League Rules
This will be an 10 team , 2 division league with no contracts.Team eligibility--- Owners will pick from teams in the 1970's (1970-1977) that have losing records (under .500).
Only one of each franchise will be allowed.
The Twist--- Once the original teams are loaded, owners can switch their players to any season of their career (1970-2021). This is the only time stat change will be available.
Progressions--- Each off-season players will progress one season at a time using real progression. If players missed a season in real life, I will do my best to bring them back when they returned in real life. I recommend keeping track of your players that miss seasons.
Rosters--- We will use a 53 man roster. You keep players until you trade or cut them or until they retire as they did in real life. Each off-season, your team gets their real imports. Our first off-season will import from your team's 1978 roster. Imports do not get "twisted". They progress from their year of import on. Duplicates will not be imported.
Trades--- Trades are unlimited but the commish reserves the right to reverse uneven trades.
Sims and Training--- Sims run once daily and training will be good for 1 game
Schedule and playoffs--- we will have a 18 game schedule where each team plays all the others twice. The playoffs will include the division winners and the next top 2 teams. Tie breakers are head to head followed by point differential.
Injuries-- We will not use Injuries in this league.
New teams are not allowed to be brought in
Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.
League Settings
| Year Range of Stats | 1970 - 2023 |
| Roster Size | 53 |
| Rules | Pro (NFL) |
| Two Point Conv | Yes |
| Defense | Draft Individual Players |
| O-Line | Draft Individual Players |
| Keepers | |
| Change Stats Allowed | |
| Free Agency | |
| Drops | |
| No-Drop List | |
| Injuries | |
| Player Training | (1 schedule days) |
| User Sims | (every 24 hours) |


