Auto League 559 All-Time Greats

Edmonds powers Assemble to win over RiverDogs

Jim Edmonds blasted 3 homers, lifting the Assemble to a 8-4 win over Charleston. Max Scherzer struckout 8 Charleston batters in the contest. | Box

Walker shines, CHHS 32 still lose to WF

Larry Walker collected 5 hits last night, but it wasn't enough for the CHHS 32. The Greyhounds won the contest, 5-4. J.R. Richard struckout 9 WF batters in the contest. | Box

McNally baffles Jethawks, CHHS 32 win

Dave McNally struckout 10 Lancaster batters in a 5-1 win for the CHHS 32. | Box

Williams unloads, RiverDogs still lose

Ken Williams blasted 2 homers, but it wasn't enough to lift the RiverDogs over the PENTARCHISTS. Constantinople won by a score of 7-6. Tom Seaver was on fire, allowing just 1 hit over 6 innings for Constantinople. | Box

Koufax's 8-K performance not enough

Sandy Koufax whiffed 8 batters, but the Assemble managed to beat the TIGERS, 6-3. | Box

WHO'S HOT - Last 5 Games

L. Walker, CHHS 32 .4174 HR10 RBI
J. Thome, CHHS 32 .3814 HR7 RBI
J. Edmonds, Assemble .3333 HR8 RBI
P. O'Neill, CHHS 32 .4294 HR6 RBI
K. Williams, RiverDogs .4443 HR8 RBI

WHO'S NOT - Last 5 Games

C. Utley, Pirates 1 for 20 (.050)
L. Gonzalez, RiverDogs 2 for 20 (.100)
C. Jones, PENTARCHISTS 1 for 19 (.053)
M. Cochrane, RiverDogs 2 for 19 (.105)
T. Gwynn, Jethawks 5 for 22 (.227)

Leaders: AVG

P. O'Neill, CHHS 32 .346
T. Williams, Orioles .328
T. Helton, Boxers .328
T. Speaker, Mighty Mallards .317
B. Bonds, Jethawks .316

Leaders: WHIP

N. Feliz, Pirates 1.02
P. Martinez, PENTARCHISTS 1.04
M. Scherzer, Assemble 1.10
Z. Greinke, Assemble 1.11
P. Alexander, TIGERS 1.12

Welcome to the Auto League

Auto Leagues are seasons that last about two months, with 2 or 3 sims per day. Since this league is run with essentially no commissioner, there is a trade limit. Please be reasonable with your transactions, and report any bad owners using the feedback form.

League Status:
Season underway.

Draft Type:
Quick Draft

Owners Joined:
12 of 12

You can draft your team as soon as you sign up! You will select one player from each positional group until you have 23 players. (The Draft link appears on the league homepage and your team page when you are signed in.)

The draft only represents a random subset of players available. Once the season begins, you can adjust your roster via free agency or trades. (You can carry up to 25 players on your major league roster.)

Supplemental Draft
Once the season begins, you can start ranking players for the supplemental drafts, which take place after Games 2 & 3. Free agency (waivers) will open after the Supplemental Draft runs on Day 4. Please be sure to read the League Rules for further details!

This is NOT a keeper league, so once your team's season is over, you can stay in this league and re-draft next season, or quit and join a new Auto League.

When do games start?
After all teams have an owner and have drafted, the games will begin. You will get an email after the first game notifying you that the league has started.

What time are games played?
Barring any issues with the servers, games are auto-simmed 2 or 3 times a day, starting as early as 1:00am and ending as late as 11:00pm Pacific Time. Users can sim games from the My League List page every eight hours. This allows the league to keep moving if the server has issues or the participants in the league want to move the season along slightly faster than the auto sims allow. There will always be at least eight hours between games so managers can react if desired.

Can I customize my team?
Yes! You can change your team name, logo, and more via the "Owner Console" on your "My Team" page before the season begins and up until the 5th game of the season.

World Series and post-season
Division winners and one wild card reach the post-season. Owners can leave the league once their team is elimnated, or wait until the playoffs are over and re-draft the next season.

I'm always eager to here what you enjoy or think can be improved with the site, so stay in touch via the feedback form and follow site updates on the news & notes page.
Latest Results
6/24/2019Orioles @ BoxersWatch  Box
6/24/2019PENTARCHISTS @ PiratesWatch  Box
6/24/2019Assemble @ RiverDogsWatch  Box
6/24/2019Jethawks @ TIGERSWatch  Box
6/24/2019Mighty Mallards @ DiamondsWatch  Box
6/24/2019CHHS 32 @ GreyhoundsWatch  Box
Previous Games
6/24/2019Jethawks @ CHHS 32Watch  Box
6/24/2019Diamonds @ PiratesWatch  Box
6/24/2019Greyhounds @ OriolesWatch  Box
6/24/2019RiverDogs @ PENTARCHISTSWatch  Box
6/24/2019TIGERS @ AssembleWatch  Box
6/24/2019Boxers @ Mighty MallardsWatch  Box

Latest Message
6/22/2019All-Star Selectionsgbacci
This season's all-stars have been selected. Click the link to find out who was honored.
Message Center

Latest Transactions
6/23/2019 Player Signed
Magglio Ordonez picked up by Pittsburgh Pirates
6/19/2019 Player Signed
Ryan Howard picked up by Pittsburgh Pirates
6/19/2019 Player Signed
Yogi Berra picked up by Pittsburgh Pirates
Transaction Log  |  Trade Block  |  Report Trade


Latest Public Board Post
6/24/2019 S and A progressionsericdc20
I totally agree that they should, especially with the slow regression... depending on your league finances though, it could be tough to stack a roster with a lot of S type players.

Also, based on the spreadsheet, it shows U as the only other progression that nets positively... but isn't that random? Doesn't it depend on how many progressions a player has and what type of progression they receive for that season.

For example... if a player has 6 progressions, and they receive a negative progression on their first one, is it likely that the next 5 will all be positive to hit those numbers in the spreadsheet? I always thought it was RNG.
Public Board