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weird question


weird question

Ok. This might be a weird question (I'm a new commish, don't know much yet). In my new Bad News Bears League, we have no progressions, but I want to retire guys after a certain number of years, somewhere between 10 and 15 seasons. I have a thought about the best and easiest way to keep track of when guys have to retire, but not sure if there is an easier way.

We don't have contracts in this league.

So my thought was to use one of those commish tools to do a bulk edit of players and make them all the same age, like say 22, and then just increase their ages by one year each season with the rule that players must retire when they reach the age of 35 or something like that. All the players in the league are different ages of course, and I'm not sure how hard it would be to keep track of all these players (16 teams' worth) in some other way?

Any thoughts, or advice? Much appreciated!
Thanks!
Gus

Re: weird question

If the age of the players doesn’t matter for anything else since you aren’t doing progressions, makes sense to set them all same age and then retire them at some set age. Each season you bring in new players you’ll need to set the new group to the starting age.

Re: Re: weird question

That's what I was thinking, YankeeBB. I was just hoping to get confirmation of whether that would work from someone smart like you! Thanks again!
Appreciate it!
Gus

Re: weird question

Or instead of setting a retirement length set a retirement age. Say somewhere between 35 and 37. That way you don't have to keep track of anything or worry about changing anyone's age.

Re: Re: weird question

"Or instead of setting a retirement length set a retirement age. Say somewhere between 35 and 37. That way you don't have to keep track of anything or worry about changing anyone's age."

wouldn't setting everyone in year 1 at age 22 and forcing them to retire at age 37 be just as easy....

Then everyone who enters year 2 is 22 while the year 1 guys are all 23

Re: weird question

Yes, I think we're pretty much on the same page here.

My thought was to set everyone in the league to Age 23. Retirement will be after their Age 35 season, so they get 13 years in the league and I don't have to keep track of them, except to make sure that I increase their ages each season, and change the ages of all the new imports each year to 23. Should work, I think.

There's one other wrinkle, and that's that each owner will receive a few "extra years" each offseason that they can give to whoever they want to extend the careers of a few of their best or favorite players, so when they do that, I'll just decrease their age at that point. They'll still retire after age 35, but it will be like giving them a drink from the fountain of youth. I think that should work fine.
Thoughts?

Re: Re: weird question

Since we can choose which qualifying season to use for each player, how does this affect player age?

If you set age to 23, then someone chooses a new year (say, when the player in real life was age 30), does the player's age stay 23 or change to 30?

Re: weird question

Age will stay at 23, Super. Won’t matter which season you choose for a guy. Age won’t mean age. It’ll just be a marker for how many more seasons a guy has left in the league.

Re: Re: weird question

I thought the only way a player ages is through progression.

Maybe there's another way to age them, but, regardless, maybe you can make them all "F" progression (through Bulk updates) and progress them each season, until they retire to farm maple syrup.

An "F" progressor will sometimes increase a bit in a few stats, so you'd have a surprise for all GMs each off-season progression to see if any of their "F" players got lucky and bulked up a bit.

Off-season events can always use a touch of suspense and surprise.

Re: weird question

Hmm. Interesting. I’ll think about that. At any rate, thinking some more about this, I likely will have to keep track of all players pretty closely since owners are allowed to switch to other seasons, which will likely mess with the assigned age number that they’ve been given. So I’ll have to change them back to where I want them after they’ve been switched to a new season. Oh well.

Re: Re: weird question

Aging is not same as progression, 2 different things. You can do one without the other if you set progression age high.

Re: weird question

Ok thanks. I’ll have to look at that in tools.