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PC Questions


PC Questions

1) Does the a Big Boosted outfield INCREASE the ability of a runner to tag up and conversely does a big Disadvantage Park DECREASE the ability to tag up? It Should in BOTH cases

Is a runner on 1st Bases Steal percentage decreased with a Left handed Pitcher on the Mound?

Does the presence of base runners cause a slight decrease in a pitchers effectiveness and power pitching ability because he is pitching from the stretch?

Why do Infielders only ever attempt to throw out a man trying to score from Third on a Ground out from the 8th inning on? A 1 Speed has the same chance to score on a ground ball to 2nd in innings 1-7 (100 percent) as a 10 Speed - that seems wrong.

Why do fast runners never advance more than 2 bases on a two base error in the Outfield? even with 2 outs? A fast runner on first base with 2 outs is off with the crack of the bat, if the batter doubles he will score easily most of the time

Just inquiring and looking for feed back and others thoughts



Re: PC Questions

FUN, a quiz.. I'll take a shot at these.


1) Does the a Big Boosted outfield INCREASE the ability of a runner to tag up and conversely does a big a Disadvantage Park DECREASE the ability to tag up? It Should in BOTH cases
---- I know you or someone asked this recently and I think Guy answered no. Of course it should, but that's a coding thing.

Is a runner on 1st Bases Steal percentage decreased with a Left handed Pitcher on the Mound?
--- I doubt it or we'd have heard before

Does the presence of base runners cause a slight decrease in a pitchers effectiveness and power pitching ability because he is pitching from the stretch?
--- no, strictly numbers vs numbers

Why do Infielders only ever attempt to throw out a man trying to score from Third on a Ground out from the 8th inning on? a 1 Speed has the same chance to score on a ground ball to 2nd in innings 1-7 (100 percent) as a 10 Speed - that seems wrong.
---- YEAH I HATE THIS. I know, coding, but man is it frustrating in a close game to just let the runner score every time. I suppose it's just like PR and PH only happens from the 8th on.

Why do fast runners never advance more than 2 bases on a two base error in the Outfield? even with 2 outs? A fast runner on first base with 2 outs is off with the crack of the bat, if the batter doubles he will score easily most of the time
-- hadnt noticed. Just like all your other questions, they are realistic events that are hard to code I'm sure.

Just inquiring and looking for feed back and others thoughts
-- I'm inquiring why your numbering system ended at the first question. Or was this all one long multiple part question?

Re: Re: PC Questions

forgot to keep numbering!

I honestly don't remember ever getting an answer regarding the tagging up question, checked my past posts and could not find it, however I could have asked on someone else's post and missed it.

I am not coder, but think deducting a percentage off a pitchers stats for runners on base should be no more difficult than it is to say Lefty versus lefty?

there should be a penalty for having a big disadvantage park on tagging up though, if its 375 to left instead of 310 guys will definitely find it easier to tag up, its basic math, the cut off man is farther away

Re: PC Questions

Perhaps a doable change in not too much time is the "ground ball throw home to get the runner" one...maybe that could be toggled from the 8th inning to the 7th or even 6th?

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Anyone else want to chime in, other little things that should/could be tweaked?

Re: PC Questions

Sure. Your attitude?
Lol.
Sorry, bud. Couldn’t resist. Tried. Failed.

Re: Re: PC Questions

That's funny Gus and I admit I am not what you would define as a Poltically Correct type of guy, but I also don't think I am asking anything untoward or being a jerk, but that is of course subjective, so I'm not offended, but then I'm Irish, we don't get mad, we get even and move on

It seems to me that a big disadvantage ball park while reducing home runs should also increase tagging up abilities, you can't make the park larger and not also acknowledge that it makes it harder to throw guys out from a longer throw, it's common sense.

What bothers me is the lack of an answer, why do these questions get no response?

Guy knows the answer, I'm not asking for a specific number, or the recipe for KFC's batter, if not,doable, which I think it is, ok, but why not?

you can't argue with the logic, you can't expect to have a deeper OF and not expect it to be easier to tag up.

If I have one major complaint about PC, its the fact that speed is seriously devalued, and that strikeouts are badly overvalued, great pitchers who didn't strike out a lot of guys because the hitters they faced regarded striking out as an insult rank way too low in PC it's not a great analogy, if you struck out Dimaggio you felt great, these idiots today strike out twice a game.

Re: PC Questions

Sin- I agree with your logic and I like that of it were easier to tag up in big parks, that would make OF with good arms more valuable in those parks.

That said, I disagree that speed is devalued. I often build teams for big parks and feature speed as one of my offensive weapons.

Fast guys (8+) don’t just steal a bunch of bases, they consistently move bases on groundouts and fly outs, and they beat out DPs. I find it very valuable.

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that's cool. but if you build your team around speed, shouldn't they also be able to tag up more often? or go from 2nd to 3rd easier if the OF is deep?

Re: PC Questions

Yes, I agree they should be able advance bases easier in a big park.

Re: Re: PC Questions

Sorry, I wasn't intentionally ignoring anything, I noticed Yankee answered the post quite well so I thought I'd save myself a little time.

I think generally these are all valid ideas, and most probably fall into the category of "yeah, there will always be improvements that could be made..."

On the whole sac-fly thing... just want to point out, a "deep fly ball" could quite often be the exact same distance in a small park as a large park. Not always, of course, but quite often yes. There's no exact distance placed on each fly ball. I agree a deeper level of "where exactly was the ball hit and how should the runners react to that" is a worthy call out. Way back when I built the game, I was not convinced I should allow any custom parks, because park variation is built into the player's stats already, so why not just have everyone play in a "generic" park. But that just didn't seem fun. So having parks was a way to add some strategy. More tag ups in big parks makes sense, but so do a lot of other possibilities which are also not in the game.

Lefties holding runners - totally valid, unless we're talking about Jon Lester... that's the thing - how much complication should be added to the game, and how many generic assumptions do we want to introduce. I'd always prefer to have the stats to back something up, but that's not always possible.

A couple other quick ones while they are in my head:

Advancing on an outfield error - very often the runner is frozen waiting to see what happens, no matter how fast you are. Not always, of course, but three bases on an outfield error, which is usually a play the runner is holding to see what happens - not sure how often it occurs. Fair point on two outs. That could definitely be something to look into.

I'd respectfully disagree with the premise that these things are needed to somehow make speed more valuable - as mentioned, speed already has quite a bit of value.

Finally, on the issue of the play-at-the-plate... I recall not wanting to expand this beyond the 8th unless I also added a risk-reward element, because when you bring the infield in, you're upping the odds of a hit. So the reason why it's reserved for the 8th right now is because if it gets expanded use, it should come with the correct associated risk. I think this would be a cool feature - allow manager's to choose how early in the game to take that risk.

Re: PC Questions

Thanks Guy, I appreciate the response, your answers make sense and in fairness, I really have no idea how difficult it is to write code and just picking an arbitrary number is not the best solution either,

The 2 out error in the outfield is particularly annoying be ause it disregards speed entirely and the infield in being a choice sounds like a fair point as well