League Rules
League RulesWelcome!
⚾BASIC FORMAT AND SEASONAL RULES: Basic league. You will have two teams. One from each division. After the draft you will select one season from each of your teams with a winning percentage no more than .550 to build your rosters.
Starting in season two, you will choose one season from one of your teams with a winning percentage of no more than .500. This will be your imports each season. We will be using the 1955 to 2025 seasons
⚾OWNERS EXPECTATIONS: Please be an Active in running your team. Read messages once per day, meet all deadlines, and communicate any difficulties to the commissioner. Please be active, if not active for 14 days you may be removed from the league.
If you're going to be away from your team for any pro-long absents, be sure to message the commissioner with how long you believe you will be unavailable. Inactivity for ten (10) days, or repeated failure to meet deadlines, may result in your being booted from the league.
⚾DIVISIONS: The league will consist of two 5 team divisions. National and American Leagues. There will be no inter-league play in this league.
⚾SCHEDULE: This league will play a 162 game schedule. There be an auto day-off every 9 games, worked into the schedule.
⚾ON-FIRE FORMULA: This league will use the WAR formula for fire.
⚾TEAM DETAILS: You will be permitted to use any team name you wish as long as it is in good taste. You will need to use one of the team cities you drafted for your city and a logo of your choice.
⚾ROSTERS: All players with al least 50AB and 20 IP will be imported for year one. Duplicate players will be allowed. Starting with season 2, duplicate players will be permitted as long as they are on different teams and do not share the same import season. Roster will be capped at 40 players. 27 in the active roster and 13 in the minors. The league will use a 5 man rotation. Every owner is expected to field a team with 9 pitchers and 11 fielders for every game. Failure to do so, causes the games not to sim and will results in a forfeit for the team in violation.
⚾SECONDARY POSITION CHANGES: You may request a position change of any position player that is listed on the players card without any penalty of loss to the players' dwar. You may change any SP to RP, with the understanding that his pitch count will be reduced to 40 pitches. You may change any RP to SP who has a history of any IP on his stats for the season you want to make the change. Remember, his pitch count will remain the same. During an off season, a position player can be switched to his secondary position with no loss to his dwar. You can switch a DH to his secondary position, as long as he has a fielding percentage.
⚾TRADES: Trading will be permitted. Trades will be limited to 2 players from each team per trade. Treading deadline will be game 100. You will unlimited trades per season. Any owner can challenge the fairness of a trade. A trade review committee will be establish before the league begins. If there is a tie due to one of the committee members excuses themselves from voting, the commissioner will then make the final decision.
⚾FREE AGENCY: There will be no FA/Waivers or supplement drafts in this league. All imports will be from yearly team imports, that simple.
⚾FATIGUE: Fatigue and injuries will not be used in this league.
⚾SLUMP BUSTERS: Slump buster will be set a max of 10 days per player.
⚾PLAY-OFFS: Division winners will receive a first round bye. The next 2 teams in each division with the best records will be in the Wild Card round. All ties for any play-off spot will be determined by Head-To-Head for home field and the a one game play-off for division winners. For wild card ties, Head-To-Head and then team point differential will determine wild card teams. The division winner will always be the home team in the division championship series. The team with the best record will host the league championship series. All wild card games will be 5 game series. 2-2-1. All divisional and league championship series will be 7 game series 2-3-2.
⚾OFF-SEASON TASKS:
PROGRESSION: All players will be progressed until the age of 29 and start regression at the age of 32. We will be using unpredictable progression.
IMPORTS AND STAT CHANGE: Starting in season two, you will choose one season from one of your teams with a winning percentage of no more than .500. This will be your imports each season. all players for import will need a minimum of 100AB and 30 IP. You will be able to stat change a max of 3 players per season. If you choose not to use all 3 available to you, you will lose the ones you do not use, no banking of stat changes in this league. A player must have a minimum 100AB and 30IP to be stat changed. If you stat change a player below these numbers, I will reimport him at his last season progression.
ELASTIC CLAUSE: I reserve the right to create new rules as necessary to deal with problems as they arise.
Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.
League Settings
| Year Range of Stats | 1955 - 2025 |
| Roster Size (Majors) | 27 |
| Roster Size (Minors) | 13 |
| Keepers | (40 keepers) |
| Change Stats Allowed | |
| Free Agency | |
| Drops | |
| No-Drop List | |
| Player Fatigue | |
| Batter Injuries | |
| Pitcher Injuries | |
| Use Pitcher's HR Allowed Stats | |
| Allows Max Surprise Bunts | |
| Min Batters Pitcher Must Face | 0 |
| Slump Buster | (1unlimited days) |
| On Fire | Uses WAR |
| User Sims | (every 5 hours) |
