FULL MODE
MODE
Pennant Chase Free Sim Fantasy Sports Leagues Logo Pennant Chase Free Sim Fantasy Sports Leagues Logo bbfan20013 "Sandbox"
 

League Rules

The PC Little League



Sim Times (EST):

Monday-Friday: 4pm

Saturday-Sunday: 1pm



Commish: Bbfan20013

In charge of everything, sims games



Vice Commish:?????



Vice-Vice Commish:?????



Table of Contents



What is this league?
Schedule
Roster Management


1. What is this league?



PC Little League, unlike the other two leagues I run, is a dumbed down league that doesn?t need a lot of maintenance. Players are aged from 8-13 years old, divided into two different divisions (8U and 13U)



I hope you enjoy your time here.





2. Schedule



2.1 Offseason to Season end

Players Moved to Teams to Split up Division Drafts
10U Division Draft
13U Division Draft
Practice Games (5 games, 5 days)
Season Starts (35 games, 35 days)
Playoffs, one-game elimination (everyone makes the playoffs)
Little League World Series Championship (currently questionable, 13U only)
Season ends
2.1.1 Playoffs

Playoffs are seeded in each division the following way:

1 seed: Atlantic/Pacific leader

2 seed: Atlantic/Pacific leader

3-8 seed: remaining teams in record order

Playoff matchups are the following: (1 vs. 8, 2 vs. 7, 3 vs. 6, and 4 vs. 5)

One game elimination up to the Championship (10U will be one game, 13U will be a 3 game series)

Schedule

First Round

One Day Off

Game

2 Days Off

Semi-Finals

Game

2 Days Off

Championship (10U)

Game

Championship (13U) (HFA-Home Field Advantage)

Game (HFA)

Day Off

Game

Day Off

Game (HFA)

3. Roster Management and Off/On-season Tasks



3.1. Maintaining Roster Size



You may have as many as 20 men on your roster at all times. NO PLAYERS CAN GO INTO YOUR MINORS! 11 position players and 9 pitchers are required at all times.



There will be a three man rotation. You only need 3 starters, but if you want to keep another, you may.



3.2 Contracts/Progression



There are no contracts in this league. However, rosters will be cleared each year.



Progression will have the players add on to stats from the moment they join the league until they graduate to high school ball. When they turn 11, they will move to the 13U league.

3.3. Call-ups/Send downs



As a 10U team, if you feel like a 10 year old player is too good for 10U, you can request for a player to move up to a 13U division team. This will be permanent and will last until the end of the season.

On the flip side, if as a 13U team, you feel like an 11 year old player is not good enough for 13U, you can request for a player to move down to a 10U team. This will be permanent until the end of the season, and he will be moved back to 13U next year.

A player sent up to 13U cannot be sent down the next year.

4. Coach Expectations

4.1 Activity



As a GM in any PC league, you must be active in the league. Since there isn?t too much to do, there isn?t much proof with roster moves to show you're active. By joining discussions in the chatbox However, to prevent owners from thinking that they can just be inactive and get away with it, if you are inactive for 15 days (2 weeks, 1 day) then you will be removed from your team and be put on the waiting list.



4.2 Coach Consequenses



You are not allowed to tank of any form. These are all things that count as tanking:

Drafting the worst possible players

Letting all your good players go up to 13U/letting all good players go to 10U



You may also not:

Not cuss out other GMs

Not say any slurs (racial, homophobic, etc.)

Et cetera

If you do any of these things (besides being inactive as mentioned), then the punishments will be the following:



Tanking:

1st offense- loss of chance to get 10U/13U player

2nd offense- booting from the league



Cheating: Cheating is strictly not allowed, and anyone caught cheating (owning two teams with two different owners) will be removed and banned from the league immediately.



If a sub-commissioner cheats in any way (owning two teams with two different owners, trading with unowned teams (if any), editing players to make them better), then they will be removed from the commish spot and banned from the league.



If the head commissioner cheats in anyway, then he will be forced to give up his head commish tools to one of the sub commissioners and leave the league ASAP.



All others:

1st offense- lost of first round draft pick/recruitment slot

2nd offense- loss of one player

3rd offense- Loss of team(s)



5. Miscellaneous Rules



5.1 Awards



Awards include (for each division):



MVP

Cy Young

Rookie of the Year (given to the best 8 year old/10-11 year old player in each division)



Team Awards include:



*: Star

??:Trophy

Best Division Team *

Semi-Finals Appearance *

Champion Runner-Up *

Champions ??



5.2 All-Stars

All-Stars will be selected by PC at the end of the year.


5.3 New Rule Voting

If any of the three commissioners have a rule idea that they would like to put in place, then that commish will have to send a new league message to the league. Then a poll will be put up. If 50% or more of the league votes to the rule, then the rule will be put up.



5.5 Congrats



Congratulations! You made it this far in the rulebook. If you?re not a new GM to PC, you may continue on with your life. I suggest you keep on reading the tips in case you know a new owner that doesn?t know about the league and you want to give him tips. If you feel like there?s something missing or something that was mentioned moderately, but not placed in depth a little more, then don?t hesitate to ask the head commissioner. If you?re a new GM, keep reading, because there are some tips that will help you not only in this league, but in all leagues as well.



6. Tips to new GM?s on PennantChase.com

General



ONE ACCOUNT PER PERSON! It might seem obvious when you join the site, but I?ll explain why at the end.


DO NOT treat the strategy option as something to ignore. This is what helps you decide how to set up your team.


Offensively, there aren?t any stats that you shouldn?t look at. I would say use the stat line (AVG/OBP/SLG/OPS), and speed. There is no real right way to run a team offensively. I would say always have a second catcher, a fourth outfielder, and a utility player. I like to have my fastest guy as the leadoff hitter, unless he can?t get on base (look up Moneyball memes, you?ll get the reference), and a guy that makes contact at the number 2 spot. Numbers 3 and 4 should be your OVERALL best hitters, and the number 5 and 6 guys should be for the power guys. 7 and 8 should be your worst hitters, but if your roster permits, the 9 spot should be used as a second leadoff hitter. Always platoon and switch your RH and LH lineups to prevent fatigue. If you have two players that are equal, switch them off at that position and DH. In one league, I have Greg Bird and a Japanese 1B, both lefties. Since they are so similar, I have one playing first against RH and the other DHing, and then I switch them against LH.


This is really optional, but coming from me, I say ALWAYS TURN ON PINCH HITTING AND DEFENSIVE SUBS! You also have to go into the edit lineup screen and add who you want to pinch hit and pinch hit for. MAKE EVERYONE PINCH HIT FOR EVERYONE, AND BE ABLE TO BE PINCH HIT FOR! EVEN Barry Bonds! You NEVER know. The pinch hitter could be a .220 hitter and be the one to start a rally. Also, this really helps with fatigue. Now I?ll understand if it?s a .132 hitter with 0 HRs and 1 RBI, then he can really warm the bench. For defensive subs, I like to KISS (keep it simple, stupid). .990 FLD and above won?t be taken out (unless they have terrible range) and say from .974 and below, they cannot come in as a defensive sub (unless he has good range).


Do not pay attention to W-L and ERA when signing a pitcher. W-L and ERA is a stationary stat on PC. It does not affect your player in any way. When looking at pitchers, look at WHIP, H/9 and BB/9 (and if you want SO/9). For RP, H/9 and SO/9 are a lot more important. Set up your rotation and bullpen according to these stats. I like to go from best to worst, but I suggest not ranking your bullpen like this if you don?t use a setup man and closer. Always have at least 4 bullpen arms, 5 if you don't have a long reliever.


As for intentional walks, this is really up to you. A couple of owners suggest not using it because the sim doesn't really take into account the players on base. Most times, I do see it used correctly, but I don't go on play-by-plays that often. So, if you want to try it and see how it works, go ahead. But if it seems like it's screwing up the important games, then I suggest not using it.


Don't make trades until you generally understand how to evaluate players IN THAT LEAGUE. Leagues are like snowflakes, none are the same and players act differently. HINT: Trading Dean Anna for Clayton Kershaw is an unfair trade. Do not offer these types of trades. Just don?t. You?ll regret it.


Auto Leagues


Join a few auto leagues, get a feel for the site, before joining the custom leagues. Auto Leagues are leagues that run on auto-pilot. In terms of rules, the only things you need to worry about are keepers and the type of league that you are in. Keep in mind that once you join an auto league and it starts, you cannot quit the league.


Check for free agents in auto leagues after the supplement draft or in custom leagues as soon as free agency opens up. In some leagues, there are guys that are still serviceable, and who knows? It might be someone you need.


Stick with a 2015 league first before moving on to the All-TIme Greats and stuff. The All-Time Greats leagues have a lot of amazing players, and with all that talent, players are bound to have bad years, causing bad teams. By not knowing this, new owners will typically think they?re doing everything wrong.


Custom Leagues


ALWAYS read the FULL rules before, during, and after your tenure in a league. They will help you through what to do in that particular league.


Try not to go over budget. Most older leagues allow cutting contracts at half rate, but if you're in the wrong league, you?re screwed, and you then can?t just leave because...


NEVER leave a league without informing the commish, and definetely do NOT leave after joining 15 and a half seconds ago. By leaving in this manner, you have a rep as a ?hopper? (a guy that just hops from league to league). Even if your wife?s in labor and you need all the time in the world to contend to her and the baby, even still, let all the commissioners know. A post on the public board if you have to cut down on leagues is also acceptable.


Real stats do not always translate in the sim. If a player has good stats but is doing horribly on the sim, don?t give up too quick. It can be a bad league. In my league, a White Sox OF performed to league average, and then the next year came out of NOWHERE to win the MVP.


Don?t try to be a commish of a league 2 weeks into your PC experience. First, stay in the test drive (under Join Leagues?>Create Your Own League) and use the tools for a little. When you?ve become real familiar with them, if there is one available, ask a commish if you could try being a sub commish. Once you feel comfortable still and get some help with some PC veterans, then you should be a commish. I would wait 4-6 months before requesting for a league. And even then, have your sub commissioners be PC veterans.


If you have no idea what to do, ask people questions. Many of the owners here are very helpful to new owners, and might send you over that hump.


Final Tip


Final tip is a big one: DO NOT CHEAT!!! Cheating is the WORST way, commissioner or not, to ruin your PC rep. There is a ?See User Feedback? option in the commish tools that commissioners use to tell if you deserve to be in the league or not. A lot of commissioners do look at the reviews, so you MUST be careful. And even after everything has cooled off, it?s kind of sad to see those reviews about you. So DO NOT CHEAT, EVEN IF YOU DON?T BELIEVE IT IS CHEATING, EVEN IF IT DOESN?T FEEL RIGHT, JUST DO NOT DO IT!


If you do end up screwing up in some way in which commishes and owners don?t trust you and won?t let you in leagues, DON?T BEG. Just admit you did the wrong thing and focus on trying to get your reputation back. Soon, owners will trust you, and you will be treated fairly by at least 80 percent of owners. But if you cause a storm in the leagues you are in or the public boards, you will never be respected on this site.

Thank you for your participation in this league.



Bbfan20013

Vice Commish Name here

Vice-Vice Commish Name here


The head commish is the only person that is allowed to edit the rules.


Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.

League Settings

Year Range of Stats2015 - 2016
Roster Size (Majors)40
Roster Size (Minors)40
Keepers
Change Stats Allowed
Free Agency
Drops
No-Drop List
Player Fatigue
Batter Injuries
Pitcher Injuries
Use Pitcher's HR Allowed Stats
Allows Max Surprise Bunts
Min Batters Pitcher Must Face0
Slump Buster (5 days)
On FireClassic
User Sims

Follow us on social media
Pennant Chase offers free online baseball, basketball and football simulation leagues, where users draft players from the history of sports, manage their team, and results are simmed based on historical stats.
           
Site sponsors
Slo-Pitch Central
2001 - © Bacci Media LLC   |   Terms of Use   |   Privacy Policy