Pennant Chase Free Sim Basketball Leagues Logo

Auto League 386 1970-Present

Belle unloads, Colonials still lose

Albert Belle blasted 2 homers, but it wasn't enough to lift the Colonials over the Corn Pickers. Iowa won by a score of 5-4. | Box

Sheffield delivers in clutch, Gila Monsters win

Gary Sheffield drove in 4 runs, carrying Burlington to a 17-5 victory over the Crustaceans. David Ortiz had a big game as well, knocking in 3 runs for Burlington while recording 3 hits. Nomar Garciaparra had a big game as well, knocking in 3 runs for Burlington while recording 3 hits. Curt Schilling struckout 8 San Francisco batters in the contest. | Box

Red-hot Bagwell can't overcome Carmines 75 onslaught

A 4-RBI game from Jeff Bagwell couldn't lift the Secret to victory. Boston prevailed by a score of 9-7. Chuck Knoblauch had a big game as well, knocking in 3 runs for Boston while recording 3 hits. Hideo Nomo struckout 8 Boston batters in the contest. Stephen Strasburg struckout 8 BB batters in the contest. | Box

Big game for McGwire lifts Slingers to victory

Mark McGwire drove in 4 runs, carrying Singapore to a 5-4 victory over the Alliance. | Box

Gooden baffles Carmines 75, Secret win

Dwight Gooden struckout 9 Boston batters in a 4-3 win for the Secret. | Box

WHO'S HOT - Last 5 Games

K. Griffey, Gila Monsters .4176 HR7 RBI
A. Belle, Colonials .5453 HR8 RBI
B. Jacoby, Pumas .3003 HR10 RBI
J. Bagwell, Secret .3333 HR9 RBI
M. Williams, MEMORY .4003 HR7 RBI

WHO'S NOT - Last 5 Games

R. Carew, Alliance 2 for 19 (.105)
B. Giles, Corn Pickers 1 for 18 (.056)
S. Sosa, Secret 4 for 21 (.190)
A. Pujols, Corn Pickers 2 for 18 (.111)
W. Boggs, Corn Pickers 1 for 16 (.063)

Leaders: RBI

F. Thomas, MEMORY 37
C. Yelich, Colonials 28
C. Jones, Carmines 75 24
J. Bagwell, Secret 23
B. Bonds, Slingers 23

Leaders: Wins

O. Dotel, Colonials 4
J. Arrieta, Corn Pickers 4
Z. Greinke, MEMORY 4
P. Martinez, Slingers 4
N. Ryan, Slingers 4

Welcome to the Auto League

Auto Leagues are seasons that last about two months, with 2 or 3 sims per day. Since this league is run with essentially no commissioner, there is a trade limit. Please be reasonable with your transactions, and report any bad owners using the feedback form.

League Status:
Season underway.

Draft Type:
Quick Draft

Owners Joined:
12 of 12

You can draft your team as soon as you sign up! You will select one player from each positional group until you have 23 players. (The Draft link appears on the league homepage and your team page when you are signed in.)

The draft only represents a random subset of players available. Once the season begins, you can adjust your roster via free agency or trades. (You can carry up to 25 players on your major league roster.)

Supplemental Draft
Once the season begins, you can start ranking players for the supplemental drafts, which take place after Games 2 & 3. Free agency (waivers) will open after the Supplemental Draft runs on Day 4. Please be sure to read the League Rules for further details!

This is a Keeper League, which means you have $50 million to spend on keepers for next season. You must sign at least one player to a contract before the season ends, or you'll automatically be removed from the league after the World Series. Players under contract remain on their teams, all other players return to free agency for the next Quick Draft.

When do games start?
After all teams have an owner and have drafted, the games will begin. You will get an email after the first game notifying you that the league has started.

What time are games played?
Barring any issues with the servers, games are auto-simmed 2 or 3 times a day, starting as early as 1:00am and ending as late as 11:00pm Pacific Time. Users can sim games from the My League List page every eight hours. This allows the league to keep moving if the server has issues or the participants in the league want to move the season along slightly faster than the auto sims allow. There will always be at least eight hours between games so managers can react if desired.

Can I customize my team?
Yes! You can change your team name, logo, and more via the "Owner Console" on your "My Team" page before the season begins and up until the 5th game of the season.

World Series and post-season
Division winners and one wild card reach the post-season. Owners can leave the league once their team is elimnated, or wait until the playoffs are over and re-draft the next season.

I'm always eager to here what you enjoy or think can be improved with the site, so stay in touch via the feedback form and follow site updates on the news & notes page.
Latest Results
1/20/2020Pumas @ AcademyWatch  Box
1/20/2020Outlaws @ MEMORYWatch  Box
1/20/2020Colonials @ Corn PickersWatch  Box
1/20/2020Gila Monsters @ Crustacean..Watch  Box
1/20/2020Carmines 75 @ SecretWatch  Box
1/20/2020Slingers @ AllianceWatch  Box
Previous Games
1/20/2020Carmines 75 @ SecretWatch  Box
1/20/2020Colonials @ Corn PickersWatch  Box
1/20/2020Slingers @ AllianceWatch  Box
1/20/2020Outlaws @ MEMORYWatch  Box
1/20/2020Pumas @ AcademyWatch  Box
1/20/2020Gila Monsters @ Crustacean..Watch  Box

Latest Message
No new messages
Message Center

Latest Transactions
1/19/2020 Player Signed
Ryne Sandberg picked up by Singapore Slingers
1/19/2020 Player Dropped
Ben Zobrist dropped by Singapore Slingers
1/18/2020 Player Signed
Ron LeFlore picked up by Singapore Slingers
Transaction Log  |  Trade Block  |  Report Trade


Latest Public Board Post
1/20/2020 Contracts by stats vs. rankingragingsol
My understanding is that, when starting a league, there isn't any definitive reason to go with contracts based on one over the other (Rank v. Real Stats).

I think going with Rank-based contracts makes guessing a player's asking price a little easier, meaning a 95 Rank player will ask for more salary than a 75 Rank player. Whereas, contracts based on Real Stats are harder to compare and contrast across the player pool.

When Rank was implemented a couple years ago, the Real Stats option was kept because all the Custom Leagues had set the max budgets for each team according to the contracts that calculate for Real Stats, and, instead of forcing leagues to dramatically raise their budgets, gbacci kept the Real Stats option available.

Why are contracts so much higher for Rank? I think that's what the code spit out when Rank was implemented, and figuring out why may have been too much of a headache for the lone wolf coder.

Please remember, all of this may be wrong. If it is, I guarantee a full refund of my fee.
Public Board