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Options for managing tired players


Options for managing tired players

#1 It looks to me as though when the CPU manager auto-sits tired players, it (more or less) just swaps the bench player into the regular player's position order. So my leadoff player might be replaced with someone who I'd really prefer to having batting 9th.

Suggestion 1: a checkbox that tells the manager to take the tired players out of the lineup, shift all the remaining regular players up, and insert the bench players based on their order in the

#2 If my backup is much worse than my starter, I might want to leave the starter in a few games longer than their endurance number (but not too long, since I assume the stats penalty builds up). Suggestion: an checkbox for "rest this player as soon as they need rest" (current, default) vs "rest this player after they need rest".

Re: Options for managing tired players

Once a player needs, he needs rest - I don't believe there are any specific or cumulative levels of needing Rest - Although I think that there should be, and even more so Pitchers who exceed their Stamina - but that's another item altogether

An option would be to pay closer attention to your teams and make notes on the Clip board to say " Rest A. Jones after Game 88"

Barring that, expecting the SIM to do any more than put a player who plays that position in for a tired Player is asking a bit much

Another option would be to only play Auto Leagues that don't require rest - otherwise if you don't manage your team, you can't complain about the squad on the field

Do you pay attention to who's eligible for Slump Buster or just got kicked out of Slump Buster? If a player or SP gets hurt, do you have an extra Starter or will you just start tired Pitchers? I know you don't get an e-mails saying someone needs rest - and if it says " needs rest in 1 game - if you don't rest them now then next game they are benched - provided rest tired players is on - it really shouldn't even be an option- guys have an endurance rating for a reason

I know many guys have lots of teams and simply cannot keep up with managing them all, but if you don't manage them, you can have negative results- so times sometimes Less is more

If you would worry about a Sub getting extra at bats, for 1 game, - wouldn't you watch your teams to insure that didn't happen??

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I was looking for a middle ground between living with the CPU's current approach to and manually keeping up with who needs rest and manually editing the lineup every time I would disagree with the CPU's lineup. That would get pretty tedious.

Re: Options for managing tired play

not Currently an option though

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That could definitely be an interesting way of doing things. I think bumping everyone up when there's a sub might be more feasible than the lag time for a sub, and it could make a lot of people happy.

Re: Options for managing tired play

By all means, don't reward those who work harder or pay more attention to their team, even better, if the player who needs rest is an OF and the opposing starter will be a LHP, then SIM has the smarts to pick a RH OF, if available.

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People do work, and this is a leisure activity... If a starter needs rest at game 88, and you are working between when game 86 ends and game 87 begins, you don't have time to swap out said player. A middle ground would be helpful to a lot of people, and those who "work harder" at this game would still have the advantage of setting the lineup exactly how they want it.

Edited: And yes, I know you could technically make the swap before game 86, but the point still stands. People have jobs and families, and the people who pay more attention will always have the advantage of setting the lineup exactly to their liking. The game only gets better if the sim manager gets better.

Re: Options for managing tired play

I work full time myself- I think anything that gives an unfair advantage to a less than diligent owner is wrong- this type of change would penalize someone who pays more attention or actually manages their team better.

Another owners lack of attention to detail is my-advantage- don’t take it away by helping the less attentive - by the way- will the SIM also know to revert your lineup back to where it was prior to moving everyone up a slot?

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If no one is tired, use normal lineup.

If someone is tired, replace with normal sub, except put sub at #9. The exact same as what is happening right now, except the sub enters at #9, not at #4 or wherever.

Re: Options for managing tired play

I agree with the sentiment that owners shouldn't be able to leave things an autopilot and expect to be competitive, and that there should be opportunities for them to use their knowledge, time, energy, motivation to get better results. I think where computers shine (in general, not just PC) is in automating repetitive tasks. That's why we have the option to autosit tired players at all. And in general the SIM gives the owner lots of knobs to tell the CPU manager how to operate (thanks Guy!)

Re: could the CPU revert back to the usual lineup ... it already does that with the current policy. It wouldn't have to "do" anything, just revert to the lineup that the owner specified.

Aside: I don't want to minimize the potential implementation effort, this sort of thing often sounds much simpler on paper than it turns out to be in practice.

Re: Options for managing tired players

One thing I’ve always wanted to do was provide a way to create lineups for individual games or against individual pitchers. You then technically could plot out your rest days with more control. Is that of interest?

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This would be a vey nice addition.

Re: Options for managing tired play

That sounds potentially interesting. When players get injured i put in new VL and VR lineups, and then I go back to the previous lineup (which I've saved in a spreadsheet) when they return. (Except someone else gets injured in the meantime, so I have yet another temporary lineup ...)

So being able to say:

Use lineup A by default
Use lineup B for games 30-35
Use lineup C for games 36-40

Would simplify things.