diamonds @ Lead BelliesWatch  Box
1/20/2020Manatees @ 💰⚾Watch  Box
1/20/2020Ironmen @ Base ProsWatch  Box
1/20/2020Neutrons @ Gash Bros.Watch  Box
1/20/2020Aviators @ OriolesWatch  Box
1/20/2020Generals @ DevilsWatch  Box
Previous Games
1/20/2020Gash Bros. @ ManateesWatch  Box
1/20/2020Lead Bellies @ GeneralsWatch  Box
1/20/2020Orioles @ 💰⚾Watch  Box
1/20/2020Ironmen @ DiamondsWatch  Box
1/20/2020Base Pros @ NeutronsWatch  Box
1/20/2020Devils @ AviatorsWatch  Box

Latest Message
12/24/2019All-Star Selectionsgbacci
This season's all-stars have been selected. Click the link to find out who was honored.
Message Center

Latest Transactions
1/6/2020 Player Signed
Bryan Harvey picked up by Springfield Base Pros
1/6/2020 Player Dropped
Ryan Pressly dropped by Springfield Base Pros
1/6/2020 Player Signed
Andy Messersmith picked up by Springfield Base Pros
Transaction Log  |  Trade Block  |  Report Trade


Latest Public Board Post
1/20/2020 Contracts by stats vs. rankingragingsol
My understanding is that, when starting a league, there isn't any definitive reason to go with contracts based on one over the other (Rank v. Real Stats).

I think going with Rank-based contracts makes guessing a player's asking price a little easier, meaning a 95 Rank player will ask for more salary than a 75 Rank player. Whereas, contracts based on Real Stats are harder to compare and contrast across the player pool.

When Rank was implemented a couple years ago, the Real Stats option was kept because all the Custom Leagues had set the max budgets for each team according to the contracts that calculate for Real Stats, and, instead of forcing leagues to dramatically raise their budgets, gbacci kept the Real Stats option available.

Why are contracts so much higher for Rank? I think that's what the code spit out when Rank was implemented, and figuring out why may have been too much of a headache for the lone wolf coder.

Please remember, all of this may be wrong. If it is, I guarantee a full refund of my fee.
Public Board