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Learn how the game works


Learn how the game works

Was looking for a league and saw one with some openings that looked promising. I noticed that there are players with 50 homers and 40 runs scored for stats.If you don't know how baseball works,maybe you shouldn't run a league

Re: Learn how the game works

another player has 67 homers 61 runs 141 xb hits but only 106 hits.seriously some people should stick to the video games

Re: Re: Learn how the game works

when it comes to the sim, stats like runs and RBIs are purely cosmetic

EDIT: maybe RBIs do have an impact? I dunno

Re: Learn how the game works

The numbers not adding up with HRs, RBIs, runs scored, etc. is what happens when PC's "Quick Create Player" automatic player creation is used to generate fictional players. The Commish's knowledge of baseball has nothing to do with it.

PC's player-creation engine isn't quite sophisticated enough to get ratios of HRs to RBIs to runs scored correct for all players. The only way to ensure all numbers "add up" using "Quick Create" would be to manually adjust, player-by-player, any numbers that are wonky. Most Commishes, understandably, do not want to take the time to do that.

HRs/ABs is very important for batters. Runs scored have zero effect in the SIM. A player with higher RBIs actually has a better chance of driving in a run than a batter with lower RBIs (assuming BAs are equal).

Re: Learn how the game works

"when it comes to the sim, stats like runs and RBIs are purely cosmetic"

Really? if you have hit ZERO Home runs in a year on your Real stats, you cannot hit one, sounds kinda important..

Re: Re: Learn how the game works

"Really? if you have hit ZERO Home runs in a year on your Real stats, you cannot hit one, sounds kinda important."

I feel like you're trying to be snarky, but I honestly have no idea what you're trying to say here.

I guess RBIs do have an impact on the sim, however.

Re: Learn how the game works

I'm trying to say that if someone is going to create a player they should at the least make sure his combined statistics are at least equal to what they would HAVE to have compiled, - if you hit 20 HR's you have to have at least 20 runs scored and 20 RBI

It's not rocket science but does make a difference, if a guy had 40 SB but was a 2 speed he isn't stealing any bases in PC. At least take the time to make them accurate.

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i guess, but that doesn't take away from the fact that you'd be making those edits for aesthetic purposes.

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I don't agree that the Commish has to make the numbers accurate. The player will still SIM to the numbers the player has. A GM simply has to judge the player's effectiveness, given the numbers presented.

The only time-commitment we should expect from a Commish is to ensure a fair contest for all participants. Anything beyond is gravy and, as Benny suggests, more cosmetic in intent.

Gravy is great and can be awesome. Several Commishes make their leagues fun with heaps of gravy, but if a Commish doesn't want to sift thru the stats to manually adjust wonky numbers, then that's fine because wonky stats have zero effect on fairness.

Re: Learn how the game works

Thought RBI only slightly influenced driving in a runner on a Sac Fly ?

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I thought gbacci said that a higher RBI guy has a slightly better chance of driving in a run over a lower RBI guy, all other numbers being equal.

I took that to mean, with 2 outs and a runner on 2nd base, a higher RBI guy would have a slightly better chance of getting a hit in that situation.

I think the boost in any situation is very slight, but I thought more than just Sac Fly is affected.

Re: Learn how the game works

Pretty much everything Ragingsol said in this thread is the answer. The commish isn’t dumb, the PC player auto creator is. I myself spend a lot of time fixing that crap when I have PC create players, and it isn’t fun. And Guy has said a bunch of times that higher RBI players have slightly better chance to drive in a run, which to me at least means less pop ups and line drives with runners on 3rd and less than two outs.

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I haven't tried being a commissioner yet but my OCD would Force me to look for disparities like that, in all fairness I probably would not use made up players, but that's strictly my choice.

Baseball Resource has every player ever, I would have fun just mining for guys, but its really time consuming, I retire next year, will have lots of spare time then, will work on building a League that will be very challenging and hoping too get good long time owners that are hard to beat to join, but that's a way's away.

Good Luck in your new League!

Re: Learn how the game works

Next time, instead of trashing someone else's intelligence, try to look into the matter more and ask around as to why that could be

Re: Learn how the game works

You can set your own ranges though. Which is what I would do if I were creating players. I’d be setting ranges that make sense for power hitters, non power hitters, etc. and you can keep tweaking the ranges and clicking the button without have to re load the page so it would be easy to do. I’ve never done it myself so I don’t know the pain involved but there are leagues that create hundreds of players every season and I can’t imagine the commish reviews every player created.

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I create every single player for my draft classes one by one. Names, stats, letters all tailored to fit each player with future stats after progressions in mind. Labor of love. I'm too anal to have goofy stat players in my leagues. Lol

Re: Learn how the game works

Guy what you said is true, but still end up with lots of edits. For example, I just created 10 OF, and all 10 have positive dwar, and too many have high dwar. If that was added to ranges we can set it would be great.

Re: Learn how the game works

Brian thanks. Agreed, ability to limit dwar would help.

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Yes to this!! I manually edit all DWar stats because they typically come out too high. Would be great if we had a range for that.