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Pennant Chase Free Sim Fantasy Sports Leagues Logo Pennant Chase Free Sim Fantasy Sports Leagues Logo 1978 Full Flight League
 

League Rules

1. Basic Pitch: Traditional, non-contract league based on the 1977 season with unpredictable progression.

Upon joining, select your team. You may choose a 2nd team, but if so, one can be good, but the other must be bad. If more than 1, you may not trade players between your teams. This is a boot-able offense.

2. How are players acquired?

First season USED? 1977

Minimum AB/IP: 50 AB, 25 IP. In subsequent seasons a player needs 100 AB or 40 IP to be imported (or stat changed.)

Duplicate players are allowed in year 1, but not in import classes. Duplicates in the initial group will be weeded out as soon as is practicable.

ANY ISSUE ABOUT WHICH TEAM A PLAYER BELONGS ON MUST BE RAISED PRIOR TO THE FIRST GAME, OR THE RIGHT TO APPEAL IS WAIVED. Once a player “suits up” for a game, he belongs to that team.


3. Updating personnel:

Progressions: Unpredictable. Plateau range: 30 - 32.

Imports and Minimums: 40 IP, 100 AB.

Stat changing? Yes. Minimums: 40 IP, 100 AB. Once games start, if a player is caught stat-switching to a year where the minimums are not met, the player will be removed from the league for the season, and will only return if imported. I make a distinction between an owner turning himself in before games start, and the Commissioner or another owner catching him during the season. If you self report before the season starts, you will be able to retain the player with legal stats that I choose.

Trades? Yes, no numerical limit, just not between your own teams. No trades, or waivers, after game 140 and before the end of the World Series.

Anyone can question the fairness of a trade, and forward a review request to the trade review committee. I will choose the members of this committee, and majority rules. If for some reason there is a tie (as with an abstention), the Commissioner will break the tie. The Commissioner will oversee the performance of this committee. Requests to have trades reviewed must be made within 1 week or 20 games from the trade, whichever comes first.

Is there a draft? Yes: there will be a 1- or 2-round draft of the players in the free agent pool. After, free agents will be available on a first-come, first served basis.

4. League set up, number of games, rotation size, injury length, and roster size:

26 teams. 162 games. 5 man rotations. Injuries: 5 for hitters, 8 for pitchers. 26 major league, 10 minor league.


5. Playoffs: In each league, there will be 3 division winnwes and one wild card team. At the end of the season, these 4 teams will be seeded 1 - 4, and will play best-of-7 series until a champion is crowned.

Rules about ties for a playoff spot:

If teams tie for a playoff spot:
⇒ If both teams would be “in”, use head to head record as a tiebreaker. Run differential is the 2nd tie-breaker.
⇒ If one is in, the other is out, 1 game playoff (@ head 2 head winner)


MY BASIC EXPECTATIONS OF EACH OWNER:

⇒ Your commitment is season to season. When you join, you will be expected to actively run your team until the end of the season, which is when the regular season ends for non-playoff teams, or when your playoff team is eliminated. If you quit mid-season without my blessing, I will share this information with other commissioners.

⇒ Actively running your team means that you read messages once per day, meet all deadlines, and communicate any difficulties to the commissioner.

⇒ I will provide a minimum of 48 hours between a posting of a deadline, and the deadline. Ignorance of the deadline will not be an excuse for failing to meet the deadline.

⇒ If you will be away, and unable to get your messages, give the commissioner advance notice. Inactivity for ten (10) days, or repeated failure to meet deadlines, may result in your being booted from the league.

⇒ Every owner is expected to field a team (9 pitchers and 11 fielders) every game. Failure to do so, making the sims not run, results in a forfeit.

⇒ Read and be familiar with the rules immediately upon joining: it may affect your desire to be in the league, or your desire to pick a certain team.

Please keep all conversations clean
Please don't be rude to fellow owners
Please be active, if not active for 14 days you may be removed from the league
We all love baseball and that's why we're here. So Just have fun and enjoy!

General rules:

Each offseason, you can switch a SP to RP, or a RP to a SP, but stamina will remain “as is.”. You can change it back the next offseason if you like, but no changes between first pitch and the last out of the World Series.

You can switch a player’s primary and secondary positions if they played 50% or more games THAT season at their secondary position, or at least 25% of their games for their career at their secondary position.

During an offseason, a player can be switched to the position they played most in their career, regardless of the requirements of General Rule #2.

You can switch a DH to his secondary position, as long as he has a fielding percentage.

Off season duties:

Unpredictable progression after world series. Plateau range: 30 - 32

Imports: You get all the imports from the next season that are not already in the league (40 IP/100 AB minimum)

Stat changes: unlimited, with minimums for importing: 40 IP, 100 AB

Cuts to a certain roster limit: 34 (to leave space for 2 draftees).

Draft: 2 rounds.

Turn drops and trades on

Opening Day

Elastic Clause: I reserve the right to create new rules as necessary to deal with problems as they arise.


Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.

League Settings

Year Range of Stats1979 - 1979
Roster Size (Majors)26
Roster Size (Minors)10
Keepers
Change Stats Allowed
Free Agency
Drops
No-Drop List
Player Fatigue
Batter Injuries (5 games max)
Pitcher Injuries (8 games max)
Use Pitcher's HR Allowed Stats
Allows Max Surprise Bunts
Min Batters Pitcher Must Face1
Slump Buster (1unlimited days)
On FireUses WAR
User Sims (every 3 hours)

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