League Rules
This League is focused on importing rookies and making trades with other teams.There will be No Drafts in this league.
The only way to loose a player is by trade, drops and retirement.
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Rosters:
Will be set to 50. Anything over that will go into the free agent pool.
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Free Agents:
You may pick a free agent up to week 10.
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No Drop List:
Is set to on.
This is to protect owners from dropping good players and hurting the team.
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Games Played:
16 Weeks
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Sims:
1 Week a Day will be simmed.
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Injuries:
2 Weeks
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Trades:
Set to 99
Please make the trades fair and dont try to take advantage of an owner.
Since we will be owning 2 teams, we and not allowed to trade with the teams we own.
Trades must be done with other owners.
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Training:
1 Week
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Retirement:
They will retire at 40.
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Change Stats:
You may change players stats to next season.
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Progression/Regression:
28/29
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Rookies:
I will import rookies to your teams each season.
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Playoffs:
Most Wins gets home field.
If there is a tie then it goes to most pts scored.
Division Games:
Top 4 teams in each conference will play
East/North
South/West
Championship:
Top 2 teams in each conference will play
East/North
South/West
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Super Bowl:
Most Wins gets home field.
If there is a tie then it goes to most pts scored.
Top Team in each conference will play.
Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.
League Settings
| Year Range of Stats | 1974 - 1974 |
| Roster Size | 60 |
| Rules | Pro (NFL) |
| Two Point Conv | Yes |
| Defense | Draft Individual Players |
| O-Line | Draft Individual Players |
| Keepers | |
| Change Stats Allowed | (not allowed while under contract) |
| Free Agency | |
| Drops | |
| No-Drop List | |
| Injuries | (2 games max) |
| Player Training | (1 schedule days) |
| User Sims |


