Existing User? Login here!


Back to Boards

S and A progressions


S and A progressions

I play in a league that uses a combo of all 5 progression types.according to the definitions as set forth in pcs rules , s and a players are supposed to improve more than c players. i have a few of those players in my minors and after the last progression they didn't improve any more and in some cases less than the c players.has anyone else noticed if they do get better than the normal guys or is it just as random

Re: S and A progressions

A is not better than C. A is the same but with less power (XBH and Ks). So S is the best, then C, then A. But even an S can have a bad progression, they just have a bigger range of good.

Re: Re: S and A progressions

AB and IP are crucial as well. The lower the AB/IP, the bigger the jump. This is why you often see commishes double low AB/IP stats. To ensure a less "wild" progression.

Re: Re: S and A progressions

I meant to say that the s player didn't improve that much.according to the definition s is supposed to be better than classic

Re: S and A progressions

(a) players actually improve less than (c) players

Re: Re: S and A progressions

S players can improve more than C players, and almost definitely will over the long run. It’s still random, but S has better odds at bigger improvement, and less of a chance of that tiny gain we all hate.

Re: S and A progressions

just wondering if anyone has ever did a comparison on this to see if it really is that much.like we all don't waste enough time on here lol.this game is field of dreams come to life."if you build it they will come"

Re: Re: S and A progressions

This is what some of us do sometimes (I don't all that often, usually only when I have a team full of youngsters after a rebuild)...progress players/teams multiple times over multiple times in Sandboxes, to get a feel for where they may end up. Meaning, you may progress a team 5x to see where they may be in 5 seasons, then do that 3-5 times to get a rough range of where they'll end up. You can do that.. But as you'll find for yourself, as Yankeebb said, its still random.

Re: S and A progressions

When it was first roled out, someone did do a very detailed analysis of progression types. Can't remember who and not sure if it lives anywhere still but it basically just confirms everything that's already been said.

Re: Re: S and A progressions

I would add to this conversation, in the one custom league I play in, the big thing to track is contracts. While the S progression players may have a big range of outcomes it also comes with an incredibly high contract to pay. Meanwhile, C and A progression players are a fraction of the cost.

I'm not sure if that is the case across the board, and depending on how much space you have this may or may not be an issue, but it certainly can be.

Re: S and A progressions

The blog post is still under the blog page - this is the post that someone mentioned:

https://www.pennantchase.com/home/b..

Re: Re: S and A progressions

He did the study and all the hard work, but I wouldn’t say I agree that A types gain fire the most. S definitely does, as it often jumps more than 1 while I don’t know that A or C do at all. I just picked one of my teams to look at. All of the A and C gained 1, the S type gained 3.

The other thing about S is they seem to regress very slow, I think too slow. So they also have long careers well into regressing age. And yes, they cost more, they should.

I also don’t agree that A progress better than average and C progress average. A does what C does, without power numbers, so overall it’s less. I don’t see A gaining more in the non power categories than C does. So overall, C is better than A.

Re: S and A progressions

Dwar progressions:

F = 0
U = Unpredictable

C = +1.0
A = +1.12
S = +1.2

Over 5 or 6 seasons, the 0.12 or 0.2 added each year adds up.

Re: Re: S and A progressions

And that folks is your daily tip from Ernest On Progressions, right Vern?

Re: S and A progressions

I totally agree that they should, especially with the slow regression... depending on your league finances though, it could be tough to stack a roster with a lot of S type players.

Also, based on the spreadsheet, it shows U as the only other progression that nets positively... but isn't that random? Doesn't it depend on how many progressions a player has and what type of progression they receive for that season.

For example... if a player has 6 progressions, and they receive a negative progression on their first one, is it likely that the next 5 will all be positive to hit those numbers in the spreadsheet? I always thought it was RNG.

Re: Re: S and A progressions

Definitely RNG. I don’t think U is 50/50 either. In my experience without calculating, I’d say my U types progress 60-70% of the time and regress 30-40. He also said something like the progressions were small and regressions bigger but that’s not true either. I actually find it to be the other way. When I’ve seen them progress it’s usually like a C and I’ve seen a lot of very small regressions. Sometimes they regress in some categories but progress in others. Overall I feel like my U types nearly always finish ahead of where they started when they are done progressing.

Re: S and A progressions

I'd definitely agree Yankee, the season to season swing is definitely bigger when U's progress positively. The negative slides are generally smaller.