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Midgame Platoons-can you do it?
Midgame Platoons-can you do it?
Have a question about how you can sub a platoon player out midgame when a Right or left handed starter is pulled for an opposite handed reliever. Can you do this in the current sim and how do you make these changes occur?
Here's the scenario- I have several starting players that only start against LHP and others that only start when we are facing a RHP starter. When a starter is pulled and an opposite handed reliever comes in I would like to have some of starting platoon players pulled for the other platooning player that I use in that same position for the opposite handed pitcher. Here's the problem- because I start the other platooning player against opposite handed pitching, that platoon player I want to bring in is not listed as an eligible pinch hitter against the opposite handed pitcher that came in because that platoon player is slotted in the starting lineup with the opposite handed pitcher. Not sure if I am communicating this dilemma properly but I would imagine that other managers that like to play righty/lefty matchups like I do have probably run into the same issue that I have. Any suggestions that the developers can offer so I can bring in my RH batting platoon starters into the game when they are facing a LHP reliever? AS things are I cannot figure out how I can make this happen.
Here's the scenario- I have several starting players that only start against LHP and others that only start when we are facing a RHP starter. When a starter is pulled and an opposite handed reliever comes in I would like to have some of starting platoon players pulled for the other platooning player that I use in that same position for the opposite handed pitcher. Here's the problem- because I start the other platooning player against opposite handed pitching, that platoon player I want to bring in is not listed as an eligible pinch hitter against the opposite handed pitcher that came in because that platoon player is slotted in the starting lineup with the opposite handed pitcher. Not sure if I am communicating this dilemma properly but I would imagine that other managers that like to play righty/lefty matchups like I do have probably run into the same issue that I have. Any suggestions that the developers can offer so I can bring in my RH batting platoon starters into the game when they are facing a LHP reliever? AS things are I cannot figure out how I can make this happen.
Re: Midgame Platoons-can you do it?
It's called the Platoon PH on the SOM 360 site. The platoon differentials are much more extreme in that game, so it makes sense. I'm not sure there's a big enough difference to matter in PC.
Re: Re: Midgame Platoons-can you do it?
They call you the Sheik for a reason my friend. How did you know that I have a Strat-O-Matic background?
Not really sure how much righty/lefty matchups impact the PC sim but based on my experience playing this sim it does matter when you look at the compiled stats. The question is does the righty/lefty differentials correlate to the stat splits that you can see on the baseball reference website of not. Would really like to get the developer's input on this- I think he put in the play righty Vs Lefty matchup option in the edit strategy menu for a reason- if platoon stats didn't matter why is that managerial option in there?
Not really sure how much righty/lefty matchups impact the PC sim but based on my experience playing this sim it does matter when you look at the compiled stats. The question is does the righty/lefty differentials correlate to the stat splits that you can see on the baseball reference website of not. Would really like to get the developer's input on this- I think he put in the play righty Vs Lefty matchup option in the edit strategy menu for a reason- if platoon stats didn't matter why is that managerial option in there?
Re: Midgame Platoons-can you do it?
I had a discussion early on in my tenure on PC with Guy about that very issue. I was told that the actual platoon stats are NOT used on PC, and that there is a slight built in bias towards opposite hand pitching, so that in theory, LHB may do better vs RHP and vice versa. Also, unlike SOM, player performance is not "normalized" to league stats for individual seasons. PC and SOM are different kinds of Sims, but both are a lot of fun !!
Re: Re: Midgame Platoons-can you do it?
Copied your remark on l.h. r.h. Biased to my notes. I’m sure when you say not much you mean NOT MUCH, but I think a worthy notation.
Thanks for the tidbit.
Thanks for the tidbit.
Re: Midgame Platoons-can you do it?
The thing that bothers me (and prompted the question) is that I generally have 3-4 positions in my lineups that are filled by platoon players that I would like to sub out when a LH Reliever comes in for a RH starter or a RH Reliever comes in for LH starter. With the way the sim works now I cannot bring in my starting platoon players into the game when this happens because my platooning starters cannot occupy the starting lineup AND be on the Bench at the same time. This problem can be fixed by allowing the bench to be occupied by starting platoon players as well as being in the starting lineup if the program can be setup to pick the first bench player that hasn't already played in the game or isn't in the current lineup
Re: Re: Midgame Platoons-can you do it?
I am confused here and am not sure we're talking about the vs. LH and vs RH lineups the correct way. The vs RH lineup applies when there is a RH starter and remains in effect for the entire game regardless of who enters. So when a LH pitcher enters, the players you want are indeed available to PH against the LH pitcher.
Now, you don't have a ton of control over when guys do actually get PH for, so that may be more of the issue, but I don't think the issue regarding "starting lineup" vs "bench" is actually a problem, unless I am not understanding this issue correctly.
Now, you don't have a ton of control over when guys do actually get PH for, so that may be more of the issue, but I don't think the issue regarding "starting lineup" vs "bench" is actually a problem, unless I am not understanding this issue correctly.
Re: Re: Midgame Platoons-can you do it?
I don't understand , there is a lineup vs lh and a lineup vs rh . When you save make sure the save for both lineups is unchecked and you can do it. The bigger ? is whether or not the sim will bring in the player you want , unfortunately you're at the mercy of the ai there . Maybe gbacci could add that option to the strategy section ?
Re: Midgame Platoons-can you do it?
@gbacci what they want is to righty/lefty platoon within a game, which isn't really possible the way the sim works. They want to stack lineup with lefties against righty pitcher but when a lefty reliever comes in, replace (pinch hit) their platoon lefties with their platoon righties.
Re: Re: Midgame Platoons-can you do it?
Yes I know thats why I added the part about how there is not an option in the strategies to do that . Would be a cool addition but I dont now how hard it would be for gb to implement it . What I didn't understand is why he said that you can't have platooning players in one lineup and on the bench for the other , it is possible .
Re: Midgame Platoons-can you do it?
Right, my response was along the lines of what mrbubbles is saying - I don't understand the bench vs starting lineup issue, it sounds like that is not an actual issue, but rather the issue is you can't explicitly say "put this player in for this player as soon as the pitcher changes"...
Re: Midgame Platoons-can you do it?
Gbacci- This was the clarification I needed. Knowing that the sub list stays in effect for the ENTIRE GAME completely changes my thought pattern because I thought that the sub list depended on the current pitcher that was in the game at the time the substitution was being considered as opposed to being based purely on the starting pitcher.
Thanks for the information...
Thanks for the information...
Re: Re: Midgame Platoons-can you do it?
Bingo!- Yankee BB nailed the issue I was bringing up- mid game pitching changes.
Here's another question- when does the sim look to bring in a pinch hitter? Obviously you need to check the players who you can pinch hit for and the players that are eligible to pinch hit but when does the AI actually pull the starters out -does it happen at a designated inning or does it only happen when an opposite handed thrower is on the mound or does it happen when there is a runner in scoring position?
Maybe the easiest way to address this issue is this- put in an option in the team strategy section that allows a manager to designate when pinch hitters come into the game. Here's a few game criteria factors that would influence my decision as to when I would want to pinch hit
1. Earliest inning to consider pinch hitting
2. Game situation check boxes-
* Pinch hit regardless of game situation (Only consider the inning being played)
* Pinch Hit when an opposite handed pitcher is on the mound
* Pinch hit only when there is a runner in scoring position
I'm not a programmer or a developer but if these options could be added to the team strategy setup page it would add a level of complexity that would make the simulation better.
Not wanting to be critical- just trying to offer a little constructive feedback. I love this sim- if I didn't I would spend so much time on here running my teams- but platooning has always been a big part of my fantasy baseball management strategy from the time I became addicted to Strat-O-Matic Baseball back in the day.
Thanks for everything you guys do!
Here's another question- when does the sim look to bring in a pinch hitter? Obviously you need to check the players who you can pinch hit for and the players that are eligible to pinch hit but when does the AI actually pull the starters out -does it happen at a designated inning or does it only happen when an opposite handed thrower is on the mound or does it happen when there is a runner in scoring position?
Maybe the easiest way to address this issue is this- put in an option in the team strategy section that allows a manager to designate when pinch hitters come into the game. Here's a few game criteria factors that would influence my decision as to when I would want to pinch hit
1. Earliest inning to consider pinch hitting
2. Game situation check boxes-
* Pinch hit regardless of game situation (Only consider the inning being played)
* Pinch Hit when an opposite handed pitcher is on the mound
* Pinch hit only when there is a runner in scoring position
I'm not a programmer or a developer but if these options could be added to the team strategy setup page it would add a level of complexity that would make the simulation better.
Not wanting to be critical- just trying to offer a little constructive feedback. I love this sim- if I didn't I would spend so much time on here running my teams- but platooning has always been a big part of my fantasy baseball management strategy from the time I became addicted to Strat-O-Matic Baseball back in the day.
Thanks for everything you guys do!
Re: Midgame Platoons-can you do it?
i don't think you will ever see a PH earlier than the 7th inning in PC under the current set up unless it's replacing an injured player
Re: Re: Midgame Platoons-can you do it?
would be nice if you could specifically choose which player runs for a specific player or is used to pich run or hit for a specific player. as i understand it, the sim will sub based on your order in the lineup page. it would be nice to say for instance sub carlos gomez for chuck klien instead of him running for my catcher. i would rather use maury wills to run for the catcher rather than gomez for instance, then have gomez available for replacing klein. but if i have gomez as first sub i believe he would be used as a pnch runner for my catcher if he got on base first? hopefully this makes some sense!!
Re: Midgame Platoons-can you do it?
It seems to me that more can do done to give the managers more control over when pinch hitters come in and under what circumstances they enter the game. It would be great if these options could be set for each individual player but I would settle for a situational pinch hitter hitting setting under the team strategy page. Ask any baseball manager about the importance of righty lefty matchups-platooning is a major part of game and team management in baseball.
Re: Re: Midgame Platoons-can you do it?
If a lefty entered in the 5th inning, is a manager really going to start pulling all his left handed hitters knowing that pitcher is not going to be in the game for very long? I guess I am trying to understand the strategy and what sort of detail makes sense to offer. I definitely get the case of runners in scoring position and maybe even in the middle of a game in that scenario.
Re: Midgame Platoons-can you do it?
I wouldn't pull them if a LH Relief pitcher came in unless it was the 7th or 8th inning but if the scenario was flipped and a LH SP began the game and was pulled early for a RH Reliever I would pull all of my RH platoon starters once the LH SP left the game.
One of my strategies that I generally employ on my PC teams is I always use a mediocre LHP for my long relief role and stockpile RHP for my starting staff. Why? Because I want to flip the platoon players or force them into a Lefty-lefty situation for 4-5 innings when my RHP gets shelled early. I know I'm giving up a trade secret here but this is why the baseball sim should incorporate more flexibility in their pinch hitting strategies. You might succomb to the idea that you never bring in pinch hitters until the 7th inning or later but not everyone thinks the same way you do.
One of my strategies that I generally employ on my PC teams is I always use a mediocre LHP for my long relief role and stockpile RHP for my starting staff. Why? Because I want to flip the platoon players or force them into a Lefty-lefty situation for 4-5 innings when my RHP gets shelled early. I know I'm giving up a trade secret here but this is why the baseball sim should incorporate more flexibility in their pinch hitting strategies. You might succomb to the idea that you never bring in pinch hitters until the 7th inning or later but not everyone thinks the same way you do.
Re: Re: Midgame Platoons-can you do it?
Not succumbing to any idea or assuming everyone thinks the same way, just trying to understand the desire so that I could determine what could realistically be offered. It was insightful to hear the different approach between a LH or RH, because that right there could be a major problem if a blanket rule were implemented. There are an endless number of permutations of strategy, and they can't all be offered, but if you offer something and it breaks another scenario, then the offering is just going to cause more frustration. So in reality your earlier suggestions would have to be offered in two varieties: RH on the mound or LH on the mound. If others have insights into how they liked how other games handled the PH options, I'm open to hear that too.
Re: Midgame Platoons-can you do it?
I can see that idea of having a PH list for LHP "on the mound" and RHP "on the mound" working very well. Use this in conjunction with a check box for "only PH in when there are runners in scoring position" and you have addressed the problem because sometimes you only want to bring in a pinch hitter when a hit will deliver a run and there are other times that you want to pinch hit to just get a guy on base (some hitters have higher batting averages while others have mediocre batting averages but good on base percentages.
I'm giving away all my strategy secrets! LOL-it's the Strat-O-Matic influence coming out.
I'm giving away all my strategy secrets! LOL-it's the Strat-O-Matic influence coming out.


