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Park Effect


Park Effect

As a newbie, I had a question about park effects. Just about to wrap up first draft and need to lock in before season. Drafted a pretty power heavy team. Do you have any recommendations about creating a stadium mild or big boost? Or is it better to just leave as neutral?

Re: Park Effect

From the page itself:

"Boosting" your park essentially makes it smaller. This means the chance of homers increases. Since players get a homer-boost, the end result is also a slight boost in overall batting average. Creating a "disadvantage" makes the park bigger. This makes it harder to hit homers, and generally lowers overall batting. But, it also slightly increases the chance for extra base hits, such as triples.

Since most power comes from pulling the ball, you're essentially altering the left-field fence when you toggle the RH impact and the right-field fence when you toggle the LH impact. The sim doesn't know if a player has opposite-field power, so you don't have to take that into consideration.

Re: Park Effect

I can't add much to VIPJOE's answer. I'm also quite new to this. I never seem to have much power, so I set dimensions to Big Disadvantage in the hope that my opponents will be hitting a lot of long flys, and not so many homers. (But I'm about the last person you should listen to -- note my handle!)

Re: Re: Park Effect

I did read the write up on the page. I was just trying to understand how some of the veteran sim players on the site thought about the strategy behind that decision.

Re: Park Effect

The park effects are not as important as the players you draft. you get great players on your team they will perform in any ball park.

Re: Re: Park Effect

I have seen some veteran PC players do really well by stacking their lineup to one side and then moving the fences in on that side only. I am trying that myself but my teams aren't doing wildly great or anything. But I would say moving both sides in is dangerous because your staff will suffer.

Re: Park Effect

I'll do the opposite (Big Disadvantage) and try and lock down a few high speed, decent defensive players. That way In juicing up my 2B's and 3B's, adding different elements on the basepaths (bunts and SB's) and helping my pitchers twofold (park and defense).

Re: Re: Park Effect

Thanks for all the responses. I think for season one -- I just play it standard and see how it shakes out. Helpful to see there are some different philosophies around this.

Re: Park Effect

I generally play my stadium at regular dimensions. However, there are times when I will stray from those dimensions to try to either take advantage of my power hitters and help OF who are not strong defensively or put the fences back to favor my pitchers and defensive strategy.

Currently, I have a terrible RF in the March Madness tourney so in order to keep his bat in the lineup, I put my dimensions shallow in RF so he has less ground to cover.

Re: Park Effect

I go for pitching and defense so I am always have my park as big disadvantage