Hoops Playground 057396 (2000 - 2024)

League Status

  • 10 of 10 owners joined
  • Season completed!
  • This league will delete on: 12/3/2023 at 8:56 PM PT

League Champs
Boston C’s

Playoff Schedule

Game Series
1 Shot Meter @ Crusaders ✝️
First Round
1 C’s @ Peaches
First Round
2 Peaches @ C’s
First Round
2 Crusaders ✝️ @ Shot Meter
First Round
3 Shot Meter @ Crusaders ✝️
First Round
1 Shot Meter @ C’s
Final Round
2 C’s @ Shot Meter
Final Round

Latest Results

Date Matchup
11/3 C’s @ Shot Meter
11/3 Shot Meter @ C’s
11/3 Shot Meter @ Crusaders ✝️
11/2 Peaches @ C’s
11/2 Crusaders ✝️ @ Shot Meter

League Chat


How it works

The game is simple! Draft your five-man squad and follow them as they compete against nine other teams. First team to 80 points wins each game. No refs, no subs, just playground hoops! The top four teams after 40 games play in a playoff tournament (best-of-three) to decide the champ! Play in as many leagues as you want (up to three at once, or up to ten for active site donors). Read more about the simulator.


Crusaders ✝️ (Wortguy) 35 8 .814 - L1
Peaches (wroddick) 33 9 .786 - L2
C’s (cubbbiedoug) 30 14 .682 - W4
Shot Meter (bdavids28) 28 17 .622 - L2
Big Wreck (dalbpho8) 24 16 .600 1.5 W2
Nightmare (Followtheson) 19 21 .475 6.5 W2
Snowstorm (uselesspikachu) 12 28 .300 13.5 L2
Cavs (lordhawke) 12 28 .300 13.5 L6
Ballers (Kitz) 7 33 .175 18.5 L2
Cows (Win_Curry) 7 33 .175 18.5 L4

Upcoming Games

Day Visitor   Home  
No games scheduled.

Transaction Log

10/29/2023 Cavs
Benched PF Chris Webber
Added PF Jaren Jackson

10/29/2023 Nightmare
Benched SF Vince Carter
Added SF Andrei Kirilenko

10/28/2023 Crusaders ✝️
Benched SF Gerald Wallace
Added SF Donyell Marshall

More rules

Ties are broken based on total points scored during the season. In the rare case a team has the same record and the same total points, a coin flip will break the tie. Playoff series are best-of-three.

Sim Info

The game uses player's real-life "Per 36-minutes" stats to determine the likelihood of any given event occuring during a possession, such as a steal, block or turnover. Field goals and three-pointers are determined based on real-life FG percentages (with offensive win-share and defensive win-share based on BasketballReference.com also contributing to the sim results). Players' attributes are not part of the equation. In other words, it doesn't matter how tall a player was, how fast he was, what style he played with. Only his stats matter.

The playground aspect of the game means players with high OWS (offensive win share) can sometimes score a little better from the field, because they won't ever take free throws. Big men sometimes shoot worse from the field than expected, because they are going up against the best defensive centers in the game.

Players will attempt baskets with the same frequency they did in real life, relative to the other players on the court. This helps prevent someone using a player with a high field goal percentage and having them make an unrealistic amount of attempts. Keep in mind, when you have a lineup of all-time greats, every player took a lot of attempts, which means field-goal distribution will be fairly even across your lineup (unless you purposely draft a lineup with one superstar and a bunch of complementary teammates - in that scenario, it's more likely your star will get the majority of attempts.) Managers have some discretion over the share of field goals each player gets.

Because this game was built quickly and meant to mimick a 5-on-5 "street ball" scenario, there is no fatigue, substitutions or game clock. First team to score 80 wins. Players will still get fouled based on real-life stats, but there are no free throws.