Hoops Playground 2a2979 (1974 - 2024)

League Status

  • 10 of 10 owners joined
  • Season completed!
  • This league will delete on: 7/23/2024 at 10:53 AM PT

League Champs
Las Vegas Racin' Rebels
(dunroche)

Playoff Schedule

Game Series
1 Knackers @ Menjai
First Round
Box
1 Sharks @ Racin' Rebels
First Round
Box
2 Racin' Rebels @ Sharks
First Round
Box
2 Menjai @ Knackers
First Round
Box
3 Sharks @ Racin' Rebels
First Round
Box
3 Knackers @ Menjai
First Round
Box
1 Knackers @ Racin' Rebels
Final Round
Box
2 Racin' Rebels @ Knackers
Final Round
Box
3 Knackers @ Racin' Rebels
Final Round
Box

Latest Results

Date Matchup
6/23 Knackers @ Racin' Rebels
6/23 Racin' Rebels @ Knackers
6/22 Knackers @ Racin' Rebels
6/22 Knackers @ Menjai
6/22 Sharks @ Racin' Rebels

League Chat

   

How it works

The game is simple! Draft your five-man squad and follow them as they compete against nine other teams. First team to 80 points wins each game. No refs, no subs, just playground hoops! The top four teams after 40 games play in a playoff tournament (best-of-three) to decide the champ! Play in as many leagues as you want (up to three at once, or up to ten for active site donors). Read more about the simulator.

Standings

Team W L PCT GB STK
Racin' Rebels (dunroche) 37 9 .804 - W2
Menjai (jamin) 33 10 .767 - L1
Knackers (Malael) 30 16 .652 - L2
Sharks (jaredhamann) 24 19 .558 - L2
Snowstorm (filler8) 21 19 .525 1.5 L1
Elites (lxrd3j15) 16 24 .400 6.5 W2
Seaturtles (dynasty) 14 26 .350 8.5 L1
Glitz (filler) 13 27 .325 9.5 L3
Musicmen (kyloren9990) 13 27 .325 9.5 L5
Ballers (dynasty8) 8 32 .200 14.5 L2

Upcoming Games

Day Visitor   Home  
No games scheduled.

Transaction Log

6/8/2024 Racin' Rebels
Benched SF Anthony Mason
Added SF Paul Pressey

More rules

Ties are broken based on total points scored during the season. In the rare case a team has the same record and the same total points, a coin flip will break the tie. Playoff series are best-of-three.

Sim Info

The game uses player's real-life "Per 36-minutes" stats to determine the likelihood of any given event occuring during a possession, such as a steal, block or turnover. Field goals and three-pointers are determined based on real-life FG percentages (with offensive win-share and defensive win-share based on BasketballReference.com also contributing to the sim results). Players' attributes are not part of the equation. In other words, it doesn't matter how tall a player was, how fast he was, what style he played with. Only his stats matter.

The playground aspect of the game means players with high OWS (offensive win share) can sometimes score a little better from the field, because they won't ever take free throws. Big men sometimes shoot worse from the field than expected, because they are going up against the best defensive centers in the game.

Players will attempt baskets with the same frequency they did in real life, relative to the other players on the court. This helps prevent someone using a player with a high field goal percentage and having them make an unrealistic amount of attempts. Keep in mind, when you have a lineup of all-time greats, every player took a lot of attempts, which means field-goal distribution will be fairly even across your lineup (unless you purposely draft a lineup with one superstar and a bunch of complementary teammates - in that scenario, it's more likely your star will get the majority of attempts.) Managers have some discretion over the share of field goals each player gets.

Because this game was built quickly and meant to mimick a 5-on-5 "street ball" scenario, there is no fatigue, substitutions or game clock. First team to score 80 wins. Players will still get fouled based on real-life stats, but there are no free throws.