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Getting started as commish


Getting started as commish

Signed up for the site a month and a half ago and am loving it. I am trying to get my old fantasy baseball league back together from high school in the mid-80s, and do an 80s sim league (with more new users for the site). Trying to read up on info to become a commissioner (and know I need to donate). I had a few questions:
1) For the Import players function there are several options (Random, Classic, Superstar, All-star...) Which one is the best path to get the top players?
2) Is there a rule of thumb about how many players you want available per position -- compared to number of teams? So if there are 12 teams, should there be like 30 for position players and 77 available for OF?
3) When I imported players in test drive mode, the rank for the players did not appear. Why would that be missing?
4) Is there a function for controlling the number of teams -- or is it essentially however many I add? I have 8 commits and hoping to get 12. But can I operate a league with 8 or 10 or is 12 the minimum?
5) Is there some sort of "basic" setup? All of the players will be new to the site so want to make first season as easy as possible and shut off keepers, player potential etc.
6) Is there a way to export the league set up from one league (the Best of 2019 league I am currently in) to the new league I'm setting up?

I really appreciate the guidance. Looking to spread the word on Pennant Chase to more people and this seemed like a good way to do it.

--Josh

Re: Getting started as commish

Im new myself and am on day 2 of sims in a league I put together for friends. We did run a short, quickly simmed test season before wiping everything and it helped, just don't archive your test season(s).

1. Those are the Potential (or Progression) stats for your players, so when you progress players at the end of each season they will follow their given path (for your league age settings) of their P(rogression) stat and assuming they get enough at-bats (100+), innings pitched (25+) or are in your minor league spots their stats will advance accordingly. If you want everyone to max out, All-Star is the best track a player can follow.

2. Having a huge free agent pool doesn't really hurt, in case you import too many players. I'm running a 12 team league and pooled the top 75 players from a 3 year range at each position. You can always add more or remove extras. If you're going to have 26 man rosters, you can assume most people will have at least 2 players at each position and then you'll need an amount of pitchers that fits what number of starters you need (how many days will your rotations be?) plus some extras for injuries on each roster.

3. I don't believe Rk appears until your league pool is set and draft begins because Rank is calculated based on your league settings and the players within it.

4. You can have as few or as many teams as you'd like, and I was pleased to learn during testing that any teams you have without a human manager seem to field a competent lineup without you having to set one for them. Probably not as great as an attentive human manager, but certainly passable if you want to reach a certain number of teams to make scheduling easier.

5. I think everything has a default you could run with, but you'll want to be able to answer questions, which is why I fielded an auto league team before creating my own league and then ran a quick test season. It helps if you have a friend to bounce ideas off, you argue things like pitching rotation length and supplemental drafts before deciding. Several people from my auto league reached out to me through messages and have been super helpful to run things by as well. Read the boards here regularly and use the chat too.

6. I know in custom leagues you can make your player pools exportable in custom leagues, but the default settings are probably what the Auto Leagues run and I don't think you can export more than the playerbase. Hopefully someone else with more knowledge can help with this.

That's what I've found, hope it encourages you and that more experienced people from the site chime in here too.

Re: Re: Getting started as commish

To add to what was said above:

1) Those are potential ratings and only apply if you're going to do fictional progression between seasons.

2) Is there a rule of thumb about how many players you want available per position?

Auto Leagues have 12 teams and have about 30 players at each position, 100 outfielders, 100 SPs and 100 RPs. That gives you a general idea.

3) When I imported players in test drive mode, the rank for the players did not appear. Why would that be missing?

You can go to "Adjust Stat Levels" under Commish Tools and it will reset your ranks.

4) Is there a function for controlling the number of teams -- or is it essentially however many I add?

It's totally under your control.

5) Is there some sort of "basic" setup? All of the players will be new to the site so want to make first season as easy as possible and shut off keepers, player potential etc. ...

Not really, jut ignore potential, turn off Keepers under League Settings.

6) Is there a way to export the league set up from one league (the Best of 2019 league I am currently in) to the new league I'm setting up?

There is no way to export settings.