League Rules

SARMLB (Super Awesome Realistic Major League Baseball)-2035

NOTE: All times used on the homepage (except the chatbox) and in LMs are EST

Sim Times (estimates):

Mon, Thu:

7AM
11AM
1:45PM
4PM
7PM
10PM

Tues, Fri:

10AM
12PM
2PM
5PM
7PM
10PM

Wed, Sun:

10AM
1PM
4PM
6PM
8PM
10PM

Sat:

10AM
1PM
4PM
6PM
9PM
11:30PM

Special Days:

New Years:

12AM
9AM
12PM
3PM
6PM
9PM

Independence Day: No Sims
Labor Day: No Sims
Veterans Day: No Sims
Thanksgiving: None
Christmas Eve: None
Christmas: None

Office:

Head Commish: Bbfan20013

Advisor Council:

htennis
goldencane14
williams_482

What is the advisor council?

They are pretty much a slight step down from vice-commissioners, or the remainder of the league office. They will have a say in potential rule changes, as well as relocation and other extraneous things (the Cubs getting their cap back) that may come up.

In addition, they are advisors to YOU, the owners. If you’re feeling like you have done everything possible and your team still isn’t performing like you planned, or you need lineup help, or anything else that can come up in this crazy game called PennantChase, you can go to one of us for advice and we will do our best to help you.

There are a couple of things to keep in mind:

- Every owner is open to use the advisor council, just know that it is mainly designed for new owners or new PC users in general.
- Due to conflict of interest, I will not give advice on free agency, position changes, or any other task that involves discussion with the “player”. Any request for advice on that should be messaged to the other three members. I will, however, give advice for trades, lineup setup, etc., as will tennis, gc, and Williams.
- htennis cannot give advice to NL Central teams, while Williams and GC cannot give advice to NL East teams.
- Unless we see activity that is extremely alarming, we won’t be the ones contacting you. You would have to contact us. We cannot help you unless you ask for it.

Aside from rebuilding unowned teams before the trade deadline as necessary, the head commissioner will not own a team full time. The vice commissioners are allowed to own teams.

Table of Contents

1. What is this league?
2. Schedule (from offseason to World Series end)
3. Rosters and Contracts
4. Offseason
5. Rule 5 Draft
6. GM Expectations
7. PC Essentials
8. Just Have Fun

1. What is this league?

SARMLB is the original “Realistic MLB” league on PennantChase.com. Founded in 2015, SARMLB is one of the longest running leagues on the site. Here, you will find rules uncommonly found in other MLB custom leagues. You will see a Rule 5 Draft, realistic contract negotiations, storylines, player morale, the potential for brawls and suspensions, and much more that brings the MLB general manager aspect of the game. This league is suggested for the PennantChase experts, but all are welcome to join, as long as you are willing to be active in improving your team.

I hope you enjoy your time here.

2. Schedule (from offseason to World Series end)

2.1 Offseason to World Series End

A general schedule for SARMLB follows as such:

Awards
Championship Ring
Contracts cleared, progressions run
Deadline for extension negotiations, tendering qualifying offers/accepting contract options, etc.
Free Agency, players negotiate with teams, 3 (sometimes) 4 weeks
Rule 5 Draft, prospects not on 45 man roster are unprotected
Spring Training Begins, 10 games per day, 35 games
Regular Season begins, 6 sims per day
Day 66- First Year Player Draft, 5 rounds (+ compensatory rounds)
Day 100- All-Star Game, winner of All-Star Game Manager voting will choose the non-starters (see 6.6)
Day 120- Trading Deadline
Day 150- 40 Man Rosters Open
Day 179/181 (depending on MLB schedule)- Regular Season ends

2.1.1 Playoffs

Home field advantage will be based on record.

One Day Off
Wild Card Game (AL/NL One Game)
One Day Off

b. A/NLDS (2-2-1 format)
Game One (HFA)
Game Two (HFA)
One Day Off
Game Three (four days off if all series end)
*Game Four (three days off if all series end)
One Day Off
*Game Five (HFA)
Two Days Off

c.A/NLCS (2-3-2 format)
Game One (HFA)
Game Two (HFA)
One Days Off
Game Three
Game Four (four days off if all series end)
*Game Five (three days off if all series end)
One Days Off
*Game Six (HFA)(two days off if team wins)
*Game Seven (HFA)
Three Days Off

d. World Series (2-3-2 format)
Game One (HFA)
Game Two (HFA)
One Days Off
Game Three
Game Four
*Game Five
One Days Off
*Game Six (HFA)
*Game Seven (HFA)

2.2. A Year in SARMLB

February/March - Spring Training
March/April - Days 1-30/31
May - Days 31-60 (or 61/62)
June - Days 61-90/91
July - Days 91-120 (or 121/122)
August - Days 121-150 (or 151/152)

September/October - Days 151-179/181/183 (depending on the MLB schedule used)
October/November - Postseason (Days 180-200 (max)), Pre-offseason
November/December - Offseason/Free Agency Week One

December/January - Offseason/Free Agency Week Two
January/February - Offseason/Free Agency Week Three

3. Rosters and Contracts

3.1. Maintaining Roster Size/Rules

You may have as many as 28 men on your MLB roster during the course of the regular season. In order for a player to be on the Major League Roster, he must have a MLB contract and be on the 45-man roster. Additionally, all teams can have a maximum of 20 position players and 18 pitchers on their MLB roster.

These numbers, of course, do not apply during Spring Training, where rosters will expand to 40-men, and all players, regardless of 45-man roster and contract standing, can participate.

The 45-man roster can hold 45 players for potential MLB call-ups or, in the case of the offseason, Rule 5 Draft protection. If a team is over the 45-man roster during the offseason, the commissioner will ask them to waive and cut players as necessary to get under the threshold.

There is a maximum of 40 players that can be held in the minors, but this is a very soft maximum that is only there because PC does not allow you to have more than 40. Essentially, you will not be penalized for having more than 40 players in your minor leagues (or 65 players in total).

If a player that is not on the 45-man roster and/or without a contract is caught in the majors, then the commissioner has the right to give that player a $1M/1yr contract, or — if the player is a rookie — a modified rookie contract ($3M/5yrs, no options).

3.1.1. Injuries

Injuries have been set to the max (50) for both hitters and pitchers. If a player is injured, it is your responsibility to have other players on the 45-man roster ready to take over.

3.2 Prospects

Any player that enters the league, whether by draft (see Rule 3.8), international free agent signing (see Rule 4.2), or other means, will progress until they turn 29 and begin regressing at 34.

In order for a player to retain rookie status, they may not have eclipsed one or more of the following thresholds:

All: 45 games played

Position players: 130 ABs
Starting pitchers: 45 IP or 9 games started
Relief pitchers: 25 IP

Once a prospect crosses these thresholds, their prospect/rookie tag will be removed.

All prospects will stay on their roster until they sign a MLB contract and meet the thresholds or they are released from the roster.

3.3 Contracts

In order for a player to be on the MLB roster, they must have a major league contract.

In this league, you do not sign player to a contract using the PC feature. All contract negotiations take place with the head commissioner acting as a player or the agent. During the offseason, formal negotiations are a must. Along with the money details, a team should indicate their team plans during his contract, where he fits into those plans, and how a player like him will impact the lineup, among other things.

The first contract negotiated to a player is key. A lowball offer on first contact indicates that a team is not serious about adding him and may convince the player to cut off all negotiations with the team.

This flair is only required for mid to top tier free agents during offseason free agency. During the season, a casual “we would like to offer {player name} a $3M/1yr contract to help our team during the stretch” is okay.

Players accepting and declining contracts and extensions are based on the following real life player morale factors (not necessarily in order for all players):

Money
the dimensions of the stadium
A player’s history with a team (e.g. Alex Donald did not sign with the Padres after consistent brawls with them while on the rival Dodgers)
A player’s history with others (e.g. Javier Nunez doesn’t sign with the Cards because Ian Cretella, a long time fiend of his, is there)
A players performance while with his current team (e.g. Nicky Huff may decide to return to Minnesota, where he dominated or someone that has struggled for years)
The treatment of a player while he was there (e.g. bad-mouthing a player to the media, sending a player down for an extended period of time may incline the player to move on from his team)
And much, much more…

NOTE: The max amount of years you can offer any player is 13 years. A contract with player or mutual options can go up to 15 years.

ANOTHER NOTE ON CONTRACTS: We do not use the free year in this league (where a player says “return to draft” on your team page). Once a player has one year left on his contract, he becomes a free agent at the conclusion of that season (unless he has an option or a special backloaded contract). This doesn’t apply to minor league contracts (see Rule 3.3.2).

3.3.1 Rookie Contracts

All rookies coming up to the big leagues are required to sign a rookie contract. The rookie contract fluctuates based on the round that a player was picked in.

First-round pick: $3M/4yr, club option for fifth year

Second-round pick: $2M/4yrs, club option for fifth year

Third-fifth round picks: $1M/4yrs, club option for fifth year

Essentially, you will have five years of control on a player before he hits the market.

This contract is standard except for the following cases:

- the commissioner is forced to put a contract on a player that was illegally put on the 25-man roster during the season (normal first-round pick contract, regardless of round picked)
- a player is called up after Day 120 ($3M/5yrs, club option for sixth year)
- An owner elects to put incentives into the contract

3.3.1.1. Non-Tendering Rookie Contracts

After a player’s second year under the rookie contract, an owner has the option to non-tender the final years of the rookie contract. If a player is non-tendered, the team will assume no financial responsibility, and the player will enter the free-agent market.

The deadline for non-tendering rookie contracts will be halfway through offseason free agency.

3.3.2 Minor League Contracts

If a player and team accept, a player may be signed to a minor league contract ($1M/0yr). Like unsigned prospects, they will not cost you anything if you cut the player. However, if you decide to promote them to the majors, then you MUST purchase their contract from the minors, which will turn the contract into a $1/1yr deal and place them on the 45-man roster, if necessary.

3.4 Position Changes

The following are outlines for position changes. Note that the final day allowed during the season for any position change is Day 150. Any request for a change from after Day 150 to the end of the World Series will not be accepted.

Also, keep in mind that a player has the right deny a position change on a case-by-case basis (though nothing can stop you from playing them there if it's their secondary position).

3.4.1 Position Players

Any player can be switched to their secondary position if it is a single position or OF. In other words, a 2B/OF can switch to OF/2B, a SS/IF can switch to 2B/IF, but a C/UTIL cannot switch to UTIL/C.

When a player's position is changed, the following is considered:

1. If a player was used at that position for the entire previous year, the player's stats will be changed to match that season's stats. Games played and the season's fielding stats will be changed to match.

2. dWAR will take a hit, even if moving from a more difficult position to an easier position. However, if they are returning to a previous position, their dWAR will increase.

3.4.2 Pitchers

Any SP that is older than 25, has weak stats and/*or* has struggled in the big leagues, can be converted into a RP (this is a suggestive outline). They will incur a boost in their SO/9, H/9, while taking a small hit to BB/9. Stamina will decrease below 30 if the player is between 25-29 years of age, otherwise, the pitchers stamina is cut in half.

RP can be converted into a SP on a case by case basis that is up to the discretion of the commissioner.

3.5 Trades

3.5.1 Trading

All trades are subject to review by the commissioners. Very rarely will I reverse a trade unless it is very clear that the trade is lopsided or a new owner is being taken advantage of. If a trade reversal is made, appropriate action on the owners will be discussed by the league office.

3.5.2 Trade Deadline

After the All-Star break, a message will be sent reminding owners of the deadline. Once we hit Day 120, sims will pause for 24 hours to allow for trade deadline deals. After the 24 hours have passed, trades for players on the 45-man roster and picks will be closed for the remainder of the season. You may still designate players for assignment and trade cash and players not on the 45-man roster until Day 150; if claimed, the player will go outright to the claiming team.

3.5.3 Trades Involving Cash or Draft Picks

Trading picks is a staple to PennantChase custom leagues and, while outlawed in real life baseball, must be brought into the league. With that, there are a few restrictions.

- All traded picks, including picks held by non-postseason teams, are NOT protected
- You cannot trade compensation round picks
- Any traded picks will not be lost as draft pick compensation

- Cash can only be traded as loans up to five years OR the max length on a player contract going that way (e.g. if a Blue Jays player under a 7 year contract is traded to the Nationals, the Jays may trade loans for up to seven years to the Nationals, but the Nationals still have to adhere to the five year rule)
- Whether interest is charged on a loan is up to the trading team.

If a trade involves cash or draft picks, you must message the commish so that he can make the proper moves. If you do not message the commish, then your traded draft picks will not be placed in the system and/or cash transactions will not be processed.

3.5.4 3-Team Trades

3 team trades are allowed in this league. If you want to pull off this trade, all three owners involved must message the trading commish the exact details of the trade. A 3-team trade will not be processed until all details are confirmed by all three teams.

4-team trades are not allowed.

3.5.5 No-Trade Clauses

If a player has a no-trade clause, negotiated in a contract, he cannot be traded unless he’s willing to waive his no-trade clause.

A player with a no-trade clause, unless otherwise noted, may veto any trade. This may be because the team he would be traded to is a non-contender or for the same reasons for a player declining a free agent contract (see Rule 3.3). That said, If the player decides to waive his no-trade clause, then he will lose the no-trade clause and the trade will be approved.

A message MUST BE SENT before a trade is processed. If a trade with a NTC is processed without approval from the commissioner, the trade will be vetoed. No exceptions.

3.6. Waivers/Cutting Players

When any player is waived, an LM will be sent.

3.6.1. Waiving/Claiming Process

Once a player is waived, the team with the worse record have priority. There will be a 24-hour claim period from the 15-minute interval the owner sent the message to the commissioner (if you sent the message at 6:12, it would go under 6:15). Once multiple teams start claiming a player, the team with the worse record will have priority. After 24 hours, the team with the worst record will get the rights to the player. If a player is not claimed by any team in 24-hours, it will become a first-come, first-serve basis for the remaining 24-hours.

Once a team wins a claim on a player, they will be moved to the bottom of the priority list (e.g. if Boston is the best team in the league and Texas is the worst team in the league, if Texas successfully completes a waiver claim, they would move behind Boston).

After the trade deadline, if a player is claimed on waivers, your only option is to let him go outright.

There is a max of 3 waiver requests per day and 30 waiver requests throughout the season. Additionally, there are a maximum of two claims per day and 25 claims through the season.

3.6.2. Designation for Assignment

If a player is designated for assignment, he will automatically be removed from the 45-man roster and unable to be placed back on until he passes through. If a DFA’d player is claimed, you will have 48-hours to negotiate a deal or have the player go outright to the team that claimed him (the player will then be placed back on the 45-man roster).

If a DFA’d player goes unclaimed, you may leave him in the minors until you decide to place him back on the 45-man roster or release him from his contract (see Rule 3.6.3).

3.6.3. Cutting Contracts

If a player clears waivers, or the team wants to release a player, they may do so.

Once a player is released, the team will pay half of their remaining total salary out of the team budget (not including options and incentives). A team will be able to split up the payment for at most the number of years on the contract (e.g. a one year contract must be paid off that year, but a four year deal can defer payments for up to four years). At the end of the payments, the budget will be sent back to the team.

Example: Giants with $206M payroll cut a player with a $16/5yr deal:

$80 total, $40 owed

(Team budget in parenthesis)
Year 1: -$8M ($198M)
Year 2: -$8M ($190M)
Year 3: -$8M ($182M)
Year 4: -$8M ($174M)
Year 5: -$8M ($166M)
Year 6: +$40M ($206M)

3.7 Contract Options

Contract options are negotiated in free agency.

Player Option- If the player has an option, then he will message the team saying that he will accept his option or not. If he does not exercise his option, then he will become a free agent.

Club/Team Option- Club options mean that the team must message the commish telling them if they will exercise the option or not. If an option is declined, or if a team fails to notify the commissioner if they will accept the option, the player becomes a free agent.

(NOTE: A team MUST send a message to the commissioner if they are accepting a club option, even if it looks bluntly obvious that a team would want to keep that player.)

Mutual Option- Both the club and the player have to exercise the option. If one or both do not exercise the option, or if a team fails to notify the commissioner if they will exercise, the player becomes a free agent.

All options, player incentives, and special backloaded contracts are kept in a public notepad, however, it is up to you to check for mistakes.

3.8. First Year Player Draft

The draft will be seven rounds as followed:

1st round
Type A Compensation Round (see 4.1)
2nd round
Type B Compensation Round (see 4.1)
3rd round
4th round
5th round

Compensatory picks cannot be traded (see 3.5.3).

The draft will occur on the Friday or Saturday at 8 or 9pm EST after day 66 is simmed. A reminder email will be sent after Day 30 has been simmed for teams to prerank prospects. There is no slow draft for SARMLB unless a dire emergency where neither commissioner can run the draft on the scheduled day requires it.

There will be 160 players, ages 18-24—sometimes younger—entered into the draft each year, using the random generator (some potentials will be changed to classic). Any undrafted players will automatically become free agents.

4. Offseason

4.1 Free Agent Compensation

Any incoming free agent may be tendered one of two qualifying offers: Type A and Type B. You can only offer one QO per player, and if a player declines one QO, you cannot offer the other.

The Type A QO will be at the average value of the top 100 contracts in baseball, while the Type B QO will be the average value of the next 100 contracts (101-200). A player has until the non-tender deadline to sign the qualifying offer (See Rule 3.3.1.1.). If a player does not sign with a team before the start of spring trading, he must resign with his previous team for a minimum of 40% of the QO value for one year.

You may offer the qualifying offer and continue to negotiate an extension with a player at the same time.

If a Type A player is signed, the original team will gain a compensatory pick at the end of the first round, while the signing team will lose their first-round pick or earliest available non-traded/traded for/protected pick.

If a Type B player is signed, the original team will gain a compensatory pick at the end of the second round, while the signing team will lose their second-round pick or earliest available non-traded/traded for/protected second round pick.

If all draft picks are exhausted due to trades, other signed QO players, or protections, then a team could lose the following year’s second-round pick (e.g. Mariners have no more 2036 picks to lose, if they sign another QO’d free agent, no matter what, they will lose their 2037 second round pick)

Compensatory picks in both rounds are sorted in order of total contract money (not including player/club/mutual options or incentives), from highest to lowest. If there is a tie, the player with the higher AAV will give the former team higher priority.

NOTE: If a player was traded anytime between the start of the regular season and the end of the season, they are not eligible to receive a qualifying offer.

4.2. Offseason Process

For two weeks after the season, teams may begin negotiating extensions with incoming free agents. This is also the time for tendering qualifying offers and options to players.

After two weeks have passed, we will enter the offseason, where offseason free agency begins. A player may accept an offer at any point and time. See Rule 3.3 for information on what goes into a players decision.

While the 3-week offseason free agency is unique unlike any league, free agents can be signed throughout the season at any point.

4.3 International FA Budgets

The IFA class will be announced before the start of offseason free agency.

4.3.1. Amateur International Free Agents

Players 23 and younger are subject to amateur signing rules. Teams will be separated into three tiers of bonus money based on the previous season’s record and postseason status (Bottom 10 Teams, Top 10 Teams, Mid-10 Teams). The Bottom 10 Teams will have a higher IFA bonus poll than postseason teams.

For example, in a given year, this could be the bonus IFA structure:

Top 10 Draft ($10M)

Padres
Reds
Nationals
...
Cubs
Braves
Pirates

Other Non-postseason teams ($7M)

Rays
Gamblers
Dodgers
...
Giants
Bandits
Athletics

(if the postseason ever expands, any non-top five team in each league will go into this tier)

Postseason Teams ($5M)

Mariners
Blue Jays
Rangers
...
Red Sox
Cardinals
Mets

Teams will offer signing bonuses to players. They CANNOT go over their bonus money slot, but ALL teams may trade for up to $20M in bonus poll money. You can trade for at most $10M and trade at most $5M prior to the end of the regular season.

If an amateur IFA signs with a team, the signing bonus will be deducted from their budget cap until the next offseason.

If/when an amateur IFA is signed to a rookie contract (and, presumably, called up), they will receive the first-round pick rookie contract.

4.3.2. Other International Free Agents

International Free Agents 24 and older may sign an MLB contract without any restrictions.

4.4 Team Relocation/Name Change

4.4.1 Team Relocation

Relocation can be a key part of running a franchise. The fanbase can die out after a while and it may be time for a change.

Relocation proposals may be sent at any time, however, a more thorough and clean process will be followed by sending stuff in the offseason. All U.S cities and Canadian cities are open to bidding, although foreign countries are harder to relocate to.

Please note that you may only send in a proposal to move to ONE city. There is ZERO guarantee that you will move by sending in a relocation proposal.

Factors that go into letting a team relocate:

Team budget (higher budgets wouldn't be allowed to relocate unless it made them lose money or no gain)
Historical factor in current city (NYY and PHI are the only teams that would never be able to relocate, LAD could move to Brooklyn)
Current Team Status
The city that a team wants to move to (no one is watching, or playing, baseball in Whittier, AL)

Your budget will increase OR decrease based on where you go. For example, if the Braves relocate to a city like New York, their budget would likely go up (despite a third team entering the city). If the Rockies were to go to a place like Portland (Maine), their budget may decrease or stay the same.

Depending on the circumstances, your team will move to your new city in no less than a year and no more than 3 years. You may also ask to play in a temporary ballpark until your new stadium is ready (e.g. Bandits playing in the Alamodome from 2018-2020).

Example of a Relocation message:

Subject: Relocation Proposal (from TB)

New Team City: Caribbean
New Team Name: Wolves
New Team Stadium: Wolf Stadium at the Virgin Islands
RH Boost: None
LH Boost: Big Boost

A detailed paragraph detailing the new stadium details, the logo, and the reasons why you want to relocate to this city.

Professional style logos, whether found on Google or done with the mastery of photoshop, are a must. Please email me at baseballfan20012@gmail.com with the logos.

NOTE: Depending on the city, the city may already have ballparks available to use. Check here if your hopeful city falls into the categories here:

Cities that have stadiums for baseball

4.4.2 New Stadiums/Team Rebranding

Sometimes, teams just want to change things up in their organization, but stay in the city. Team rebranding and new stadiums is an option.

For rebranding, all you need to do is send a new name and/or a new logo. Please make the team logos look somewhat professional. If you find something amazing on Google images (thats where the Bandits and Gamblers logos come from) go ahead and use it, as long as they resemble something professional. Please email me at baseballfan20012@gmail.com with the logos.

Example of a Rebranding Message (from MIA):

New Team Name: Miami Baby Cakes

Detailed paragraph on your new branding. If you want to go in depth with uniform details...whatever.

Unlike relocation, you will have to pay for any new stadiums within the area. If the city is willing to fund a new stadium for the team, you will be messaged beforehand (real life factors will be considered).

Changes will take place after the current season, or during the current offseason, whichever comes first.

Example of a new stadium message (from TB):

New Stadium Name: Rays Ballpark
RH Boost: None
LH Boost: Mild Boost

A detailed paragraph on stadium details and why you believe you need a new stadium. If your details are good enough, the team city may choose to fund the stadium.

Depending on the circumstances, your team will move to your new ballpark in no less than a year and no more than 3 years.

4.5 Expansion

In the case of expansion, there will be an expansion draft held. Teams will be asked to put anyone that they want on the 45-man roster or be subject to losing them. The two expanded teams will have the option of drafting non-protected players for a pre-determined amount of rounds.

More TBD…

—————

5. Rule 5 Draft

5.1. Player Eligibility

For a player to be eligible for the Rule 5 Draft, they must meet ALL of the following criteria:

- 18 years or older, AND
- One full year removed from the MLB Draft OR, if signed as an IFA under 18, must be 19 or older, AND
- NOT on the team’s 45-man roster

To protect an eligible player from the Rule 5 Draft, you have to place them on the 45-man roster. The deadline to do so is the Thursday before the Rule 5 Draft starts.

5.2. Draft

The draft will be held in a Google Hangout. In order to participate in the Rule 5 Draft, the team owner must be in this hangout or have sent a prerank list to the commissioner. Failure to do so before the draft (or at the very least, the end of the first round) means a team cannot participate in the R5 Draft.

You are not required to draft players or pick one in all three rounds. However, once you skip a pick, you cannot draft anymore players.

The draft will be run for three days, usually one round per day. Every team has around two hours, depending on the number of teams, to make a pick. You may only pick from the list of players under eligible players (for the Rule 5 Draft).

If you select a player in the Rule 5 draft, then you MUST sign him to a rookie contract (see Rule 3.3.1) and keep him on the MLB roster for the entire regular season. If I catch you with a drafted player in the minors, he will be returned back to his former team, no exceptions.

6. GM Expectations

6.1 Activity

As a GM in any PC league, you must be active in the league. I'm not saying you have to turn into Jerry DiPito and make a trade every minute, but I do want to see a commitment in making your team better. If you are inactive for 15 days then you will be removed from your team. If you are inactive for 15 days for a second time, you will be booted.

The commissioner also has the rights to boot an owner if he feels that the owner has done nothing to improve his team.

6.2 Tanking

Rebuilding is a primary tool for teams that cannot get over the hump. Therefore, tanking is sometimes a good thing. However, there are some forms of tanking that do not have that same sentimental value. Bad tanking can be defined in a number of ways:

Sandbagging players
Not setting lineups
Having lower tier players in the lineup
Etc…

If the league office determines that a team is tanking that is detrimental to the league, they will be punished as followed:

1st offense- loss of first-round draft pick
2nd offense- $10M fine
3rd offense- Loss of team, a fourth offense gets you banned

6.3 Overbudget

Going over budget will result in a tax system for all teams:

25% loss first year over budget
50% loss second year over budget
75% loss third year over budget
100% loss fourth and beyond years over budget

$1M-$10M- soft cap, no picks lost
$11M-Third, Fourth, and Fifth Round Pick
$15M-Second, Third, Fourth, and Fifth Round Pick
$20M-All Picks
$30M-All Picks, PLUS traded picks
$40M-Warning to Get to $30M under budget, after a week, booted

If you go over into the soft cap, you will get the fee back at the start of the next offseason, no matter how many times you went over. Otherwise, it will be a permanent loss.

At the end of the decade, penalties will reset and all of the collected tax will be distributed to bottom ten teams that did not go over at any point during the decade.

6.4 Cheating

If a vice-commissioner is caught cheating in any form, they will be banned from the league.

Granted, it is much harder for an average owner to cheat, but it can be done. If suspicious activity is noticed, the league office will begin investigating to see if cheating has been committed. If the investigation concludes that an owner has cheated, they will be booted and banned from the league immediately.

While not necessarily possible, if the head commissioner cheats in anyway, then he will be forced to give up his head commish tools to one of the sub commissioners and leave the league ASAP.

6.5. Leaving the League Gracefully

I am VERY strict on owners that leave without a message. Abruptly leaving puts the commissioner in a spot where he suddenly has to quickly fill a hole.

If you are going to leave the league, please send a message in advance. Failure to do so will result in a 3-month ban from the league.

6.6 Miscellaneous

As a GM, you are also required to do the following:

Not cuss out other GMs
Not say any slurs (racial, homophobic, etc.)
Et cetera

Any violation will be handled by the league office accordingly.

7. PC Essentials

7.1. Budget

In the beginning of the league, the payrolls were based off of the 2015 payrolls with adjustments to make sure everyone had at least $140 million budget.

7.2 Getting More Money

A team may earn more money for eclipsing season goals:

Regular season:

Taken from “Bring The Heat”:

“Each season, every team will receive 3 goals that if they accomplish, will yield the team a reward to their budget. Goals will be assigned before Spring Training as determined by the commissioners. Goals will be listed in an external Google doc for teams to view. 

$1M Reward Goal - This will be the easiest goal to accomplish. An example could be to extend a player to a new contract. Once the goal has been completed, the team will be rewarded $1M. Failure to complete the goal by the end of the regular season will result in a loss of $1M. Failure to complete the $1M goal in 2 consecutive seasons will result in dismissal from the league. 

$3M Reward Goal - This goal will be related to team performance excluding win totals. For example, the goal could be finishing in the top 10 in team OPS or having 2 players elected to the ASG. Failure to complete the goal will not result in a deduction. 

$5M Reward Goal - This goal will be the hardest to complete. This goal will require teams to reach certain win thresholds. Poorly constructed teams will be asked to reach lower win thresholds than other teams. An example of a goal could be either to be better than .500 win % or to win the World Series. Failure to complete the goal will not result in a deduction."

Postseason:

(You can only get one of these)

WC Game: +$1M
WC Game WINNER: +$2M
A/NLDS: +$3M
A/NLDS WINNER: +$4M
A/NLCS WINNER: +$6M
World Series WINNER: +$10M

7.3. CBA Voting

The owners and league office will meet to vote on new rules when applicable. Up to 15 rule changes will be voted on. At least half of the league has to agree for the rule change to take place.

All changes to the rules (voted in by CBA) are listed at the bottom of the rulebook.

7.4. All-Star Players/Manager Voting

Players:

Starters will be voted on from the end of the draft (Day 66) to Day 90 by-poll. Once the starters and manager are announced, the remaining 25 players will be selected by the managers. In all, 35 players will be selected for the All-Star Game each year.

Manager:

All GM’s that have managed a team throughout the course of the season are eligible for All-Star Voting, and will be voted on by the public. Voting decisions should be based on team success, but could be factored in numerous other ways, since voting is public.

The All-Star Game manager will be tasked with:

Choosing the 25 reserves (and breaking any tiebreakers in the poll)
Setup the All-Star Game Lineups
Choose the players that take over if another gets injured/a player is traded to the opposing league

The ASG manager will also receive a trophy in their case (e.g nikobiko - AL All-Star Manager)

7.5. Player Conduct/Storylines

7.5.1. A Note from the Commissioner

A reminder that this league is supposed to be realistic, and the rules mentioned below will be made in completely random scenarios at completely random times. This may seem unfair at times, but life is unfair sometimes, and life is realistic.

Also, I really do not care who wins and who doesn’t in this league. Do NOT assume that the commissioner is attacking one or a group of teams to hinder them. I could care less if the scenarios created hinder or boost your team.

The scenarios that may be created from the rules below are not designated to be automatic negatives (or positives) at all times. Remember, the owner/GM seat is supposed to (or try to) mimic that of a real-life GM or owner. These are designated to test an owner’s response and thought process through difficult situations, something that is also a real thing for real-GMs and owners. If you make good choices, the situation will resolve faster. If you make James Dolan-like choices, James Dolan-like things will happen as a response.

7.5.2. Off-Field Conduct

Part of this league is giving players, managers, staff, etc. a voice. The commissioner will represent the players, national or higher-popularity local media, and any miscellaneous activity. The owners will represent themselves, local media, and staff.

For the sake of wanting storylines with as little bias as possible, the commissioner can still influence storylines created by owners. This is to prevent every single player from suddenly being nice little darlings that will take less money and never get into brawls (aka My Little Pony).

The commissioner may take over if the storyline is getting too crazy or out of line, or if pieces are not adding up.

Any off-the-field conduct that results in suspension will result in a suspension announced before the start of the upcoming offseason.

7.5.3. On-Field Conduct

On-Field Incidents (benches clearing brawl, ejection, etc.) will take place from time to time. A homepage story will be written detailing all of the events that took place. AN OWNER CANNOT START ON-FIELD CONDUCT UNDER ANY CIRCUMSTANCES!

Within 48 hours of the incident, suspensions will be levied by GAMES, not DAYS. The commissioner will dictate appeals. An owner may appeal a player’s suspension for them within the next sim, but they may not force a player to pull the suspension. Unless time constraints disallow me to do it, this will be done immediately AFTER a sim, not before (for example, if I want suspensions to take place effective immediately between days 40 and 41, I would do it right after the sim of Day 41). This is to prevent any inconsistencies in lineups, especially in pitching rotations.

7.5.4. Rules

1.Any scenario that may affect free agency/extensions or involve players from other teams are done through commissioner power.
2. Under NO circumstances can an owner speak FOR a player that is on another team, even if they are unowned.
- To clarify, an owner can certainly respond to a player from another team’s statement on them, but they CANNOT create a statement for that player
3. To avoid scenarios where it becomes a straight back and forth battle for power over a fictional storyline, the commissioner can choose to end the story.
4. Theoretically, punishing players for speaking to the media is fine, but forcing them to not speak to the media is not. I have no idea what rules actual sports organizations have against players giving public information.

8. Have Fun, But Take This League Seriously

All of these rules said, at the end of the day, this league and this entire site is about having fun. This league is designed for storylines and customization. As long as it’s in line, don’t hesitate to start rivals with other owners and create some off the storylines that this league covets so much.

Thank you for your participation in this league.

Bbfan20013

The head commish is the only person that is allowed to edit the rules.
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CBA (2021-2022)

Extending 40-man rosters to 45-man rosters
Make IFA budgets reset after one year instead of two
The public only votes for the starters and managers
Eliminate having the ASG determine WS HFA (will go to the team with the better record)
Requires a team that QO's a player that doesn't sign to sign with the original team for at least $5M/1yr
Returning to the former QO system
35 players, no position limits or non-all star game players

CBA (2025-26)

Required Rookie contract set for $3M/4yrs, club option for fifth year, player to be signed only when he is called up
Prospects to be eligible for Rule 5 Draft after first full MiLB season

CBA (2031-32)

Single Trade Deadline on Day 120
Rosters to expand to 28 while September (Day 150) 40-man rosters are eliminated
Rookie contract to include a 6th year option worth $6M
Rookie contract is now $3M/4yrs (plus options) for first round picks, $2M/4yrs for second round picks, $1M/4yrs for everyone else
Non-tendering a rookie contract after their third season

CBA (2034-35)

New Free Agent Compensation System
Return to max. five-year rookie contract
Non-tendering a rookie contract after second season
Extra option year date moved back to Day 120
Cash Trading Rule restructured to “Five years OR longest length of player contract”
Luxury tax overages given back after one season
New Amateur IFA system