League Rules
League Rules=====================================================================================
Rules..
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League Rules -Worst Twisted League
Commissioner - Duke Blues and BabeRuth
1. League Set Up: Pick any available team listed in the welcome. Your team will be imported and you may stat change any player to any season you desire in the original season. These players will be yours until you delete them, trade them or they retire.
**Imports: From season 2 moving forward, you will have the players of your team's next season not already in the league. You will also have the opportunity to stat change up to five (5) your players to your present season of your team.
2. Division Set Up: This league will consist of 16 Teams. 8 NL and 8 AL. There will be two 4 team divisions in each league.
There will be no interleague play. Each series will consist of 3 games. All games will be schedule 2 hours apart.
3. Players and Imports: This league will use C progression. A players progress until 28 and start regression at the age of 31. Retirement age will be age 40. No contracts used in this league.
Players imported must have 50AB for position players and pitchers must have 25IP. All players will be imported based on the franchise stats they first became eligible for import. If the new incoming player played more than one team his first season, the team he played the most games will be the team he will be imported to. These players will be yours until you trade them, drop them or they are retired. If he misses a season, he will skip to his next season.
All players import after season one will need to have 100AB, 75 IP of SP and 30IP for RP.
4. Rosters: Roster will consist of a 25 man active roster and a 10 man minor roster for a total of 35 players.
5. Fatigue and injury: Fatigue and injury will not be used in this league.
6. Pitching Rotation: This league will use a 5 man rotation.
7. Slump Busters: Slump busters will a 10 day max.
8. Trading: Trading will be unlimited in this league. Please be aware that trades that are determined to be unreasonable will be reversed by the commissioners, and a caution sent to both owners.
9. Sims: All games will be simmed 2 hours apart. Please be aware that you must have at least 9 pitchers and 11 position players on their major league rosters for the computer to sim any games. If you fail to have this combinations at any one time, the commissioner will take whatever action necessary to sim games.
10. Schedule: We will use 162 each season. Each series will consist of 3 games. There will be no interleague player between the American and National Leagues. Makes for a true championship series.
11. Free Agency or Supplemental Drafts: There will be no free agents or any kind of drafts in this league.
12. Play-offs: Play-offs consist of 4 teams in each league. The 2 division winners and the next two teams with the best records will be the wild card entries. In the case of any ties of any kind, team differential will be used to determine the division title or play-off position. If team differential doesn't determine the a winner, then head to head, total runs will be used.
13. Team Details: You will have the options to change your home park and park dimensions. You will be asked not to change the team logo. Team details will close at the beginning of the season.
* New rules will be added as such time it is necessary.
Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.
League Settings
| Year Range of Stats | 1970 - 1999 |
| Roster Size (Majors) | 25 |
| Roster Size (Minors) | 10 |
| Keepers | |
| Change Stats Allowed | (not allowed while under contract) |
| Free Agency | |
| Drops | |
| No-Drop List | |
| Player Fatigue | |
| Batter Injuries | |
| Pitcher Injuries | |
| Use Pitcher's HR Allowed Stats | |
| Allows Max Surprise Bunts | |
| Min Batters Pitcher Must Face | 0 |
| Slump Buster | (1unlimited days) |
| On Fire | Classic |
| User Sims |
