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Re: Re: Gauging WAR vs. Rnk in the new


Re: Re: Gauging WAR vs. Rnk in the new

@Guy Just brainstorming here:

Could you make the salary/price dependent upon WAR/AB or WAR/IP instead of total WAR in a season (as well as raising the minima)? That would discount guys who did it for a whole year, and raise the price of split-season guys, who would have relatively smaller denominators and therefore higher salaries.

In other words, if the sim is based almost entirely on rate stats, and player prices will be based on WAR, then we could at least convert WAR into a rate stat.