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Ballpark effects


Ballpark effects

So I was looking at some stats and was curious about what Ballpark settings actually impact in the sim.

Does it put a modifier in place to prevent hits, extra base hits, Homeruns?

What all do these settings impact?

Re: Ballpark effects

I think it is like moving the outfield fences further away or closer. So I think its biggest influence is on home runs

Re: Re: Ballpark effects

It DOES make hitting HR's more difficult, however, it can also turn 2B's into Triples and POSSIBLY Hard Hit Singles to the outfield into doubles, but I'm not sure about THAT

Re: Ballpark effects

Guy has said before boost means closer fence and more HR and disadvantage means further fences and less HR, more doubles and I guess triples.

Re: Re: Ballpark effects

So can we get confirmation? Does it affect everything or just HR?

I have not seen it impact any stat drastically other than HR?

Re: Ballpark effects

Bigger parks allow for more extra base hits, slightly. But reduce homeruns.

Re: Ballpark effects

I have for sure seen more triples, there is no way to know it also causes some more doubles, but I think it does, but not by a lot.

One another important thing I have noticed is that outfield flies, as long as they are not shallow, are easier to score on, makes sense.

Re: Re: Ballpark effects

So Bigger parks = more extra base hits, fewer HR

Smaller parks = fewer extra base hits and more HR?

This is all this impacts?

Re: Ballpark effects

I don't think smaller parks reduce any hits, except HR's, but some of the HR's taken away result in extra base hits, so that's not a lost hit.


Re: Re: Ballpark effects

Well then i guess i am back to the start... What does it actually do?

does it give more or less hits? upgrades doubles to triples? more or less HR?

not trying to be difficult but this seems to be "tribal knowledge" can we get some direct answers on it?

Re: Ballpark effects

Larger parks overall mean less hits because homers go down. The point about extra bases is that if a player *does* get a hit, the odds of that hit being extra bases like a 2B or 3B is higher than normal. But don't confuse this with any sort of increase in offense or odds of getting a hit. It just means the type of hit chance is different.

From the page itself:

"Boosting" your park essentially makes it smaller. This means the chance of homers increases. Since players get a homer-boost, the end result is also a slight boost in overall batting average. Creating a "disadvantage" makes the park bigger. This makes it harder to hit homers, and generally lowers overall batting. But, it also slightly increases the chance for extra base hits, such as triples.

Since most power comes from pulling the ball, you're essentially altering the left-field fence when you toggle the RH impact and the right-field fence when you toggle the LH impact. The sim doesn't know if a player has opposite-field power, so you don't have to take that into consideration.

Re: Re: Ballpark effects

Does speed of player play into the determining factor of the hit being a triple or not?

If I read this right bigger parks means load up on speed is a solid approach?

Re: Ballpark effects

Speed does not impact triples since we have the triple stat itself. Speed is used to make up for stats we don't have, like stolen base success rates, or those intangible things like taking an extra base or not. So the point is, someone with a lot of triples is a good player for a larger park since triples will go even higher - it's a multiplier, so someone with zero triples won't really benefit, although doubles go up slightly too.