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What makes a good league


What makes a good league

I was reading through the many messages on another thread and jimgriddy mentioned borrowing what he likes from other leagues to make his own. It made me wonder what are the things people like about leagues they're in?

Live drafts? Supplemental? Lots of teams? Contracts? Extras - what are some of the best leagues you're in and why?

Re: What makes a good league

Great question, and I'm interested to read how people respond.

I would think one universal agreement is a league that has a commish who is on top of things, keeps things moving along, and communicates clearly. Also, owners who do the same. Having clear direction and clear rules goes a long way.

Beyond that, I know different people like different things. I like having an auction, and there's a few formats that work. I like playing in leagues that have some unique quality to them. (It seems like a lot of leagues are pretty similar and just try to imitate MLB, which is fine, but I only need one or two of those.) I like commissioners who try creative twists that aren't gimmicky.

Overall, I like having a variety of (custom) leagues that I play in. I like trying out different ideas, but I also only commit to a few because I don't want to be a flaky owner.

Hope this helps. Curious what others think.

Re: Re: What makes a good league

I personally like leagues that are semi realistic (realistic contract extensions) realistic draft classes. Some good model leagues I’m in are Bring the heat(great commish) building a dynasty 2020 feels like something that( would actually happen in the future as well as a great commish) just my opinion.

Re: What makes a good league

An experienced commish is essential for any league to operate smoothly. Lack of experience leads to stats that have reached outlandish levels, shady practices, or just plain boneheaded decisions.

A clear, concise ruleset is also important. Leagues that have what seems like 50 pages of detailed rules are a no-go for me.

Connected to the ruleset, leagues with elaborate trading/draft systems, or minor leagues, or a bunch of other stuff that makes it "more realistic" is also a turn-off. I just want to assemble a team and sim games, not emulate the actual day-to-day grind of an MLB manager/GM. Of course, others will prefer to pore over the details.

Re: Re: What makes a good league

To me, nothing worse than loaded draft classes. I understand that you want bad teams to compete but there have been very few 20 year olds come in the league and the best at their position their rookie season.

Re: What makes a good league

gotta agree with you there.i call them superman leagues.every player has high ops,9 sp dwar 3 plus.theres no strategy involved and that type of league gets old fast.another one ive noticed is commishes who don't have a grasp on how baseball works. they will create players with 18k/9 and 12 bb/9 that kind of stuff.i understand its randomly generated but paying attn to details like that is what seperates the good from bad

Re: Re: What makes a good league

Yeah it's interesting because as a manager you're evaluating the pool of players within the league. So if they're all ~ .700 OPS players or all ~1.100 OPS players doesn't really matter - you're still trying to figure out who has more value. But I totally agree that it's more fun if the pool is spread out a little more - so each team has to throw out a 50 rank guy or two.

I've found it tricky with progression leagues to manage - you need continuous draft choices and it's really easy for players through progression to get better stats - especially over many seasons. I try to utilize the import best players tool to make drafts move quickly and consistently. It would be cool if there was an import players with a range of stats - so you can do it quickly and manage it so there aren't too many great players

Re: What makes a good league

Leagues where commissioners are attentive and communicate. More messages is better than not enough. No lags for days with no news between playoffs or drafts. I don't mind a few days break as long as it is communicated not just no news.
I like the international player pools. The contracts. Te rookie drafts.
The one thing I regret in the league I created is the fictitious rookie pool was too talented. The rest of the league was not so rookies are ranked higher for te most part. I plan to make up for this by not over feeding the FA pool each year or rookie pool there after. It will just be known as the phenom class!
I learned and it will make me a better commish going forward. But it is an even playing field for the whole league and that's important.

Re: Re: What makes a good league

Yeah I've done the same thing with fictional rookie classes before Jim - it's tough to find that balance where the players are worth drafting but not immediate superstars. DWar really got me in a couple of leagues because the fictional DWar's are really high and I didn't realize it until the players were already in the league and drafted. But you learn a little each off season!