Auto League 623 Ruthian Era

Big game for Jackson lifts GREEN DRAGONS to victory

Joe Jackson drove in 5 runs, carrying GREENSBORO to a 13-7 victory over the Diablos. | Box

Simmons powers Bulldogs to win over Mill Workers

Al Simmons blasted 2 homers, lifting the Bulldogs to a 7-4 win over Cooperstown. | Box

Manush in the zone for victorious Corn Pickers

Heinie Manush's hot bat helped the Corn Pickers to a 2-1 win over the Lions. Manush collected 4 hits in the game. | Box

Klein delivers in clutch, Sasquatch win

Chuck Klein drove in 4 runs, carrying San Clemente to a 7-5 victory over the Sluggers. Tony Lazzeri had a big game as well, knocking in 3 runs for G-Town while recording 3 hits. | Box

Manly Vikings can't contain Gordon, fall 21-9

Joe Gordon was on his game, knocking in 3 runs in Ruthian's 21-9 victory over the Manly Vikings. Gordon also had 3 hits in the game. | Box


WHO'S HOT - Last 5 Games

C. Klein, Sasquatch .3183 HR10 RBI
H. Wilson, Bulldogs .5003 HR7 RBI
D. Camilli, GREEN DRAGONS .3483 HR7 RBI
J. Jackson, GREEN DRAGONS .3752 HR7 RBI
A. Simmons, Bulldogs .5502 HR6 RBI

WHO'S NOT - Last 5 Games

S. Rice, Sluggers 3 for 24 (.125)
L. Appling, Mill Workers 0 for 22 (.000)
J. Dykes, Sasquatch 1 for 19 (.053)
T. Cobb, Lions 4 for 23 (.174)
M. Cochrane, GREEN DRAGON.. 4 for 21 (.190)

Leaders: SLG

B. Ruth, Corn Pickers .808
J. Foxx, Smile .730
L. Gehrig, Mill Workers .703
B. Campbell, In Disguise .681
R. Hornsby, Manly Vikings .672

Leaders: H/9

C. Melton, Grappa Gulpers 6.6
C. Blanton, GREEN DRAGONS 6.9
D. Vance, Bulldogs 6.9
H. Betts, Diablos 7.0
A. Mamaux, Smile 7.1

Welcome to the Auto League

Auto Leagues are seasons that last about two months, with 2 or 3 sims per day. Since this league is run with essentially no commissioner, there is a trade limit. Please be reasonable with your transactions, and report any bad owners using the feedback form.

League Status:
Season underway.

Draft Type:
Quick Draft

Owners Joined:
12 of 12

You can draft your team as soon as you sign up! You will select one player from each positional group until you have 23 players. (The Draft link appears on the league homepage and your team page when you are signed in.)

The draft only represents a random subset of players available. Once the season begins, you can adjust your roster via free agency or trades. (You can carry up to 25 players on your major league roster.)

Supplemental Draft
Once the season begins, you can start ranking players for the supplemental drafts, which take place after Games 2 & 3. Free agency (waivers) will open after the Supplemental Draft runs on Day 4. Please be sure to read the League Rules for further details!

This is a Keeper League, which means you have $50 million to spend on keepers for next season. You must sign at least one player to a contract before the season ends, or you'll automatically be removed from the league after the World Series. Players under contract remain on their teams, all other players return to free agency for the next Quick Draft.

When do games start?
After all teams have an owner and have drafted, the games will begin. You will get an email after the first game notifying you that the league has started.

What time are games played?
Barring any issues with the servers, games are auto-simmed 2 or 3 times a day, starting as early as 1:00am and ending as late as 11:00pm Pacific Time. Users can sim games from the My League List page every eight hours. This allows the league to keep moving if the server has issues or the participants in the league want to move the season along slightly faster than the auto sims allow. There will always be at least eight hours between games so managers can react if desired.

Can I customize my team?
Yes! You can change your team name, logo, and more via the "Owner Console" on your "My Team" page before the season begins and up until the 5th game of the season.

World Series and post-season
Division winners and one wild card reach the post-season. Owners can leave the league once their team is elimnated, or wait until the playoffs are over and re-draft the next season.

I'm always eager to here what you enjoy or think can be improved with the site, so stay in touch via the feedback form and follow site updates on the news & notes page.
Latest Results
6/24/2019GREEN DRAGONS @ DiablosWatch  Box
6/24/2019Manly Vikings @ SmileWatch  Box
6/24/2019Bulldogs @ Mill WorkersWatch  Box
6/24/2019Lions @ Corn PickersWatch  Box
6/24/2019In Disguise @ Grappa Gulpe..Watch  Box
6/24/2019Sasquatch @ SluggersWatch  Box
Previous Games
6/24/2019Bulldogs @ Mill WorkersWatch  Box
6/24/2019Sasquatch @ SluggersWatch  Box
6/24/2019Manly Vikings @ SmileWatch  Box
6/24/2019In Disguise @ Grappa Gulpe..Watch  Box
6/24/2019GREEN DRAGONS @ DiablosWatch  Box
6/24/2019Lions @ Corn PickersWatch  Box
More

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Latest Transactions
6/24/2019 Player Signed
Lloyd Waner picked up by Ghost Writers In Disguise
6/24/2019 Player Dropped
Charlie Grimm dropped by Ghost Writers In Disguise
6/21/2019 Player Signed
Charlie Grimm picked up by Ghost Writers In Disguise
Transaction Log  |  Trade Block  |  Report Trade

 

Latest Public Board Post
6/24/2019 S and A progressionsericdc20
I totally agree that they should, especially with the slow regression... depending on your league finances though, it could be tough to stack a roster with a lot of S type players.

Also, based on the spreadsheet, it shows U as the only other progression that nets positively... but isn't that random? Doesn't it depend on how many progressions a player has and what type of progression they receive for that season.

For example... if a player has 6 progressions, and they receive a negative progression on their first one, is it likely that the next 5 will all be positive to hit those numbers in the spreadsheet? I always thought it was RNG.
Public Board