League Rules
1966 LeagueBasics: This is a non-contract league. You pick 2 1966 MLB teams upon entering: one winning team, and one losing team. At most 10 owners. You may not trade players between your teams. This is a boot-able offense.
2. How are players acquired? You get all the players on your roster with 20 IP or 50 AB. Duplicates will be allowed during the first season, although I will try to weed those out when convenient (i.e. Jim Smith plays for TBR and COL, but gets cut by COL. I will delete Jim Smith from the free agent pool.)
In subsequent seasons, imports require 35 IP and 100 AB. Duplicates are not allowed in imports: a player goes where he has the most AB or IP.
ANY ISSUE ABOUT WHICH TEAM A PLAYER BELONGS ON MUST BE RAISED PRIOR TO THE FIRST GAME, OR THE RIGHT TO APPEAL IS WAIVED. Once a player “suits up” for a game for a particular team, he belongs to that team.
3. Updating personnel:
Progressions: will be UNPREDICTABLE, and plateau from 29 - 33; 34 will be the first year of decline.
Stat changing will be allowed. You may change 2 players during the first offseason, and one every season thereafter. Stat changes you don’t use can be banked, but you may not borrow against future stat changes. Message Commissioner with choices: must be done by the time cuts are due: NO EXCEPTIONS!
Opening Day rosters: Every season, after imports, owners will be required to cut their rosters down to 26 (including imports) by Opening Day. Owners who fail to meet this deadline will have their cuts made by the Commissioner.
Waiver Claims as a Draft: During the first few seasons, there won’t be many players in the free agent pool, so we will go with waivers in place of a draft. After a few seasons, we can revisit this.
Waiver claims will begin after game 1. At this time, rosters will change from 26/0 to 26/12. This will allow teams to keep anybody worthy of making their major league roster, while preventing teams from stockpiling an abundance of talent. Waiver order will be based on last season’s record for the first few games, then will switch to current record. The change will occur between game 5 and game 10: I won’t set my alarm for 5 am to do it, but I will try to do it nearer to Game 5.
Trades: Trades are allowed, without maximum, but not between your 2 teams.
Anyone can question the fairness of a trade, and forward a review request to the Commissioner. The Commissioner will form a trade review committee from the league membership. If for some reason there is a tie, the Commissioner will break the tie. The Commissioner will oversee the performance of this committee. Requests to have trades reviewed must be made within 1 week or 20 games from the trade, whichever comes first.
4. League set up, number of games, rotation size, injury length, and roster size:
Expect 2 leagues, the champions of which will meet in a best-of-7 World Series. There will be 2 10-team leagues, regardless of whether all the teams are owned on Opening Day.
Expect a 4-man rotation through the 1974 season, and 5-man thereafter, and a 162-game schedule. Injuries will be 5 days for everyday players and 8 days for pitchers.
Rosters will begin the season at 26/0, and can grow to 26/12 after waivers start.
5. Playoffs: Given that there are 2 10-team leagues, in each league there will be 1 regular season champion, and 4 wild card teams. The wild card teams play best-of-3 series until 1 is left, and that team plays the regular season champ in a best-of-7 series, followed by the World Series. The regular series champ gets byes until the LCS.
Rules about playoff spots:
A wild card team never hosts a series against a non-wild card team.
If teams tie for a playoff spot:
⇒ If both teams would be “in”, use head to head record as a tiebreaker. Run differential is the 2nd tie-breaker.
⇒ If one is in, the other is out, 1 game playoff (@ head 2 head winner)
In addition to a Cy Young and a MVP Award, there will also be a Manager of the Year Award given to the owner with the best combined record. In the event that some owners own more teams than some other owners, it will be the best combined winning percentage.
MY BASIC EXPECTATIONS OF EACH OWNER:
⇒ Your commitment is season to season. When you join, you will be expected to actively run your team until the end of the season, which is when the regular season ends for non-playoff teams, or when your playoff team is eliminated. If you quit mid-season without my blessing, I will share this information with other commissioners.
⇒ Actively running your team means that you read messages once per day, meet all deadlines, and communicate any difficulties to the commissioner.
⇒ I will provide a minimum of 48 hours between a posting of a deadline, and the deadline. Ignorance of the deadline will not be an excuse for failing to meet the deadline.
⇒ If you will be away, and unable to get your messages, give the commissioner advance notice. Inactivity for ten (10) days, or repeated failure to meet deadlines, may result in your being booted from the league.
⇒ Every owner is expected to field a team (9 pitchers and 11 fielders) every game. Failure to do so, making the sims not run, results in a forfeit.
⇒ Read and be familiar with the rules immediately upon joining: it may affect your desire to be in the league, or your desire to pick a certain team.
Please keep all conversations clean
Please don't be rude to fellow owners
Please be active, if not active for 14 days you may be removed from the league
We all love baseball and that's why we're here. So Just have fun and enjoy!
General rules:
Each offseason, you can switch a SP to RP, or a RP to a SP, but stamina will remain “as is.”. You can change it back the next offseason if you like, but no changes between first pitch and the last out of the World Series.
You can switch a player’s primary and secondary positions if they played 50% or more games THAT season at their secondary position, or at least 25% of their games for their career at their secondary position.
During an offseason, a player can be switched to the position they played most in their career, regardless of the requirements of General Rule #2.
You can switch a DH to his secondary position, as long as he has a fielding percentage.
Off season duties:
Empty the free agent pool
Unpredictable progression after world series. Plateau range: 30 - 32; 33 begins regression.
Imports: You get all the imports from the next season that are not already in the league (35 IP/100 AB minimum)
Stat changes: You will begin the first offseason with 2 in your bank. You will get 1 additional each year. Those you don’t use will stay in your “bank”. Send the names to me before the season starts: 100 AB/35 IP minimum to switch.
Cuts to a certain roster limit: 26 players: the rest go into the free agent pool in anticipation of waiver claims. FAILURE TO CUT TO 26 BY OPENING DAY WILL RESULT IN THE COMMISSIONER MAKING THE CUTS FOR YOU. Please: either make the cuts by the deadline, ask for a reasonable extension of the deadline in advance of the deadline, or accept the cuts I make as the just and expected result of not choosing one of the first two options.
Opening Day
Waiver claims begin after Game 1
Elastic Clause: I reserve the right to create new rules as necessary to deal with problems as they arise.
Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.
League Settings
| Year Range of Stats | 1969 - 1969 |
| Roster Size (Majors) | 26 |
| Roster Size (Minors) | 12 |
| Keepers | |
| Change Stats Allowed | |
| Free Agency | (waivers) |
| Drops | |
| No-Drop List | |
| Player Fatigue | |
| Batter Injuries | (5 games max) |
| Pitcher Injuries | (8 games max) |
| Use Pitcher's HR Allowed Stats | |
| Allows Max Surprise Bunts | |
| Min Batters Pitcher Must Face | 1 |
| Slump Buster | (1unlimited days) |
| On Fire | Uses WAR |
| User Sims | (every 3 hours) |


