League Rules
SIM SCHEDULE: This league will mostly be run by user-sim, so expect 3-4 sims per day. I will jump in and speed things up 1-2 times a day periodically. The regular sim cycle will be four hours.OWNERS: Please remain active in the league. Owners who have not signed on for weeks or do not keep their rosters up/current will be booted from the league. Example - If you don't use Slump Buster when someone is eligible is a strong indication of an inactive owner.
DAYS OFF: One day off before playoffs begin. One day off every four playoff games (which will allow for a four man rotation). One day off between each playoff round. If one team finishes a series quicker, they will be given the extra days off.
POST-SEASON: Division winners and two wild cards in each league will reach the playoffs. Division winners will play wild cards. Seeding (between 1-2, 3-4) will be based on record, so the best record will play the worst record in the first round. Each series is 2-3-2 format. Team with the most wins will host the WS.
TIEBREAKERS: Ties for division champs or wild cards will result in a one-game playoff. Ties for seeding will be broken based on head-to-head games, then power ranking.
TRADING: If you trade for a player under contract, you inherit the contract.
TRADE & FREE AGENT DEADLINE: ~Game 140 will be the trade/free agent deadline for the season.
CONTRACTS: You can sign 6-20 contracts for the following season at any time during the current season. At the end of the season, any players not signed will become free agents.
EXPIRING CONTRACTS: You can resign players at the end of their contract. When a player's contract expires, he must either be resigned before the end of the playoffs or he will become a free agent (or retire) and return to the draft.
PLAYER PROGRESSION: After each season, players will age and stats will change slightly. Players improve until age 28 and begin to decline at age 32.
RETIREMENT: Players will retire at age 40 unless signed. So, the league will lose any unsigned players 40 and older after each season. Other FA's will retire as well - such as (BA<.220 or WHIP>1.75...). Rookies will be added to replace retired players.
NEW SEASON: After the World Series, there will be a grace period for teams to finalize contracts. Then contracts will be advanced and a new Auto Draft will be open. Any owner who does not draft will be booted.
ROOKIES: Players from MLB history will be added to the rookie pool if needed. Some fictional players may be created as well. The number of rookies added will depend on how many players retired.
AUTO DRAFT: After the season ends, each team will Auto Draft to fill out their rosters. This usually does not yield good players, but is good for defense and utility players to get your team up to 23 and able to start the season. Many can and will be dropped once the FA market is opened after game 4 early in the season (drops will be allowed after game 5).
SUPPLEMENTAL DRAFT: After contracts are signed, each team will auto draft to fill roster to 23 - then get three supplemental picks based on the free agents available. Worst record picks first, with the World Champs picking last.
FILLING OUT ROSTERS: Once the season starts there will be a 2nd Supplemental Draft after game 3 (similar to auto leagues).
FREE AGENTS: After game 4 free agency will open so everyone can fill out their minor league roster and drop sub-par players (drops will be allowed after game 5).
Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.
League Settings
| Year Range of Stats | 1885 - 2018 |
| Roster Size (Majors) | 27 |
| Roster Size (Minors) | 5 |
| Keepers | (20 keepers) |
| Change Stats Allowed | |
| Free Agency | |
| Drops | |
| No-Drop List | |
| Player Fatigue | |
| Batter Injuries | (7 games max) |
| Pitcher Injuries | (5 games max) |
| Use Pitcher's HR Allowed Stats | |
| Allows Max Surprise Bunts | |
| Min Batters Pitcher Must Face | 0 |
| Slump Buster | (15 days) |
| On Fire | Classic |
| User Sims | (every 4 hours) |


