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Pennant Chase Free Sim Fantasy Sports Leagues Logo Pennant Chase Free Sim Fantasy Sports Leagues Logo Great Wars League 1952
 

League Rules

1) We start with 1942 rosters and have a unpredictable progression. You also get to add 5 players from your franchise's 1917 roster. Each owner get 4 teams, 1 in each division.

2) All teams are available from the 1942 season.

3a) Each year you will get all of that team’s imports. Original imports need 50 AB or 25 IP. Under 100 AB/30 IP gets stats doubled. If a player played for more than one team, he goes to the one he played most.. Future imports, starting season 2 (1943 and going forward), will be set at 100/30.

3b) Teams get to import 5 players from their franchises 1917 roster after teams have been chosen. These players must be unowned on other teams and do not have future stat changes.

4) Rosters: Major league – 26, plus 12 more in the minors.

5) No contracts

6) Trades: Trades will be unlimited, but you may not trade between your own teams.

7) 5 man rotations , WAR used instead of fire, Sims set to run every 3 hours, fatigue used, injuries 12 games max pitchers, 6 games for hitters

8) Duplicate players cannot co-exist in the league

9) Free agents will be available through the waiver system. Free agents will be players cut from other teams. There is no draft, only imports and free agency from cut players. Free agents retire at 35.

10) 154 game schedule. No interleague play until the championship. Division winners in each league makes the playoffs, then winner moves to the title game. Series are 2-3-2. Tie breakers are head to head, then point differential.

11) POSITION CHANGES:
Pitchers: If you are short of starters, or relievers, you can switch one (or more) to the other to fill a need.

Fielders: Will switch primary and secondary position when the secondary position was played 25% of the players career (by games played) or 35% of the present season.

12) Stat change and progression: There will be unlimited stat change to the current season (must have 100 AB or 30 IP). Players that get stat changed get moved to that age.
Progression age is set at 28/32 and uses unpredictable progression.

13) Rule on players that were pitchers and hitters. If you have a player that did both, you may have 1 in hitters and 1 in pitchers. But, they must use the same season, the hitter gets moved to DH with fielding of 0.500, and they take 2 roster spots. Pitchers must have played a position and had atleast 100 AB. Players are still imported according to the above rules- duplicates are not allowed on different teams.

14) New and additional rules will be added when I think of them.


Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.

League Settings

Year Range of Stats1952 - 1952
Roster Size (Majors)26
Roster Size (Minors)12
Keepers
Change Stats Allowed
Free Agency (waivers)
Drops
No-Drop List
Player Fatigue
Batter Injuries (6 games max)
Pitcher Injuries (12 games max)
Use Pitcher's HR Allowed Stats
Allows Max Surprise Bunts
Min Batters Pitcher Must Face0
Slump Buster (1unlimited days)
On FireUses WAR
User Sims

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Pennant Chase offers free online baseball, basketball and football simulation leagues, where users draft players from the history of sports, manage their team, and results are simmed based on historical stats.
           
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