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Auto League 1181 Deadball Era

Stovey in the zone for victorious Cats

Harry Stovey's hot bat helped the Cats to a 7-6 win over the Sharks. Stovey collected 4 hits in the game. | Box

Evans in the zone for victorious Bounty

Steve Evans's hot bat helped the Bounty to a 5-4 win over the Bulldogs. Evans collected 4 hits in the game. | Box

Brouthers sparks 7-4 win for Old Farts

Dan Brouthers's hot bat helped the Old Farts to a 7-4 win over the Burners. Brouthers collected 4 hits in the game. | Box

Alexander blanks Brooklyn with 2-0 shutout

Brooklyn is hoping not to see Pete Alexander again for a long while. Alexander went the distance, leading Mojave Desert to a 2-0 victory. | Box

Sharks can't contain Clarke, fall 8-6

Boileryard Clarke was on his game, knocking in 3 runs in Miami's 8-6 victory over the Sharks. Clarke also had 3 hits in the game. | Box

WHO'S HOT - Last 5 Games

B. Joyce, Bulldogs .4091 HR7 RBI
G. Stone, Sharks .5220 HR7 RBI
S. Evans, Bounty .3812 HR5 RBI
D. Brouthers, Old Farts .5260 HR6 RBI
D. Cooley, Burners .2271 HR7 RBI

WHO'S NOT - Last 5 Games

C. McVey, Sharks 3 for 23 (.130)
J. Collins, The Man 1 for 18 (.056)
M. Griffin, Old Farts 2 for 20 (.100)
E. Roush, Robins 4 for 20 (.200)
T. Easterly, Bounty 3 for 20 (.150)

Leaders: HR

G. Cravath, Old Farts 10
J. Clements, Bounty 8
D. Brouthers, Old Farts 7
L. Meyerle, Bulldogs 7
B. Joyce, Bulldogs 7

Leaders: SO

T. Ramsey, Burners 55
H. Boyle, Old Farts 34
B. Taylor, Burners 33
O. Overall, Dead Possums 33
L. Corcoran, Bounty 31

Welcome to the Auto League

Auto Leagues are seasons that last about two months, with 2 or 3 sims per day. Since this league is run with essentially no commissioner, there is a trade limit. Please be reasonable with your transactions, and report any bad owners using the feedback form.

League Status:
Season underway. Next sim around 1/26/2021 12:49 PM PT.

Draft Type:
Quick Draft

Owners Joined:
12 of 12

You can draft your team as soon as you sign up! You will select one player from each positional group until you have 23 players. (The Draft link appears on the league homepage and your team page when you are signed in.)

The draft only represents a random subset of players available. Once the season begins, you can adjust your roster via free agency or trades. (You can carry up to 25 players on your major league roster.)

Supplemental Draft
Once the season begins, you can start ranking players for the supplemental drafts, which take place after Games 2 & 3. Free agency (waivers) will open after the Supplemental Draft runs on Day 4. Please be sure to read the League Rules for further details!

This is NOT a keeper league, so once your team's season is over, you can stay in this league and re-draft next season, or quit and join a new Auto League.

When do games start?
After all teams have an owner and have drafted, the games will begin. You will get an email after the first game notifying you that the league has started.

What time are games played?
Barring any issues with the servers, games are auto-simmed 2 or 3 times a day, starting as early as 1:00am and ending as late as 11:00pm Pacific Time. Users can sim games from the My League List page every eight hours. This allows the league to keep moving if the server has issues or the participants in the league want to move the season along slightly faster than the auto sims allow. There will always be at least eight hours between games so managers can react if desired.

Can I customize my team?
Yes! You can change your team name, logo, and more via the "Owner Console" on your "My Team" page before the season begins and up until the 5th game of the season.

World Series and post-season
Division winners and three wild card reach the post-season. Owners can leave the league once their team is elimnated, or wait until the playoffs are over and re-draft the next season.

I'm always eager to here what you enjoy or think can be improved with the site, so stay in touch via the feedback form and follow site updates on the news & notes page.

League Chat


League Settings

Year Range of Stats1870 - 1919
Roster Size (Majors)26
Roster Size (Minors)3
Change Stats Allowed (not allowed while under contract or in a trade)
Free Agency
No-Drop List
Player Fatigue
Batter Injuries (5 games max)
Pitcher Injuries (15 games max)
Use Pitcher's HR Allowed Stats
Min Batters Pitcher Must Face0
Slump Buster (3unlimited days)
User Sims (every 8 hours)
Latest Results
1/26/2021The Man @ GrahamWatch  Box
1/26/2021Dead Possums @ RobinsWatch  Box
1/26/2021Cats @ SharksWatch  Box
1/26/2021Burners @ Old FartsWatch  Box
1/26/2021Bulldogs @ BountyWatch  Box
1/26/2021Frenulums @ STATESMENWatch  Box
Previous Games
1/25/2021Bulldogs @ BountyWatch  Box
1/25/2021Frenulums @ STATESMENWatch  Box
1/25/2021Burners @ Old FartsWatch  Box
1/25/2021Dead Possums @ RobinsWatch  Box
1/25/2021The Man @ GrahamWatch  Box
1/25/2021Cats @ SharksWatch  Box

Latest Message
No new messages
Message Center

Latest Transactions
1/24/2021 Player Signed
Buck Freeman picked up by Brooklyn Robins
1/24/2021 Player Dropped
Chief Wilson dropped by Brooklyn Robins
1/19/2021 Player Signed
Chief Wilson picked up by Brooklyn Robins
Transaction Log  |  Trade Block  |  Report Trade


Latest Public Board Post
1/26/2021 AnnoyedJayslater1223
Where I know I'd love to see us go (and you've made all the right steps thus far, Guy.) and commishes have a hint by seeing in player edits that oWAR data is at least loaded onto the site. The problem will arise with plenty of folks not having much of a clue as to what oWAR is, or how to attempt to translate it back to into Real Stats numbers that match the weighted on base events in the first place.

I think a solution is to use league average wOBA's as yardsticks for season leagues, or era leagues and to build in a 'calculator' where the user can simply punch in the real stats and generate a relevant oWAR number. Now I'm not a coder, I don't have a clue as to how much effort that would entail. But you are pretty friggin' good at this Gbacci. I have faith. :)

Now you will always need individualized events, those tied to the ratio of extra base hits, each kind of extra base hit, errors, walks, strikeouts, but what you could then do, is encompass both WAR numbers together, not to simple 'get WAR', but to translate that to a 'true rank'. I think even though dWAR is calculated by different methods throughout history because of increased knowledge and technology, really all you're looking for is over time, (we have well over 100 seasons of data.) is the average percentage of how much a player's oWAR vs their dWAR makes up their total WAR can then be used a methodology for an improved 'Position Player' Rank system.

Pitching Rank is fine. But it's important to also use the common sense of how baseball is played. What's a walk? A free base. What's a hit? Well, that could be just one base but that could also be more damage. What's a strikeout? The batter doesn't put the ball in play at all. No one has to make a play.

What do you do in the field? Field the ball. Does a team full of poor fielders ever win? No. A team full of poor fielders is a statistical impossibility. Based on survivor bias. If they're not getting the job done early, they'll never accumulate the dWAR to have a historic terrible Fielding season. ONE OR TWO POOR FIELDERS MAY REMAIN BECAUSE THEIR BAT'S JUST TOO POWERFUL, but ignoring defense in real life won't win you a ton of ball games.

It's position players/hitters that offer the problems here for newer users.
Public Board