League Rules
RULES (To start approximately with the 1950 season)I'll try to keep it short and simple as in past season's.
This is a keepers league. No contracts; standard yearly real life progression format with be applied. You can keep or trade players as you wish to build team and meet roster limits (25/3). Each year your team will acquire rookies that meet league minimums of 40 At Bats (Position players) and 12 Innings Pitched (SP/RP pitchers). Active ownership is a must! This is "Money Ball" at it's best!!! If you understand the applications of the now famous book...
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Choosing the MVP and CY Young Awards will be as picked by Pennant Chase. This will change in future years once things have settled and the league office is more stable... League Owners to vote. No Rookie of the Year initially, but as stated this will change also at some future season.
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Trading
Trading is GREATLY encouraged... Active roster manipulation is key to the league.
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Trade deadline
game-130
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Progression is set to "Real Life Statistics"
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Conduct
Please keep all conversations clean
Please don't be rude to fellow owners
Please be active, if not active for 14 days you will be removed
We all love baseball that's why we're here
Just have fun and enjoy
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Sims
1 SIM every eight hours to be executed by the league owners...
Minimum players needed to sim
11-Batters
9-pitchers
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Rosters
Standard seasonal rosters will be Majors 25/Minors 3. At the start of each season after each team has picked up it's allotted rookie pool, rosters must be cut down to 25 players. This will enhance the Free Agent market and provide for a three round Supplemental Draft. After the draft and third spring training game Free Agency opens and players can be picked up first come first served...
This league will utilize the Designated Hitter (DH) in both the American and National Leagues!!!
Rosters will then be at the 25/3 limit... Please keep in mind the SIM requirements above of 11-Batters and 9-Pitchers when setting seasonal rosters
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Fatigue and injurers will be a part of league play with "Spring Training" injuries carrying over to the regular season... same as real life!
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Starting Rotations will be made up as follows:
1903-82 4 man
1982-Present 5 man
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*IN CASE THERE IS A TIE AT THE END OF THE SEASON THERE WILL BE A 1 GAME PLAYOFF. (SEASON SERIES WITH DETERMINE HOME FIELD)
Post Season
Playoffs
There will be 4 teams going to the playoffs each year.
2 Division Leaders
2 Wild Card Teams
World Series
Will be the best team from each league.
Divisional Series
3 days rest granted to all teams
5-games
rest after game-2
home field goes to best record
Championship Series
2 days rest granted to all teams
7-games
rest after game 2&5
home field goes to best record
World Series
2 days rest granted to all teams
7-games
rest after game 2&5
home field goes to best record
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Stadium Effects will be set as close to real life by the Commissioner.
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Slump Busters
10 Days
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Injuries
Batting 30 Days
Pitching 30 Days
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Awards (As stated above)
MVP
BATTING CHAMP
HR CHAMP
TRIPLE CROWN
ROOKIE OF THE YEAR
CY YOUNG
STRIKEOUT LEADER
ERA LEADER
FIREMAN LEADER
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SP CONVERSIONS:
STARTING PITCHER CONVERTED TO RELIEF PITCHER: Permanent Move! One Conversion every Five Years. Players Must be 30 years old. These requests must be before regular season starts. Owners can message the commish with the subject ?SP to RP Conversion?, & the full name of the pitcher he wants to convert.
- Stamina will drop significantly (75%)
- ERA will drop (10%)
- W, L?s and IP?s will drop as needed to make sense (est. 50%)
- BB/9 and H/9 will drop (5% & 10%)
- K/9 will improve (25%)
- CG stats will zero out.
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RELIEF PITCHER CONVERTED TO STARTING PITCHER:
Requests can be made at any time throughout the season. The only stipulation is that the pitcher being "switched" must have performed in that role at least 3 times during that real life regular season! (Check Baseball Reference) for stats.
** Owners can message the Commish with the subject ?RP to SP Conversion?, & the full name of the pitcher he wants to convert.
*** This process is manual, here are guidelines to have an idea of what to expect.
- Stamina will improve (150%), no less than 80 and no more than 120
- ERA will increase (10%)
- W, L?s and IP?s will increase as needed to make sense (est. 200%)
- BB/9 and H/9 will increase (210% & 220%)
- K/9 will improve (200%)
- CG stats will increase 1 for every 50 IP
- SV stats will zero out
Some leagues use fictional player progression. To learn more about how players progress, check the Player Potential page.
League Settings
| Year Range of Stats | 1964 - 1969 |
| Roster Size (Majors) | 25 |
| Roster Size (Minors) | 3 |
| Keepers | (3 keepers) |
| Change Stats Allowed | |
| Free Agency | |
| Drops | |
| No-Drop List | |
| Player Fatigue | |
| Batter Injuries | (30 games max) |
| Pitcher Injuries | (30 games max) |
| Use Pitcher's HR Allowed Stats | |
| Allows Max Surprise Bunts | |
| Min Batters Pitcher Must Face | 0 |
| Slump Buster | (1unlimited days) |
| On Fire | Classic |
| User Sims | (every 8 hours) |


