Auto League 547 Best of 2005

Big game for Kent lifts Goose to victory

Jeff Kent drove in 4 runs, carrying Lake Merritt to a 9-7 victory over the Guides. Tony Clark had a big game as well, knocking in 3 runs for Lake Merritt while recording 3 hits. Hideki Matsui recorded 4 hits. | Box

Jones outburst not enough to carry of Christ

Chipper Jones blasted 2 homers, but it wasn't enough to lift the of Christ over the Diamonds. Chittenango won by a score of 5-4. | Box

White Sox find a way to survive Chen

Hits were hard to come by against Bruce Chen last night, but the White Sox pushed across enough to defeat the Jokers, 5-0. Chen allowed just 2 hits over 7 innings in the loss. | Box

Ramirez powers Diamonds to win over of Christ

Manny Ramirez blasted 2 homers, lifting the Diamonds to a 9-7 win over The Followers. Chase Utley hit 2 homers in the game for the of Christ. | Box

Kent delivers in clutch, Goose win

Jeff Kent drove in 4 runs, carrying Lake Merritt to a 9-5 victory over the Guides. | Box


WHO'S HOT - Last 5 Games

J. Encarnacion, Guides .5263 HR10 RBI
C. Utley, of Christ .4004 HR8 RBI
D. Ortiz, Diamonds .4744 HR8 RBI
J. Kent, Goose .4742 HR10 RBI
T. Clark, Goose .5792 HR8 RBI

WHO'S NOT - Last 5 Games

A. Jones, Diamonds 1 for 20 (.050)
J. Rollins, Crushers 2 for 21 (.095)
S. Green, Goose 1 for 21 (.048)
J. Varitek, Goose 2 for 18 (.111)
J. Posada, White Sox 0 for 16 (.000)

Leaders: RBI

D. Ortiz, Diamonds 96
M. Teixeira, Ecksteins 96
T. Clark, Goose 92
J. Kent, Goose 91
R. Sexson, Wizards 91

Leaders: Wins

C. Carpenter, Diamonds 14
D. Cabrera, Diamonds 13
J. Contreras, Ecksteins 13
B. Colon, Ecksteins 12
B. Myers, White Sox 12

Welcome to the Auto League

Auto Leagues are seasons that last about two months, with 2 or 3 sims per day. Since this league is run with essentially no commissioner, there is a trade limit. Please be reasonable with your transactions, and report any bad owners using the feedback form.

League Status:
Season underway.

Draft Type:
Quick Draft

Owners Joined:
12 of 12

You can draft your team as soon as you sign up! You will select one player from each positional group until you have 23 players. (The Draft link appears on the league homepage and your team page when you are signed in.)

The draft only represents a random subset of players available. Once the season begins, you can adjust your roster via free agency or trades. (You can carry up to 25 players on your major league roster.)

Supplemental Draft
Once the season begins, you can start ranking players for the supplemental draft, which takes place after Game 3. Free agency will open after the Supplemental Draft runs on Day 4. Please be sure to read the League Rules for further details!

This is a Keeper League, which means you have $50 million to spend on keepers for next season. You must sign at least one player to a contract before the season ends, or you'll automatically be removed from the league after the World Series. Players under contract remain on their teams, all other players return to free agency for the next Quick Draft.

When do games start?
After all teams have an owner and have drafted, the games will begin. You will get an email after the first game notifying you that the league has started.

What time are games played?
Barring any issues with the servers, games are auto-simmed 2 or 3 times a day, starting as early as 1:00am and ending as late as 11:00pm Pacific Time. Users can sim games from the My League List page every eight hours. This allows the league to keep moving if the server has issues or the participants in the league want to move the season along slightly faster than the auto sims allow. There will always be at least eight hours between games so managers can react if desired.

Can I customize my team?
Yes! You can change your team name, logo, and more via the "Owner Console" on your "My Team" page before the season begins and up until the 5th game of the season.

World Series and post-season
Division winners and one wild card reach the post-season. Owners can leave the league once their team is elimnated, or wait until the playoffs are over and re-draft the next season.

I'm always eager to here what you enjoy or think can be improved with the site, so stay in touch via the feedback form and follow site updates on the news & notes page.
Latest Results
1/17/2019Calacas @ ThievesWatch  Box
1/17/2019Ecksteins @ BountyWatch  Box
1/17/2019Wizards @ CrushersWatch  Box
1/17/2019Guides @ GooseWatch  Box
1/17/2019of Christ @ DiamondsWatch  Box
1/17/2019White Sox @ JokersWatch  Box
Previous Games
1/17/2019White Sox @ JokersWatch  Box
1/17/2019Ecksteins @ BountyWatch  Box
1/17/2019of Christ @ DiamondsWatch  Box
1/17/2019Guides @ GooseWatch  Box
1/17/2019Wizards @ CrushersWatch  Box
1/17/2019Calacas @ ThievesWatch  Box
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Latest Transactions
12/31/2018 Player Dropped
Matt Morris dropped by Lake Merritt Goose
12/31/2018 Player Signed
Tim Hudson picked up by Lake Merritt Goose
12/14/2018 Player Signed
Vernon Wells picked up by Mazatlan Calacas
Transaction Log  |  Trade Block  |  Report Trade

 

Latest Public Board Post
1/17/2019Replacing Fielders due to Inj/PHSinCityMarauder
The box below illustrates something that really could use some tweaking. Starting Infield of Utley at 2B - Valentin at SS and Schmidt at 3B

https://www.pennantchase.com/lgBoxS..
Bottom of the 8th- Suzuki PH's for Utley and Frisch PH's for Valentin

so now at the end of the inning - Schmidt gets moved from 3B to SS, Frisch plays 3B and Ozzie Smith is placed at second.

This is absolute LUNACY - Schmidt should stay at 3B, his natural position, put Smith at SS ( his Natural Position) and Frisch at 2B his Natural position, The SIM is too dumb to figure this out? REALLY?

I know the SIM looks for a guy to come off the bench in the order that the starters were removed- but that is stupid, why not resolve it so that you have the best at their positions, play them if possible?

The SIM resolves these situations poorly and only AFTER the opposing team gets to bat against a defensive team with THREE guys out of position will it get corrected. It did not make a difference THIS time, but it has burned me before with an error costing me the game.

Is this something that can be improved?




Public Board