Auto League 337 All-Time Greats

Thomas delivers in clutch, RIPTIDE win

Frank Thomas drove in 4 runs, carrying CAROLINA to a 10-9 victory over the STRIKERS. | Box

Greenberg powers Lost Cubs to win over Wolves

Hank Greenberg blasted 2 homers, lifting the Lost Cubs to a 6-2 win over Flora. Hideo Nomo struckout 8 Flora batters in the contest. | Box

Delgado blasts off, leads Wanderers to win

Carlos Delgado blasted 2 homers, lifting the Wanderers to a 5-4 win over CAROLINA. Harry Heilmann recorded 4 hits. Rube Waddell was on fire, allowing just 4 hits over 9 innings for CAROLINA. | Box

Vikings fall to Cyclones despite Tiant's efforts

Luis Tiant whiffed 8 batters, but the Cyclones managed to beat the Vikings, 3-2. | Box

CHHS 53 ride McNally to victory over Wolves

Dave McNally was brilliant last night, allowing just 3 hits over 8 innings, leading the CHHS 53 to a 2-1 win over the Wolves. | Box

WHO'S HOT - Last 5 Games

F. Thomas, RIPTIDE .3332 HR9 RBI
E. Banks, RIPTIDE .2944 HR6 RBI
H. Heilmann, RIPTIDE .5561 HR7 RBI
C. Delgado, Wanderers .4293 HR4 RBI
S. Musial, STRIKERS .3183 HR5 RBI

WHO'S NOT - Last 5 Games

R. Carty, Wanderers 3 for 20 (.150)
S. Crawford, Vikings 5 for 22 (.227)
R. Hornsby, RIPTIDE 7 for 24 (.292)
J. Altuve, Wolves 3 for 20 (.150)
D. Erstad, Cyclones 3 for 18 (.167)

Leaders: RBI

T. Williams, Bulldogs 94
B. Bonds, RIPTIDE 89
F. Thomas, RIPTIDE 86
L. Gehrig, Bees 85
L. Walker, STRIKERS 85

Leaders: Wins

M. Scott, RIPTIDE 15
V. Blue, RIPTIDE 13
S. Koufax, SHARKS 13
J. Marichal, SHARKS 13
C. Hunter, Bulldogs 12

Welcome to the Auto League

Auto Leagues are seasons that last about two months, with 2 or 3 sims per day. Since this league is run with essentially no commissioner, there is a trade limit. Please be reasonable with your transactions, and report any bad owners using the feedback form.

League Status:
Season underway.

Draft Type:
Quick Draft

Owners Joined:
12 of 12

You can draft your team as soon as you sign up! You will select one player from each positional group until you have 23 players. (The Draft link appears on the league homepage and your team page when you are signed in.)

The draft only represents a random subset of players available. Once the season begins, you can adjust your roster via free agency or trades. (You can carry up to 25 players on your major league roster.)

Supplemental Draft
Once the season begins, you can start ranking players for the supplemental draft, which takes place after Game 3. Free agency will open after the Supplemental Draft runs on Day 4. Please be sure to read the League Rules for further details!

This is a Keeper League, which means you have $50 million to spend on keepers for next season. You must sign at least one player to a contract before the season ends, or you'll automatically be removed from the league after the World Series. Players under contract remain on their teams, all other players return to free agency for the next Quick Draft.

When do games start?
After all teams have an owner and have drafted, the games will begin. You will get an email after the first game notifying you that the league has started.

What time are games played?
Barring any issues with the servers, games are auto-simmed 2 or 3 times a day, starting as early as 1:00am and ending as late as 11:00pm Pacific Time. Users can sim games from the My League List page every eight hours. This allows the league to keep moving if the server has issues or the participants in the league want to move the season along slightly faster than the auto sims allow. There will always be at least eight hours between games so managers can react if desired.

Can I customize my team?
Yes! You can change your team name, logo, and more via the "Owner Console" on your "My Team" page before the season begins and up until the 5th game of the season.

World Series and post-season
Division winners and one wild card reach the post-season. Owners can leave the league once their team is elimnated, or wait until the playoffs are over and re-draft the next season.

I'm always eager to here what you enjoy or think can be improved with the site, so stay in touch via the feedback form and follow site updates on the news & notes page.
Latest Results
1/17/2019STRIKERS @ RIPTIDEWatch  Box
1/17/2019CHHS 53 @ BulldogsWatch  Box
1/17/2019Lost Cubs @ WolvesWatch  Box
1/17/2019Yaks @ VikingsWatch  Box
1/17/2019SHARKS @ WanderersWatch  Box
1/17/2019Cyclones @ BeesWatch  Box
Previous Games
1/17/2019Wanderers @ RIPTIDEWatch  Box
1/17/2019Yaks @ Lost CubsWatch  Box
1/17/2019Bulldogs @ SHARKSWatch  Box
1/17/2019Vikings @ CyclonesWatch  Box
1/17/2019Bees @ STRIKERSWatch  Box
1/17/2019Wolves @ CHHS 53Watch  Box

Latest Message
1/8/2019All-Star Selectionsgbacci
This season's all-stars have been selected. Click the link to find out who was honored.
Message Center

Latest Transactions
1/8/2019 Player Signed
Bret Boone picked up by TU CHHS 53
1/8/2019 Player Dropped
Red Schoendienst dropped by TU CHHS 53
1/8/2019 Trade
Jose Valverde to TU CHHS 53
Dave McNally to TU CHHS 53
Tyler Clippard to TU CHHS 53
Transaction Log  |  Trade Block  |  Report Trade


Latest Public Board Post
1/17/2019Replacing Fielders due to Inj/PHSinCityMarauder
The box below illustrates something that really could use some tweaking. Starting Infield of Utley at 2B - Valentin at SS and Schmidt at 3B
Bottom of the 8th- Suzuki PH's for Utley and Frisch PH's for Valentin

so now at the end of the inning - Schmidt gets moved from 3B to SS, Frisch plays 3B and Ozzie Smith is placed at second.

This is absolute LUNACY - Schmidt should stay at 3B, his natural position, put Smith at SS ( his Natural Position) and Frisch at 2B his Natural position, The SIM is too dumb to figure this out? REALLY?

I know the SIM looks for a guy to come off the bench in the order that the starters were removed- but that is stupid, why not resolve it so that you have the best at their positions, play them if possible?

The SIM resolves these situations poorly and only AFTER the opposing team gets to bat against a defensive team with THREE guys out of position will it get corrected. It did not make a difference THIS time, but it has burned me before with an error costing me the game.

Is this something that can be improved?

Public Board