League Rules

PC's Bring the Heat


Commissioner: thewrightstuff

  • For now, the commissioner will NOT own/manage one of the 30 teams due to the amount of work needed to ensure the league is operating under all the league rules.


  • Contents

  • Team Management


  • Stadium Changes

  • Team Managers

  • Player Contracts


  • Rookie Contract

  • Arbitration Eligible Contract

  • Minors Contract

  • Free Agency and Roster Moves


  • Mystery Boost

  • Regular Season Sims

  • Playoffs

  • Player Awards

  • Team Goals & Rewards

  • Owner Recruitment Rewards




  • TEAM MANAGEMENT


    Team Budget and Salary Cap

    Owners will start with a salary cap reflective of the team's relative real life budget (sourced from Baseball Chronology for 2002). Teams are allowed a 40-man main roster (25 in majors/25 in minors). Teams are allowed to sign a maximum of 50 players to contracts and a minimum of 38 players. Failure to maintain the minimum roster size under your team's budget will result in loss of draft pick(s) or cap cash as determined by the commissioner.

    Per league settings, a maximum of 14 hitters and a maximum of 13 pitchers are allowed in the majors. Therefore, any of the following combinations are allowed:

    13 hitters, 12 pitchers
    14 hitters, 11 pitchers
    12 hitters, 13 pitchers

    Teams that do not adhere to the league set maximums will be notified to adjust their roster.

    Note that the cap room may be increased by completing Team Goals (see below).

    If a team exceeds budget during a season and remains over budget for 5 real days, they will forfeit their 1st round draft pick for the next TWO (2) seasons. They will also not be permitted to sign players to new contract or extensions nor tender arbitration contracts to players tagged as Arbitration Eligible (players will become Free Agents eligible to sign with any team at the end of the season where the budget is exceeded for longer than 5 real days). Teams will also not be allowed to complete trades that further increase team salary at any point while over budget. They can complete trades that decrease their team budget. Trades will be subject to commissioner approval. There are no exceptions to the above rules.

    Luxury Tax

    The Luxury Tax rule only applies to teams that have budgets that exceed $128. If a team finishes the regular season with over $128 for their team's budget without going over their maximum team budget, they will incur a luxury tax. If team goes over the $128, the team will have 20% of the amount they are over deducted from their budget. If a team goes over again in the following season, they will pay 30% of the amount over. If a team goes over 3 or more consecutive seasons, they will pay 50% of the amount they are over. All deductions from a team's budget are permanent. Budget collected via the luxury tax will be evenly distributed among the teams in the league when the total luxury tax number exceeds $30.

    This rule is not currently enforced in this league.

    Player Stats and Progressions

    Players will start with 2002 stats. For player who had limited MLB stats or who did not accumulate 2002 MLB stats, stats were created using Major League Equivalents. MLEs are mathematical equations that attempt to predict a player's performance at the major league level based on their minor league performance. All future draft class creations will use MLEs and/or ZIPs (for seasons after 2016) to populate stats if no MLB stats are available. Keep in mind, MLEs and ZIPs are based on players actual stats, so they may not match up with expectations for "top prospects" if they performed sub par or if they spent more time in the lower minors. The commissioner reserves the right to not comment on stat changes for players.

    Player progressions will take place following every season. All players will have a "U" progression. This is meant to replicate real life progressions where players can get better or worse in any given season. Players will prgoress until age 30 and begin regressing at 32. Select players will retire each off-season. Player retirements will be based on age and stats. If a player retires while still signed to a team, the team will not be responsible for the remaining contract value.

    Player Position Changes

    Teams are allowed to request 1 player to change their position each off-season. Owners will send their requests to the commissioner along with an explanation for the player as to why they want to change their position. Players can reject a new position assignment. If a player accepts the position change, the team will be charged $1 from their team budget. Players will also see a decrease in fielding stats including a decrease of up to .075 points applied to fielding %. Players may also see a change in overall stats as an individual player's historical stats for the new position are used to correct for changes in GP and IP. For example, a pitcher who is converted to a reliever who had poor historical performance as a reliever in real life will see a decrease in stats.

    Position players can have the following position changes:

    Primary Position to Secondary Position
    C can be changed to 1B
    1B can be changed to LF
    2B can be changed to 3B or 1B
    SS can be changed to 2B or 3B
    3B can be changed to 1B or LF
    LF can be changed to RF or 1B
    CF can be changed to RF or LF
    RF can be changed to LF or 1B

    Pitchers can only be changed from SP to RP.

    Player can only change position once during their careers.

    Stadium Changes

    You can purchase stadium changes each offseason. You can purchase 1 LH and 1 RH ballpark effect in any single offseason. A single purchase can only change your effect 1 degree. For example, if your current LF effect is None, than you can purchase one of the Mild Effects. The following offseason, you could make a second purchase to either make the LF effect a Big Effect or revert it back to None.

    The cost is $5 per change deducted permanently from your team budget. In any given offseason, you can spend up to $10 to change both RH and LH effects. You cannot purchase 2 effects for one side in an offseason.

    Team Managers

    Teams have the option to hire a Manager for their ballclub. Managers will appear as a player with blank stats. Owners can sign managers to their team in the same way they would sign a player. There is no contract limitations, but managers will demand or reject certain contracts. Managers must be kept in the Team's minor leagues. An owner who keeps the manager in the major league will incur a $1 budget reduction for each 7 games the manager spends on the major league roster.

    Each manager will be assigned ballpark boosts and/or disadvantages listed in the player card where draft info would normally appear. Upon a team signing a manager, they will assume those boosts/disadvantages for their ballpark. When a team fires a manager, the boosts/disadvantages return to none. If a manager is fired, the team will forfeit the total value of the remaining contract from the budget permanently. Managers cannot be traded.

    Signing a manager is completely optional and is not required by any team. Managers do not count towards the team's roster count.


    This is no longer a feature. Please refer to the Stadium Changes section.

    Contracts

    Please note that we will NOT be using the PC feature that gives players an extra free year of a contract. After progressions, the commissioner will manually change any player with 0 years left on their contract to a Free Agent.

    League Starting Contracts

    All players have been given their real life contract amounts and years as of 2002.

    Contract Types


    There are 3 contract types in this league:

    Rookie Contracts

    Drafted, pre-arbitration players on the main roster will start with maximum of $0/6 year contracts. These players are tagged with "Rookie Contract." When a player on a rookie contract reaches the 3rd year of the contract, their rookie contract will be converted to an Arbitration Eligible contract (see below). You can cut a rookie at any point using one of the approved league methods at no cost to your budget. They will then become a Free Agent eligible to sign with any team.

    A rookie contract only progresses when the player either accumulates 150 ABs or 50 IP (25 IP for RPs).

    Arbitration Eligible Contracts

    When a player on a rookie contract reaches the 3rd year of the contract, their rookie contract will be converted to an Arbitration Eligible contract. This contract will fluctuate in value year to year based on the players compiled stats from the previous season. The commissioner will assign a new contract annual value based on comparable players (similar Compiled Stats) contracts within the league. You may cut an arbitration eligible player at any point for a permanent deduction from your budget equal to the annual value of the contract at the time of the cut. You can also choose to non-tender (cut) an arbitration eligible player at no cost in the off-season, where the player will enter Free Agency and can be signed by any team (including the non-tendering team) to a new contract.

    A team can also negotiate a players contract value for the upcoming season in the form of a contract extension. The owner will send a message to the commissioner with their contract extension proposal. If a team fails to initiate contract negotiations with the commissioner, the commissioner assigned contract value will remain.

    If a player is in an arbitration year and they compile 0 stats, they will retain the same contract value and years for the next season.

    Free Agency & Roster Moves


    Free Agent Contracts

    The minimum FA contract or a non-rookie and non-arbitration eligible player is 1 yr/$1. There is no limit on years or total contract dollars amount as long as the team is able to maintain at minimum 38 players on their roster and remain under their assigned budget.

    Following the season, players that had 1 year remaining on their contracts will become free agents. You can choose to negotiate an extension players at any time prior to them becoming Free Agents. You will negotiate directly with the commissioner of the league who will act as representation for the player. The team owner would message the commissioner with the proposed contract or contract extension. The player can then choose to accept, decline, or counter the contract offer. The commissioner will negotiate on behalf of the player by using the players stats and comparable player contracts within the league. The teams ongoing performance and roster makeup will also be taken into account when deciding to accept an offer. For example, if the player is good enough to start on other team but might be a bench player on the team proposing the extension, he will be more likely to decline than accept. Teams will also have an opportunity to retain their own free agents through the Type A/Type B process (see below).

    In Free Agency, teams can withdraw bids until a player accepts. If a player accepts an offer in free agency, the winning team cannot back out of the deal, even if the deal causes the team to exceed it's budget. Players signed to contracts via Free Agency cannot be traded until after day 90 of the following season.

    Off-season FA will be a rolling period that will last for the duration of the off-season (until Spring Training. Teams will submit contract bids to the commissioner. Teams can only bid on up to 2 Free Agents at a time - 1 Position Player and 1 Pitcher. A team can bid on a second position player or pitcher only after the original player has signed a contract or the team has rescinded their original contract offer. The commissioner will message owners directly with daily updates on their FA targets so they can be aware if they need to move on to other players. A player can choose to sign a contract immediately or choose to wait out the process.

    This same process above applies to In-Season FA, which begins after game 5 of the regular season. Pay attention to the Homepage for news on in-season FA.

    Type A/Type B Compensation Process

    Certain players who become Free Agents may qualify as Type A or Type B free agents. If a Type A or Type B free agent is signed, the player's former team will receive a corresponding draft pick from the player's new team. Type A compensation is a 1st round or highest draft pick and Type B compensation is a 2nd round or highest non-1st round draft pick.

    Type A compensation will be assigned to hitters whose most recent season's compiled ABS exceed 300 and OPS exceeds .900, starting pitchers whose most recent season's IP exceeds 100 and WHIP is below 1.15, and relief pitchers whose most recent season's IP exceeds 50 and WHIP is below 1.05. Type B compensation will be assigned to hitters whose most recent season's compiled ABS exceed 300 and OPS exceeds .825, starting pitchers whose most recent season's IP exceeds 100 and WHIP is below 1.25, and relief pitchers whose most recent season's IP exceeds 50 and WHIP is below 1.10. A list of Type A and Type B players will be provided prior to the FA period opening.

    Teams that sign former players in free agency with compensation attached to them will not gain or lose draft picks.

    There are no protected picks.

    Trading


    All trades must be submitted to the commissioner for processing. There are no exceptions. This rule is meant to ensure that trades aren't accidentally accepted and owners aren't taking advantage of other owners. All teams involved in a trade must message the owner with trade details. Only players and cash can be traded. Injured players cannot be traded. Once a trade is received by the commissioiner from both teams, the trade will be sent to the team owners in league for an approval vote. There will be a 24 hour voting period before the trade is processed. Any trade must receive at least 10 total votes and more than 50% of those votes to "NO" for a trade to be vetoed. If a trade receives less than 10 votes and/or less than 50% of the votes to "NO," the trade will be processed. The trade deadline will be around day 120 of the regular season.


    Five and 10 Rule

    If a player is on the same team for five consecutive seasons and has been in the league for 10 years, he cannot be traded at any time. This will be indicated with a "5/10 Rule" player tag.

    Releasing Players


    To release a player on your roster, you must message the commissioner. Any player with a Rookie Contract can be cut at no cost. Arbitration Eligible players can be cut during the season with a permanent deduction the players current annual contract value. These players can be cut during the off-season at no cost. All other players can be cut be permanently deducting their highest annual contract value year of their current contract. For example, if Texas cut Alex Rodriguez and his 6 year/$22 contract, Texas would have $22 permanently deducted from their budget.

    When a player is released, he is free to sign with any team in the form of a standard contract.

    Mystery Boost


    Feeling lucky? Take a chance on a mystery boost!

    The mystery boost is a chance for owners to improve a single player on their roster. To perform a mystery boost costs $3 permanently deducted from your budget. Once an owner confirms they want to perform a mystery boost, the commissioner will upgrade one player's stats on their team. A player is only eligible for the boost if they meet the following criteria:

    Player is over the age of 26 years old
    Player has not played in a single game during the current season (previous season if the request is made in the offseason).
    Player has not already received a mystery boost.
    Player has a rookie contract status.

    This boost may be a massive or a very slight change to a player's stats depending the player. The owner cannot choose the player to be upgraded. In addition to the stat change, the player's rookie contract will be converted to a 1 year/$0 arbitration contract regardless of how many years are left on the rookie contract. In some cases, the player's primary position may also change.

    Use it wisely and good luck!

    Regular Season Sims

    There will be 3 games simmed per day: one game in the morning, one game in the afternoon, and one game in the evening. The commissioner reserves the right to increase the number of games simmed/day.

    PLAYOFFS


    Playoffs follow the current format. Tie-breaker for team seeding is head-to-head record. The second tie breaker, if necessary, will be 'run differential.' The team with the better +/- will receive the higher seed.

    The playoff schedule will be as follows:

    1. ONE GAME WILDCARD PLAYOFF


    2. 1 DAY OFF


    3. DIVISIONAL ROUND: 5-game series, 2 games-one day off-2 games-one day off-1 game


    4. LEAGUE CHAMPIONSHIP: 7-game series, 2 games-one day off-3 games-one day off-2 games


    5. WORLD SERIES: 7-game series, 2 games-one day off-3 games-one day off-2 games


    Team with better record gets home field advantage


    PLAYER AWARDS


    All-Stars will be voted on by the owners, and each player will receive 1 fire point. All teams will have at least one representative elected to the ASG.

    All end of season award winners (MVPs, CYs, ROYs, RPOYS) will receive 1 fire point.

    All Gold Glove winners do not receive any sort of reward for winning the award.

    TEAM GOALS & Rewards


    Each season every team will receive 3 goals that if they accomplish, will yield the team a reward to their budget. Goals will be assigned after Spring Training but before the start of the regular season by the commissioner. Goals will be listed in an external Google doc for teams to view.

    $1 Reward Goal - This will be the easiest goal to accomplish. An example could be to extend a player to a new contract or win 2 consecutive games during the season. Once the goal has been completed, the team will be rewarded $1. Failure to complete the goal will result in a loss of $1. Failure to complete the $1 Goal in 2 consecutive seasons will result in dismissal from the league.

    $3 Reward Goal - This goal will be related to team performance excluding win totals. For example, the goal could be finishing in the top 10 in Batting Average as a team or having 2 players elected to the ASG. Failure to complete the goal will not result in a deduction.

    $5 Reward Goal - This goal will be the hardest to complete. This goal will require teams to reach certain win thresholds. Poorly constructed teams will be asked to reach lower win thresholds that other teams. An example of a goal could be either to be better than .500 win % or to win the World Series. Failure to complete the goal will not result in a deduction.

    Owner Recruitment Rewards


    If an owner is able to recruit a new owner to fill an empty team, they will be rewarded with 1 fire point to the player of their choosing. Owners will be limited to 2 fire points per player per season. So if an owner recruits 3 new owner, 2 fire points can go to 1 player while the other fire point must be assigned to a second player.

    Follow Pennant Chase on Social Media!

    Pennant Chase offers free online baseball simulation leagues, where users draft players from the history of baseball, manage their team, and results are simmed based on historical stats.

    Browse Recently Active Leagues

    Recent Board Posts


    Copyright © 2001- Bacci Media LLC  |  Partner of USA TODAY Sports Digital  |  Terms of Use  |  Privacy Policy