League Rules
Sucking in the 1970s League Rules1. Basic Pitch: I have been trying to find a 1970s league that I enjoy. I have tried and failed several times. Leaving out the A’s, and other exceptional teams this time. If Dickie Noles has to be your 3rd starter, I want you to have a chance to win anyhow, and I don’t want a draft to turn these into all-star teams.
We will be starting with 1970. When you join, please read the rules, and if you are amenable to the premise, type “I’m in!” in the CHATBOX. Just typing a question, or something neutral, will not count. I will use the order in which you do this to assign you your order for picking a draft spot, so be sure you type this in the CHATBOX when you join.
I am hoping for 6 owners, and if so, we will pick draft slots, and 2 teams each, and we will pick our draft slots in the order in which we joined the league. If we have a lot of people join, you each get 1 team, and the order in which you joined is the order you pick your team in. The list of eligible teams are on the league home page. There are 13 to choose from, and we will run with 12.
When the league is full, we will pick teams. When the person before you makes his selection, you will have up to 24 hours to make a pick. We hope you will pick a lot sooner, but know that after 24 hours, I will allow the next person on the list to make their selection: you can still select from the available teams after that.
2. How are players acquired?
First season USED? 1970
Minimum AB/IP? 50/20 in the first season, 75/25 in season 2, and 100/30 thereafter.
Are duplicate players allowed? Duplicates will be allowed in the initial cohort, but when players are imported, a player should only go to one team, the one where he has the most ABs or IPs.
ANY ISSUE ABOUT WHICH TEAM A PLAYER BELONGS ON MUST BE RAISED PRIOR TO THE FIRST GAME, OR THE RIGHT TO APPEAL IS WAIVED. Once a player “suits up” for a game, he belongs to that team. But once a duplicate player is cut, he is free to be deleted.
3. Updating personnel:
Progressions: type: Unpredictable. Plateau range? 29 - 32. After 1986, it will be 30 - 32. After 2000, it will be 30 - 33.
Imports and Minimums? AB/IP: 50/20 in the first season, 75/25 in season 2, and 100/30 thereafter.
Stat changing? Yes. No limit, as long as players meet the minimums.
Trades? YES, but no trades, or waivers, after game 140 and before the end of the World Series.
“Anyone can question the fairness of a trade, and forward a review request to the trade review committee. I will select the members of this committee, and majority rules. If for some reason there is a tie (as with an abstention), the Commissioner will break the tie. The Commissioner will oversee the performance of this committee. Requests to have trades reviewed must be made within 1 week or 20 games from the trade, whichever comes first.”
There is no draft; only waiver claims. Teams must be down to league roster limits by First Pitch. Waiver claims will start after Game 5, or as soon thereafter as someone reminds the commissioner to turn them on. Any team not at roster limits when waivers start will be put in compliance by the Commissioner.
4. League set up, number of games, rotation size, injury length, and roster size:
2 6-team leagues, depending on membership. 162 game seasons. 4-man rotations until 1975, when it becomes 5-man. 5/8 for injuries (player/pitcher), 26/7 for rosters (or 26/33 if you prefer).
5. Playoffs: 6 teams in each league make the playoffs: 3 division winners, and 3 wild card teams.
Seeding:
1) best division winner
2) 2nd best division winner
3) worst division winner'
4) Best wild card team
5) 2nd best wild card team
6) worst wild card team.
In Round 1, #6 @ #3, #5 @ #4. Best-of-3, all games in the host city.
Round 2: #1 hosts the 4/5 winner. #2 hosts the 3/6 winner. Best of 5: 2 games at the visitor, 3 at the home team.
Round 3: LCS: best of 7: 2 - 3 - 2, at the higher remaining seed.
World Series: best of 7: 2 - 3 - 2
A wild card team never hosts a series against a non-wild card team.
Rules about ties for a playoff spot:
A wild card team never hosts a series against a non-wild card team.
If teams tie for a playoff spot:
⇒ If both teams would be “in”, use head to head record as a tiebreaker. Run differential is the 2nd tie-breaker.
⇒ If one is in, the other is out, 1 game playoff (@ head 2 head winner)
In addition to a Cy Young and a MVP Award, there will also be a Manager of the Year Award given to the owner with the best combined record. In the event that some owners own more teams than some other owners, it will be the best combined winning percentage.
MY BASIC EXPECTATIONS OF EACH OWNER:
⇒ Your commitment is season to season. When you join, you will be expected to actively run your team until the end of the season, which is when the regular season ends for non-playoff teams, or when your playoff team is eliminated. If you quit mid-season without my blessing, I will share this information with other commissioners.
⇒ Actively running your team means that you read messages once per day, meet all deadlines, and communicate any difficulties to the commissioner.
⇒ I will provide a minimum of 48 hours between a posting of a deadline, and the deadline. Ignorance of the deadline will not be an excuse for failing to meet the deadline.
⇒ If you will be away, and unable to get your messages, give the commissioner advance notice. Inactivity for ten (10) days, or repeated failure to meet deadlines, may result in your being booted from the league.
⇒ Every owner is expected to field a team (9 pitchers and 11 fielders) every game. Failure to do so, making the sims not run, results in a forfeit.
⇒ Read and be familiar with the rules immediately upon joining: it may affect your desire to be in the league, or your desire to pick a certain team.
Please keep all conversations clean
Please don't be rude to fellow owners
Please be active, if not active for 14 days you may be removed from the league
We all love baseball and that's why we're here. So Just have fun and enjoy!
General rules:
Each offseason, you can switch a SP to RP, or a RP to a SP, but stamina will remain “as is.”. You can change it back the next offseason if you like, but no changes between first pitch and the last out of the World Series.
You can switch a player’s primary and secondary positions if they played 50% or more games THAT season at their secondary position, or at least 25% of their games for their career at their secondary position.
During an offseason, a player can be switched to the position they played most in their career, regardless of the requirements of General Rule #2.
You can switch a DH to his secondary position, as long as he has a fielding percentage.
Off season duties:
Season 1 (and possibly season 2): double stats.
Unpredictable progression after world series. Plateau range? 29 - 32. After 1986, it will be 30 - 32. After 2000, it will be 30 - 33.
Imports: You get all the imports from the next season that are not already in the league: Minimum AB/IP: 50/20 in the first season, 75/25 in season 2, and 100/30 thereafter.
Stat changes: unlimited as long as the player meets the minimums (30 IP, 100 AB)
Cuts to a certain roster limit: 26/7 – cut players are eligible for waivers.
Waivers begin with Game 5, or as soon thereafter as someone reminds the Commissioner to turn them on. Order based on record/standings. Commissioner will make cuts for any team not in compliance when waiver claims go on.
Turn drops and trades on
Opening Day
Elastic Clause: I reserve the right to create new rules as necessary to deal with problems as they arise.
Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.
League Settings
| Year Range of Stats | 1971 - 1971 |
| Roster Size (Majors) | 26 |
| Roster Size (Minors) | 7 |
| Keepers | |
| Change Stats Allowed | |
| Free Agency | (waivers) |
| Drops | |
| No-Drop List | |
| Player Fatigue | |
| Batter Injuries | (5 games max) |
| Pitcher Injuries | (8 games max) |
| Use Pitcher's HR Allowed Stats | |
| Allows Max Surprise Bunts | |
| Min Batters Pitcher Must Face | 1 |
| Slump Buster | (15 days) |
| On Fire | Uses WAR |
| User Sims | (every 3 hours) |


