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What have you done?


What have you done?

In the last 3 weeks every team I've redrafted the has been ****. I need 3 sp and half my hitters are bad. If this is the new norm I'll be reducing or eliminating my teams and this platform. I'm not going to continue to put together teams that have absolutely no chance of competing.
Why is it Guy that you get things working pretty good then change them up and totally wreck it. I just don't get it. I stopped saving sp but now it does matter. Get Tiant and the rest are low 70s 60s 50s and even 40s. This sucks.

Re: What have you done?

This sounds like a keeper-league/quick draft problem. Is it? It also sounds like a whole lot of sour grapes. Daily drafts/no keepers are slow but so much fairer and better in my opinion. You get access to every player and are on an even playing field. Then, if you lose, you can’t blame the system or the Webmaster, although I don’t know why you’d ever consider blaming the Webmaster who gave us this incredible diversion from reality and the only sports fix that we have right now.

Re: Re: What have you done?

I have not touched that code in ages. But thanks for the accusations.

Re: What have you done?

What have you done, Guy? WHAT HAVE YOU DONE!?!? How dare you create a game that nearly 17,000 people enjoy. I can't believe you would have the audacity to sit on your coding throne and make my teams terrible! It's all a plot! You expect me to keep not donating to this free site??!

No, but seriously, most of us love it, Guy. Happy to pitch in my donation even when my teams (and their owner) suck.

Re: What have you done?

@KDS thanks I appreciate that.

I think the issue could be that with so many people joining the site, teams are getting drafted very fast, much faster than normal. That means vets who may be used to better players remaining in the Quick Draft, those players are gone and the offerings are worse than usual. That’s my guess right now. I’ve only heard this complaint from a couple people recently. I can promise I have not changed anything.

Re: What have you done?

Guy I personally feel you are doing a phenomenal job (you were before, and you still are). The influx of all the new users is probably making things quite a bit tougher for you, I'd think, but I also believe it's best for the site (no users = no site). And I'm sure you would agree, yes?

Regardless, all the work you put into this site is certainly recognized by myself and the many others who use it regularly and thoroughly enjoy it, and is not lost on us. Please keep up the good work! 👍

-skooler1 (aka Austin)-

Re: What have you done?

Guy, I appreciate all you do for us to enjoy this great game. Sometimes things happen like that. Some drafts I love, some not so much, it happens. Just have to try your best to somehow improve.

Keep up the great work and STAY SAFE!

Re: Re: What have you done?

I think that in Quick Draft keeper leagues you should ONLY keep 90+ Ranked players - because it seems like the SIM's Draft engine is assuming that if you keep a guy he must be very valuable.

So if the 97 Ranked Pitcher costs says $17.00 and the 89 costs $12.00 and you keep the lower guy to keep 2 top hitters too, the SIM thinks you kept a 95+ or something.

I could be wrong, but I find it works out better for me if I do that

Re: What have you done?

I think Von Veezil should get a full refund.

Donations: $0.
Sandbox: None.
Commish of how many leagues? 0.

I will, personally, give you one billion times the amount of money you currently have invested in the site. I am willing to bet others will, too.

Re: What have you done?

Sincity, that is my experience too. If you keep a SP, the next year's draft starts by drafting #2 SP from a pool of candidates that are clearly not #1 SP caliber. So it's really no use keeping a SP unless he's a legit #1 guy or you miss out.

Re: What have you done?

That’s a fair issue with Keeper leagues although it also helps balance things so one team isn’t hoarding ace pitchers and other teams have none.

The quick draft is just a difficult think to implement and balance, as we’ve discussed here quite a bit.