Hoops Playground 137aa3 (1980 - 1989)

League Status

  • 10 of 10 owners joined
  • Season is underway!
  • Estimated time of next sim: 6/1/2020 at 5:32 PM PT

Playoff Schedule

Game Series
1 Perch @ Low Riders
First Round
1 Starzz @ Wariors
First Round
2 Wariors @ Starzz
First Round
2 Low Riders @ Perch
First Round
1 Wariors @ Low Riders
Final Round
2 Low Riders @ Wariors
Final Round
3 Wariors @ Low Riders
Final Round

Latest Results

Date Matchup
6/1 Low Riders @ Perch
6/1 Wariors @ Starzz
6/1 Starzz @ Wariors
6/1 Perch @ Low Riders
5/31 buks @ Starzz

How it works

The game is simple! Draft your five-man squad and follow them as they compete against nine other teams. First team to 80 points wins each game. No refs, no subs, just playground hoops! The top four teams after 40 games play in a playoff tournament (best-of-three) to decide the champ! Play in as many leagues as you want (up to three at once, or up to ten for active site donors). Read more about the simulator.


Low Riders (krtyler11) 35 7 .833 - W3
Wariors (poopdeck76) 26 16 .619 - W4
Starzz (electro) 23 19 .548 - L2
Snowstorm (Ssrice123) 22 18 .550 - L1
Perch (REVEJB) 22 20 .524 1 L5
Basketball Players (bgrady) 20 20 .500 2 W1
buks (jwbsavages) 15 25 .375 7 L2
Privateers (gumsmurphy) 15 25 .375 7 L4
Gladiators (sws33) 14 26 .350 8 L1
Ballers (Bosox13) 12 28 .300 10 W2

Upcoming Games

Day Visitor   Home  
44 Wariors @ Low Riders
45 Low Riders @ Wariors
46 Wariors @ Low Riders

Transaction Log

5/29/2020 buks
Benched PG Sleepy Floyd
Added PG Ray Williams

5/25/2020 Gladiators
Benched SG Paul Westphal
Added SG Ron Harper

5/21/2020 Perch
Benched C Wes Unseld
Added C James Donaldson

5/20/2020 Perch
Benched SF Marques Johnson
Added SF Greg Ballard

5/19/2020 Ballers
Benched PG Gus Williams
Added PG Reggie Theus

More rules

Ties are broken based on total points scored during the season. In the rare case a team has the same record and the same total points, a coin flip will break the tie. Playoff series are best-of-three.

Sim Info

The game uses player's real-life "Per 36-minutes" stats to determine the likelihood of any given event occuring during a possession, such as a steal, block or turnover. Field goals and three-pointers are determined based on real-life shooting percentages (with offensive win-share and defensive win-share based on BasketballReference.com also contributing to the sim results). Players' attributes are not part of the equation. In other words, it doesn't matter how tall a player was, how fast he was, what style he played with. Only his stats matter.

The playground aspect of the game means players with high OWS (offensive win share) can sometimes shoot a little better from the field, because they won't ever shoot free throws. Big men sometimes shoot worse from the field than expected, because they are going up against the best defensive centers in the game.

Players will shoot the ball with the same frequency they did in real life, relative to the other players on the court. This helps prevent someone using a player with a high field goal percentage and having them shoot an unrealistic amount of shots. Keep in mind, when you have a lineup of all-time greats, every player shot the ball often, which means shot distribution will be fairly even across your lineup (unless you purposely draft a lineup with one superstar and a bunch of complementary teammates - in that scenario, it's more likely your star will get the majority of shots.) Managers have some discretion over the share of shots each player gets.

Because this game was built quickly and meant to mimick a 5-on-5 "street ball" scenario, there is no fatigue, substitutions or game clock. First team to score 80 wins. Players will still get fouled based on real-life stats, but there are no free throws.