League Rules
League RulesEarly Double Franchise League
1. Basic Pitch: beginning with 1919, league members will draft two teams, merge them into one, and receive both teams’ imports going forward. **One twist, in the initial season you may stat change any player back to 1917 or 1918. This is a one time thing.**
It is a non-contract league.
Members will have one team in the league, which, again, is comprised of two major league franchises.
You team name will be as follows: city of your National League team and nickname of your American League team. For example, Brooklyn Indians. The logo will be of the American League team.
2. How are players acquired?
You get all the players on your drafted teams in the beginning year with 35 IP and 100 AB. You will also get both team’s imports with 35 IP and 100 AB. Duplicates will be allowed in the first year, but not in ensuing years.
ANY ISSUE ABOUT WHICH TEAM A PLAYER BELONGS ON MUST BE RAISED PRIOR TO THE FIRST GAME, OR THE RIGHT TO APPEAL IS WAIVED. Once a player “suits up” for a game, he belongs to that team.
If a player played as a hitter and pitcher, the owner must choose one or the other, not both.
3. Updating personnel:
Unpredictable progression. 28 - 32 is the plateau.
Trades will be allowed, since we will all be playing with the same season(s).
Anyone can question the fairness of a trade, and forward a review request to the trade review committee. Oldbobcat, 54Pete54, and Rosilver will be the members of this committee, and majority rules. If for some reason there is a tie (as with an abstention), the Commissioner will break the tie. Requests to have trades reviewed must be made within 1 week or 20 games from the trade, whichever comes first.
Free agents/waivers will exist, in place of a draft. These will run beginning on day 1, so rosters must be at limits (or below) before game 1. The Commissioner is empowered to make those before Game 1, if necessary.
4. League set up, number of games, rotation size, injury length, and roster size:
There would be 154 games. A 5-man rotation will be used. Injuries will max at 5 for an everyday player, and 8 for a pitcher.
26/40 (26/14) will be the roster size.
5. Playoffs: 4 top teams make the playoffs, but division winners make it regardless of record. The best record faces the fourth, second faces third. The winners of those best of 7 series advance to the Series, which is also best of 7.
Rules about ties for a playoff spot:
If teams tie for a playoff spot:
Tie breakers are 1) Head to head results. 2) Point differential
MY BASIC EXPECTATIONS OF EACH OWNER:
⇒ Actively running your team means that you read messages once per day, meet all deadlines, and communicate any difficulties to the commissioner.
⇒ If you will be away, and unable to get your messages, give the commissioner advance notice. Inactivity for ten (10) days, or repeated failure to meet deadlines, may result in your being booted from the league.
⇒ Every owner is expected to field a team (9 pitchers and 11 fielders) every game. Failure to do so, making the sims not run, results in a forfeit.
Please be active, if not active for 14 days you may be removed from the league
General rules:
Each offseason, you can switch a SP to RP, or a RP to a SP, but stamina will remain “as is.”. You can change it back the next offseason if you like, but no changes between first pitch and the last out of the World Series.
You can switch a player’s primary and secondary positions if they played 50% or more games THAT season at their secondary position, or at least 25% of their games for their career at their secondary position.
During an offseason, a player can be switched to the position they played most in their career, regardless of the requirements of General Rule #2.
You can switch a DH to his secondary position, as long as he has a fielding percentage.
Off season duties:
Unpredictable progression after world series. Plateau range: 28 - 32
Imports: You get all the imports from the next season that are not already in the league (35 IP/100 AB minimum)
1 Stat change per season per owner (35/100)
Cuts to a certain roster limit. 26 Major league, 14 minor league.
Turn drops and trades on
Free agents retire at 35
Opening Day/Waivers
Elastic Clause: I reserve the right to create new rules as necessary to deal with problems as they arise.
Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.
League Settings
| Year Range of Stats | 1921 - 2000 |
| Roster Size (Majors) | 26 |
| Roster Size (Minors) | 14 |
| Keepers | |
| Change Stats Allowed | |
| Free Agency | (waivers) |
| Drops | |
| No-Drop List | |
| Player Fatigue | |
| Batter Injuries | (5 games max) |
| Pitcher Injuries | (8 games max) |
| Use Pitcher's HR Allowed Stats | |
| Allows Max Surprise Bunts | |
| Min Batters Pitcher Must Face | 0 |
| Slump Buster | (1unlimited days) |
| On Fire | Uses WAR |
| User Sims | (every 4 hours) |


