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League with Contracts


League with Contracts

Just finished drafting for a league covering players from 1980-2019.

We will have 15 keepers and a contract system. The contract's year one value and raises are determined by the game engine. Contracts may be any length (for the 15 used) from 1-to-5 years. Players may be resigned at the new, calculated, price at the end of their active contract.

I've been told that at the end of the contract, the SIM will calculate the new Year 1 contract number.

Question:
Since some players start at $15+ with annual raises of $4-$6, that 5th year could be $35-$49. Why would anyone sign a multi-year contract when they could just go year-to-year for the annually SIM calculated price, keeping the price of a player always in the $13-$19 range?

Disclaimer:
This is my first contract league, so I am sure I'm missing something about the above. Any help to identify that miss is greatly appreciated.

Re: League with Contracts

In some leagues, players become Free Agents after their PC contract expires, and that team loses control over that player. Signing players to lengthy, albeit pricey, deals is sometimes the only way to keep that player under control for a long period of time.

Re: Re: League with Contracts

Thanks for the reply.

In this league, we can re-sign our own FAs without issue. So the games calculus in determining new contract values is the only limiting factor.

Am I missing something else?

Re: League with Contracts

Yeah, in that case, feel free to go year-by-year; I don't think you're missing anything, and I can't think of anything else.

Re: Re: League with Contracts

It seems strange to me that increased demands cease when a contract is up, that is definitely the case? They only apply to contract years?

If that's true I need to explain that to my league because there's a big advantage to be had by only signing one year deals over and over.

Re: League with Contracts

Normally, when the signed players contract is up, they’ll be up for free agent bidding, which definitely could get more pricey. That’s why people sign to longer deals, to keep them from hitting FA and potentially costing more, not to mention possibly losing them to another team. In your league if you can always re-sign that isn’t an issue and it would be smart to always sign one year. But that isn’t how most leagues do it.

Re: Re: League with Contracts

Also, if you want to avoid the raises problem, you could just turn raises off.

Re: League with Contracts

The only way a player not signed to a contract would remain on a team when progressions are run is if the league didn't use contracts.

If a league that uses contracts is set-up to where a GM can retain a player forever, that player still has to be signed to a contract or he will drop into FA when progressions are run.

So, a GM can choose to sign a player to a series of 1-season contracts, but each season, a progressing player may ask for a raise, meaning one season a player may cost $5, the next he may cost $10 to retain, if that player's progression made his Real Stats that much better.

A smart GM will sign a multi-year deal for players that will definitely be kept long-term because then the raise will be $3 a season, at most. The strategy comes in, then, with which players will definitely be kept?

Signing an F or U progression player to a multi-season contract may be a bad move because next season the player may be asking for less than this season, if his Real Stats stayed the same or got worse.

That may not have answered anyone's question that was actually asked.

Re: Re: League with Contracts

An example is Greg Maddux.

He is $19 for year one and requests a $6 raise.

Maybe a 2-year contract would be in order, but Maddux ($19) and Corey Kluber ($17 - $5 raise) are the most expensive for my year one options. (Year 5 options are $43 and $37, respectively.)

Thus, I don't see the SIM telling me that if I signed a 1-year contract for each that year 2, even if they have amazing progression, would be that much more than $22-$25.

And based on the math (Player Rank), I don't foresee numbers jumps too much higher. So I am thinking that 1-2 year contracts are the way to go ...

Re: League with Contracts

Agreed. In that particular league, looks like the best strategy.

Never seen a player ask for more than $3 raise.

Re: League with Contracts

That's great input, thanks

Re: Re: League with Contracts

$6-9 ask for $2 raise, $10-12 ask $3, $13-15 ask $4, and so on, it keeps increasing every $3. That’s why $19 asked for $6.

Re: League with Contracts

Yankee, do they ask for those raises no matter their progression? Only if their stats stay the same or better? Only if their stats increase?

Re: Re: League with Contracts

Raises are automatic, their actual seasonal production is irrelevant